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International Journal Papers

(Note: The papers can be used for academic purposes only. All copyrights are reserved by the respective copyright holders.)

A full list of other publications can be found here (including papers in Chinese )

2019

Caitou He, Xiaoyue Duan, Yuhong Zhao, Jieqing Feng. An analytical flux density distribution model with a closed-form expression for a flat heliostat (draft). Applied Energy. 2019,  https://doi.org/10.1016/j.apenergy.2019.113310   https://authors.elsevier.com/a/1Z3cl15eiew9~X (50 days' free access before July 5, 2019)

Qing Ran, Wenjing Zhao, Jieqing Feng. Intrinsic color correction for stereo matching (online). Computers & Graphics (Special issue of CAD/Graphics2019, Best Paper Award). 2019,  https://doi.org/10.1016/j.jvcir.2019.03.007 https://authors.elsevier.com/a/1Z7qDMFvHwnuV (50 days' free access before July 17, 2019)

Qicong Dong, Jieqing Feng. Outlier detection and disparity refinement in stereo matching (draft). Journal of Visual Communication and Image Representation. 2019, 60:380-390 (April 2019). https://doi.org/10.1016/j.jvcir.2019.03.007

Zhenyu Shu, Xiaoyong Shen, Shiqing Xin, Qingjun Chang, Jieqing Feng, Ladislav Kavan, and Ligang Liu. Scribble based 3D shape segmentation via weakly-supervised learning (draft). IEEE Transactions on Visualization and Computer Graphics. 2019. https://doi.org/10.1109/TVCG.2019.2892076

2018

Qicong Dong, Jieqing Feng. Adaptive disparity computation using local and non-local cost aggregations (draft). Multimedia Tools and Applications. 2018, 77(24), 31647-31663.  http://link.springer.com/article/10.1007/s11042-018-6236-6

Yizhitang, Jieqing Feng. Multi-scale surface reconstruction based on an adaptive signed distance field (draft). Computers & Graphics (Special issue of CAD/Graphics2017), 2018, 70:28-38.  https://doi.org/10.1016/j.cag.2017.07.015

Yuncen Huang, Jieqing Feng. Efficient Skeleton-guided Displaced Subdivision Surfaces (draft). Multimedia Tools and Applications, 2018, 77(5):5367-5384.  http://link.springer.com/article/10.1007/s11042-017-4439-x

2017

Xuanmeng Xie, Shan Luo, Jieqing Feng. A general framework for 3D model co-alignment (draft). Computer-Aided Design (Special issue of SMP2017), 2017, 90:59-70. https://doi.org/10.1016/j.cad.2017.05.001

Caitou He, Jieqing Feng, Yuhong Zhao. Fast Flux Density Distribution Simulation of Central Receiver System on GPU(draft). Solar Energy, 2017, 144:424-435. http://dx.doi.org/10.1016/j.solener.2017.01.025

2016

Qing Ran, Wenjing Zhao, Jieqing Feng. A Robust Region-wise Colour Correction Method for Stereo Matching. IET Computer Vision, 2016. 10(7): 641-649.

Xuanmeng Xie, Jieqing Feng. Volumetric Shape Contexts for Mesh Co-segmentation. Computer Aided Geometric Design (Special issue of GMP2016), March 2016, 43:159-171.

Xue Chen, Jieqing Feng, Dominique Bechmann. Mesh sequence morphing. Computer Graphics Forum, 2016, 35(1):179-190.

2015

Yizhi Tang, Jieqing Feng. Hierarchical Multiview Rigid Registration. Computer Graphics Forum (Special issue of SGP2015), 2015, 34(5):77-87.

Yuanmin Cui, Jieqing Feng. GPU-based Smooth Free-Form Deformation with Sharp Feature Awareness. Computer Aided Geometric Design (Special issue of GMP2015), 2015, 35-36(0):69-81.

2014

Wenjun Du, Jieqing Feng, Baoguang Yang. Sub-Pixel Anti-Aliasing Via Triangle-Based Geometry Reconstruction. Computer Graphics Forum (Special issue of PG2014), 2014, 33(7):81-90.

Xue Chen, Jieqing Feng. Adaptive skeleton-driven cages for mesh sequences. Computer Animation and Virtual World (Special issue of CASA2014), 2014, 25(3-4):447C455. (Best Paper Award of CASA2014)

Ming Wang, Jieqing Feng, Wei Chen. Efficient Boundary Surface Reconstruction from Heterogeneous Volumetric Data via Tri-Prism Decomposition. Computers & Graphics (CAD/Graphics 2013), 2014, 38(0):212-221.

Yuanmin Cui, Jieqing Feng. Real-Time Accurate Free-Form Deformation in Terms of Triangular Bzier Surfaces. Applied MathematicsA Journal of Chinese Universities (Series B), 2014, 29(4): 455-467.

Yuncen Huang, Jieqing Feng, Matthias Niessner, Yuanmin Cui, Baoguang Yang. Feature-Adaptive Rendering of Loop Subdivision Surfaces on Modern GPUs. Journal of Computer Science and Technology, 2014, 29(6): 1014-1025.

Feifei Wei, Jieqing Feng. Real-time rendering of algebraic B-spline surfaces via Bzier point insertion. SCIENCE CHINA Information Sciences, 2014, 57(1): 012106:1-012106:15.

2013

Li Shen, Jieqing Feng, Baoguang Yang. Exponential Soft Shadow Mapping. Computer Graphics Forum (Special issue of EGSR2013), 2013, 32(4): 107-116.

Yuanmin Cui, Jieqing Feng. Real-Time B-spline Free-Form Deformation via GPU Acceleration. Computers & Graphics, 2013, 37(1-2):1-11.

Wenfeng Chen, Shujing Zhu, Huagen Wan, Jieqing Feng. Dual Quaternion Based Virtual Hand Interaction Modeling. SCIENCE CHINA Information Sciences, 2013, 56(3):1-11 (Best Paper Award of Chinagraph2012)

2012

Jinrong Wang, Jieqing Feng, Yongwei Miao. A Robust Confirmable Watermarking Algorithm for 3D Mesh Based on Manifold Harmonics Analysis. The Visual Computer, 2012, 28(11): 1049-1062.

Wenwu Yang, Jieqing Feng, Xun Wang. Structure Preserving Manipulation and Interpolation for Multi-element 2D Shapes. Computer Graphics Forum (Special issue of PG2012), 2012, 31(7):2249-2258.

Yongwei Miao, Jieqing Feng, Jinrong Wang, Renato Pajarola. A multi-channel salience based detail exaggeration technique for 3D relief surfaces. Journal of Computer Science and Technology, 27(6): 1100C1109 Nov. 2012.

Yongwei Miao, Jonas Bösch, Renato Pajarola, M. Gopi, Jieqing Feng. Feature sensitive re-sampling of point set surfaces with Gaussian spheres. SCIENCE CHINA Information Sciences, 55(9):2075-2089, 2012

Ming Wang, Jieqing Feng. 2D-Manifold Boundary Surfaces Extraction from Heterogeneous Object on GPU. Journal of Computer Science and Technology, 27(4): 862C871 July 2012.

2011

Feifei Wei, Jieqing Feng, Hongwei Lin. GPU-Based Parallel Solver via Kantorovich Theorem for The Nonlinear Bernstein Polynomial Systems. Computers & Mathematics with Applications, 2011, 62(6): 2506-2517

Feifei Wei, Jieiqng Feng. Real-time Raycasting of Algebraic B-spline Surfaces. Computers & Graphics, 2011, 35(4): 800-809.

Yongwei Miao, Jieqing Feng, Renato Pajarola. Visual Saliency Guided Normal Enhancement Technique for 3D Shape Depiction. Computers & Graphics (Special Issue of SMI2011), 2011, 35(3): 706-712

Li Shen, Gaël Guennebaud, Baoguang Yang, Jieqing Feng. Predicted Virtual Soft Shadow Maps with High Quality Filtering. Computer Graphics Forum (Special issue of EG2011), 2011, 30 (2): 493-502

2010

Baoguang Yang, Zhao Dong, Jieqing Feng, Hans-Peter Seidel, Jan Kautz. Variance Soft Shadow Mapping. Computer Graphics Forum (Special issue of PG2010), 2010, 29(7):2127-2134

Mingxiao Hu, Jieqing Feng, Jianmin Zheng. An Additional Branch Free Algebraic B-Spline Curve Fitting Method. The Visual Computer (Special issue of CGI2010), 2010, 26(6-8):801-811

Yongwei Miao, Jieqing Feng. Perceptual-saliency Extremum Lines for 3D Shape Illustration. The Visual Computer (Special issue of CGI2010), 2010, 26(6-8):433-443

2009

Baoguang Yang, Jieqing Feng, Gaël Guennebaud, Xinguo Liu. Packet-based Hierarchical Soft Shadow Mapping. Computer Graphics Forum (Special issue of EGSR2009), 2009, 28(4): 1121-1130

Wenwu Yang, Jieqing Feng. 2D Shape Manipulation via Topology-Aware Rigid Grid. Computer Animation and Virtual World (Special issue of CASA2009), 2009, 20(2&3): 175-184

Yongwei Miao, Renato Pajarola, Jieqing Feng. Curvature-aware Adaptive Re-sampling for Point-Sampled Geometry. Computer-Aided Design, 2009. 41(6): 395-403

Wenwu Yang, Jieqing Feng. 2D Shape Morphing via Automatic Feature Matching and Hierarchical Interpolation. Computers & Graphics (Special issue of SMI2009), 2009, 33(3): 414-423

Yongwei Miao, Jieqing Feng, Jinrong Wang, Xiaogang Jin. User-controllable mesh segmentation using shape harmonic signature. Progress in Natural Science, 2009. 19(4): 471-478

2008

Hanli Zhao , Xiaogang Jin , Jianbing Shen , Xiaoyang Mao and Jieqing Feng. Real-time feature-aware video abstraction. The Visual Computer(Special issue of CGI2008), 2008, 24(7-9):727 - 734 

Wenwu Yang, Jieqing Feng and Xiaogang Jin. Shape deformation with tunable stiffness. The Visual Computer(Special issue of CGI2008), 2008, 24(7-9):495 - 503.

Chuan Zhou, Xiaogang Jin, Charlie C.L. Wang, Jieqing Feng. Plausible cloth animation using dynamic bending model. Progress in Natural Science, 2008, 18(7):  879-885

Yongwei Miao, Jieqing Feng, Chunxia Xiao, Qunsheng Peng. High Frequency Geometric Detail Manipulation and Editing for Point-Sampled Surfaces. The Visual Computer, 2008, 24(2): 125-138.

Chuan Zhou, Xiaogang Jin, Charlie C.L. Wang, Jieqing Feng. Plausible cloth animation using dynamic bending model. Progress in Natural Science, 2008, 18(7):  879-885

2007

Jianbing Shen, Xiaogang Jin, Xiaoyang Mao, Jieqing Feng. Deformation-based Interactive Texture Design using Energy Optimization. The Visual Computer (Special issue of CGI2007), 2007, 23(9-11) :631-639.

Wenwu Yang, Jieqing Feng, Shengsheng Huang, Xiaogang Jin. Copy-and-paste operation of planar polygonal shapes. Progress in Natural Science, 2007, 17(7):859-866

Yongwei Miao, Jieqing Feng, Chunxia Xiao, Qunsheng Peng. Differentials-based Segmentation and Parameterization for Point-Sampled Surfaces. Journal of Computer Science and Technology, 2007, 22(5): 749-760

Yongwei Miao, Jieqing Feng, Guoxian Zheng, Qunsheng Peng. A level set based segmentation approach for point-sampled surfaces. Journal of Zhejiang University SCIENCE A, 2007, 8(4): 575-585

2006

Jianbing Shen, Xiaogang Jin, Xiaoyang Mao, Jieqing Feng. Completion Based Texture Design using Deformation. The Visual Computer (Special issue of PG2006), 2006, 22(9-11): 936-945 

Xiaogang Jin, Juncong Lin, Charlie CL Wang, Jieqing Feng, Hanqiu Sun. Mesh Fusion Using Functional Blending on Topologically Incompatible Sections. The Visual Computer, 2006, 22(4): 266-275

Yan Zhou, Xiaogang Jin, Jieqing Feng. Constrained deformations based on convolution surfaces. Journal of Computational Information Systems, 2006, 2(2): 513-520

Jieqing Feng, Jin Shao, Xiaogang Jin, Qunsheng Peng, A. Robin Forrest. Multiresolution free-form deformation with subdivision surface of arbitrary topology. The Visual Computer, 2006, 22(1): 28-42.

2005

Xiaogang Jin, Shengjun Liu, Charlie C. L. Wang, Jieqing Feng and Hanqiu Sun. Blob-based liquid morphing. Computer Animation and Virtual World (Special issue of CASA2005), 2005, 16(3-4):391-403.

Zhengwen Fan, Xiaogang Jin, Jieqing Feng and Hanqiu Sun. Mesh morphing using polycube-based cross-parameterization. Computer Animation and Virtual World (Special issue of CASA2005), 2005, 16(3-4):499-508.

Before 2005

Jieqing Feng, Tomoyuki Nishita, Xiaogang Jin, Qunsheng Peng. B-Spline Free-Form Deformation of Polygonal Object as Trimmed Bzier Surfaces. The Visual Computer, 2002, 18(8): 493-510.

Xiaogang Jin, Chiew-Lan Tai, Jieqing Feng, Qunsheng Peng. Convolution surfaces for line skeletons with polynomial weight distributionsJournal of Graphics Tools, 2001, 6(3):17-28.

Jieqing Feng, Qunsheng Peng. Accelerating Accurate B-Spline Free-Form Deformation through Polynomial Interpolation. Journal of Graphics Tools, 2000, 5(1):1-8

Lizhuang Ma, Rynson Lau, Jieqing Feng, C. N. Ng. Shape Modifying and Controlling with Sensor Glove in Virtual Reality. Progress in Natural Science. 1998, 8(4):488-497

Jieqing Feng, Pheng-Ann Heng, Tien-Tsin Wong. Accurate B-Spline Free-Form Deformation of Polygonal Object. Journal of Graphics Tools, 1998, 3(3):11-27

Jieqing Feng, Lizhuang Ma, Qunsheng Peng. A New Free-form Deformation through the Control of Parametric Surfaces. Computers & Graphics, 1996, 20(4):531-539.