Rui Wang
王锐

About Me

I am a professor at State Key Lab of CAD&CG, Zhejiang University. I'm working in the area of computer graphics. Current interests are mainly in real-time rendering, realistic rendering, GPU-based computation and 3D display techniques. I received my Ph.D. in Mathematics in 2007 and my Bachelor's degree in Computer Science in 2001 from Zhejiang University.

Now, I am working on a real-time rendering engine project (RAYSENGINE). Welcome talented master and Ph.D. candidates to contact me and join in this project.

Recent News

Selected Publications

Optical Neural Network via Loose Neuron Array and Functional Learning

Yuchi Huo, Sung-eui Yoon, Yifan Peng, Chen Gao, Rui Wang, Wei Hua, Haifeng Li, Hujun Bao

Accepted by Nature Communications (Nature Press) 2022.

[paper] [supp] [project]

Scellseg: A Style-aware Deep Learning Tool for Adaptive Cell Instance Segmentation by Contrastive Fine-tuning

Dejin Xun, Deheng Chen, Yitian Zhou, Volker M. Lauschke, Rui Wang, Yi Wang

iScience (Cell Press), 25(12), 105506, 2022.

[paper] [supp] [video] [project]

Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing

Jingsen Zhu, Fujun Luan, Zihao Lin, Zhihua Zhong, Yuchi Huo, Dianbing Xi, Rui Wang, Jiaxiang Zheng, Rui Tang, Hujun Bao

Accepted by ACM SIGGRAPH Asia 2022.

[paper] [supp] [video] [project]

MINERVAS: Massive INterior EnviRonments VirtuAl Synthesis

Haocheng Ren, Hao Zhang, Jia Zheng, Jiaxiang Zheng, Rui Tang, Yuchi Huo, Hujun Bao, Rui Wang

Accepted by Computer Graphics Forum, Pacific Graphics 2022.

[paper] [supp] [DSL code] [video] [project]

Multirate Shading with Piecewise Interpolatory Approximation

Yiwei Hu, Yazhen Yuan, Rui Wang, Zhuo Yang, Hujun Bao

Accepted by Computer Graphics Forum, Pacific Graphics 2022.

[paper] [supp] [video] [project]

Automatic Mesh and Shader Level of Detail

Yuzhi Liang, Qi Song, Rui Wang, Yuchi Huo, Hujun Bao

Accepted by IEEE Transactions on Visualization and Computer Graphics.

[paper] [supp] [video] [project]

ShaderTransformer: Predicting Shader Quality via One-shot Embedding for Fast Simplification

Yuchi Huo, Shi Li, Yazhen Yuan, Xu Chen, Wenting Zheng, Hai Lin, Rui Wang, Hujun Bao

Accepted by ACM SIGGRAPH 2022.

[paper] [project]

A Compact Representation of Measured BRDFs Using Neural Processes

Chuankun Zheng, Ruzhang Zheng, Rui Wang, Shuang Zhao, Hujun Bao

ACM Transactions on Graphics (TOG), 41(2) Article No.: 14, pp. 1-15, 2022.

[paper] [video] [gallery] [tool] [project]

Color Contrast Enhanced Rendering for Optical See-through Head-mounted Displays

Yunjin Zhang, Rui Wang, Yifan (Evan) Peng, Wei Hua, Hujun Bao

IEEE Transactions on Visualization and Computer Graphics, 28(12), 4490-4502, 2022.

[paper] [video] [project]

PowerNet: Learning-based Real-time Power-budget Rendering

Yunjin Zhang, Rui Wang, Yuchi Huo, Wei Hua, Hujun Bao

IEEE Transactions on Visualization and Computer Graphics, 28(10), pp. 3486-3498, 2022.

[paper] [project]

Foveated light-field display and real-time rendering for virtual reality

Chen Gao, Yifan Peng, Rui Wang, Zhuopeng Zhang, Haifeng Li, and Xu Liu

OSA Applied Optics, 60(28), 8634-8643, 2021. (Editor's Pick)

[paper] [project]

Real-time Monte Carlo Denoising with Weight Sharing Kernel Prediction Network

Hangming Fan, Rui Wang, Yuchi Huo, Hujun Bao

Computer Graphics Forum, 40(4), 15-27, 2021, Eurographics Symposium on Rendering 2021.

[paper] [video] [project]

Multi-resolution Terrain Rendering Using Summed-area Tables

Shi Li , Chuankun Zheng, Rui Wang, Yuchi Huo, Wenting Zheng, Hai Lin, Hujun Bao

Computers & Graphics, Volume 95, Pages 130-140, April 2021.

[paper] [supp] [project]

Multi-Scale Hybrid Micro-Appearance Modeling and Realtime Rendering of Thin Fabrics

Chao Xu, Rui Wang, Shuang Zhao, Hujun Bao

IEEE Transactions on Visualization and Computer Graphics, 27(4), 2409-2420, 2021.

[paper] [video] [project]

Automatic Band-Limited Approximation of Shaders Using Mean-Variance Statistics in Clamped Domain

Shi Li, Rui Wang, Yuchi Huo, Wenting Zheng, Wei Hua, Hujun Bao

Computer Graphics Forum, 39(7): 181-192. Pacific Graphics 2020.

[paper] [project]

Tile Pair-Based Adaptive Multi-Rate Stereo Shading

Yazhen Yuan, Rui Wang, Hujun Bao

IEEE Transactions on Visualization and Computer Graphics, 26(6), 2303 - 2314, 2020

[paper] [supplemental document] [video] [project]

Spherical Gaussian-based Lightcuts for Glossy Interreflections

Yuchi Huo, Shihao Jin, Tao Liu, Wei Hua, Rui Wang, Hujun Bao

Computer Graphics Forum, 39(6): 192-203, 2020.

[paper] [project]

A Practical Path Guiding Method for Participating Media

Hong Deng, Beibei Wang, Rui Wang, and Nicolas Holzschuc

Computational Visual Media, 6(1), 37-51, 2020. (Spotlight Paper)

[paper] [project]

Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning

Yuchi Huo, Rui Wang, Ruzhang Zheng, Hualin Xu, Hujun Bao, Sung-Eui Yong

ACM Transactions on Graphics (TOG), 39(1), Article 6, 2020.

[paper] [supplemental document] [project] [cover image of TOG issue]

Adversarial Monte Carlo Denoising with Conditioned Auxiliary Feature Modulation

Bing Xu, Junfei Zhang, Rui Wang, Kun Xu, Yongliang Yang, Chuan Li, Rui Tang

ACM Transactions on Graphics (TOG), 38(6), ACM SIGGRAPH Asia, 2019.

[paper] [supplemental document] [code] [project]

Real-Time Rendering of Stereo-Consistent Contours

Dejing He, Rui Wang, Hujun Bao

IEEE VR, 2019.

[paper] [video] [project]

On-the-Fly Power-Aware Rendering

Yunjin Zhang, Marta OrtinObon, Victor Arellano, Rui Wang, Diego Gutierrez, Hujun Bao

Computer Graphics Forum, 37 (4), Eurographics Symposium on Rendering 2018.

[paper] [video] [project]

Runtime Shader Simplification via Instant Search in Reduced Optimization Space

Yuanya Zheng, Rui Wang, Tianlei Hu, Hujun Bao

Computer Graphics Forum, 37 (4), Eurographics Symposium on Rendering, 2018.

[paper] [video] [project]

Real-Time Linear BRDF MIP-Mapping

Chao Xu, Rui Wang, Shuang Zhao, Hujun Bao

Computer Graphics Forum, Eurographics Symposium on Rendering, 2017.

[paper] [video] [project]

ExploreTree: Interactive Tree Modeling in Semantic Trait Space with Online Intent Learning

Yinhui Yang, Rui Wang, Hongxin Zhang, Hujun Bao

Graphical Models, Volume 91, Pages 39-51, May 2017.

[paper]

Adaptive Matrix Column Sampling and Completion for Rendering Participating Media

Yuchi Huo, Rui Wang, Tianlei Hu, Wei Hua, Hujun Bao

ACM Transactions on Graphics (TOG), 35(6), 11 pages, ACM SIGGRAPH Asia 2016.

[paper] [supplemental document] [project]

Real-time Rendering on A Power Budget

Rui Wang, Bowen Yu, Julio Marco, Tianlei Hu, Diego Gutierrez, Hujun Bao

ACM Transactions on Graphics (TOG), 35(4), 11 pages, ACM SIGGRAPH 2016.

[paper] [video] [supplemental document] [project]

Grayscale Performance Enhancement for Time-multiplexing Light Field Rendering

Chen Su, Qing Zhong, Yifan Peng, Liang Xu, Haifeng Li, Rui Wang, Xu Liu

Optics Express Vol. 23, Issue 25, pp. 32622-32632 (2015).

A Matrix Sampling-and-Recovery Approach for Many-Lights Rendering

Yuchi Huo, Rui Wang, Shihao Jin, Xinguo Liu, Hujun Bao

ACM Transactions on Graphics (TOG), 34(6), 12 pages, ACM SIGGRAPH ASIA 2015.

[paper] [supplemental document] [project]

Level-set-based partitioning and packing optimization of a printable model

Miaojun Yao, Zhili Chen, Linjie Luo, Rui Wang, Huamin Wang

ACM Transactions on Graphics (TOG), 34(6), 11 pages, ACM SIGGRAPH ASIA 2015.

[paper] [video]

Realtime Rendering Glossy to Glossy Reflections in Screen Space

Chao Xu, Rui Wang, Hujun Bao

Computer Graphics Forum, 34(7), p57-66, Pacific Graphics 2015.

[paper] [video] [project]

Simplified and Tessellated Mesh for Realtime High Quality Rendering

Yazhen Yuan, Rui Wang, Jin Huang, Yanming Jia, Hujun Bao

Computers & Graphics, 54, p135-144, CAD/GRAPHICS 2015.

[paper] [video] [project]

Automatic Shader Simplification Using Surface Signal Approximation

Rui Wang, Xianjin Yang, Yazhen Yuan, Wei Chen, Kavita Bala, Hujun Bao

ACM Transactions on Graphics (TOG), 33(6), 11 pages, ACM SIGGRAPH ASIA 2014.

[paper] [supplemental document] [video] [project]

Variational Tree Synthesis

Rui Wang, Yinhui Yang, Hongxin Zhang, Hujun Bao

Computer Graphics Forum, 33(8), pp. 82-94, December 2014.

[paper]

Parallel and Adaptive Visibility Sampling for Rendering Dynamic Scenes with Spatially-Varying Reflectance

Rui Wang, Minghao Pan, Xiang Han, Weifeng Chen, Hujun Bao

CAD/GRAPHICS 2013, Computers & Graphics, vol.38, pp. 374-381, February 2014.

[paper] [supplemental document] [project]

GPU-based Out-of-Core Many-Lights Rendering

Rui Wang, Yuchi Huo, Yazhen Yuan, Kun Zhou, Wei Hua, Hujun Bao

ACM Transactions on Graphics (TOG), 32(6), Article 210, 10 pages, ACM SIGGRAPH ASIA 2013.

[paper] [supplemental document] [project]

Analytic Double Product Integrals for All-Frequency Relighting

Rui Wang, Minghao Pan, Weifeng Chen, Zhong Ren, Kun Zhou, Wei Hua, Hujun Bao

IEEE Transactions on Visualization and Computer Graphics (TVCG), vol.19, no.7, pp. 1133-1142, July 2013.

[paper] [supplemental document] [project]

Late-News Paper: Footprint of Scalable 3D Telecommunication: Using Integral Light Field Display and Kinect-based Capture

Yifan Peng, Qing Zhong, Xiang Han, Li Yuan, Rui Wang, Hujun Bao, Haifeng Li, Xu Liu

SID Symposium Digest of Technical Papers 44 (1), pp. 589-592, May 2013.

Self-calibration Three-dimensional Light Field Display Based on Scalable Multi-LCDs

Yifan Peng, Haifeng Li, Rui Wang, Qing Zhong, Xiang Han, Zisheng Cao, Xu Liu

Journal of the Society for Information Display, Volume 20, Issue 12, pp. 653-660, December 2012.

[paper]

Compressing Repeated Content within Large-scale Remote Sensing Images

Wei Hua, Rui Wang, Xusheng Zeng, Ying Tang, Huamin Wang, Hujun Bao

The Visual Computer, 28(6-8), pp. 755-764, 2012

[paper]

Perceptually-motivated shape exaggeration

Xin Zhang, Wei Chen, Jing Fang, Rui Wang, Qunsheng Peng

The Visual Computer, 26 (7-9), pp. 985-995, 2010

[paper]

An Efficient GPU-based Approach for Interactive Global Illumination

Rui Wang, Rui Wang, Kun Zhou, Minghao Pan, Hujun Bao

ACM Transactions on Graphics (TOG), 28(3), No. 91, ACM SIGGRAPH 2009

[paper] [video] [supplemental document]

Fast, Sub-pixel Antialiased Shadow Maps

Minghao Pan, Rui Wang, Weifeng Chen, Kun Zhou, Hujun Bao

Computer Graphics Forum, 28(7), pp. 1927-1934, Pacific Graphics 2009

[paper] [video]

Real-Time KD-Tree Construction on Graphics Hardware

Kun Zhou, Qiming Hou, Rui Wang, Baining Guo

ACM Transactions on Graphics (TOG), 27(5), No. 126, ACM SIGGRAPH Asia 2008

[paper] [video]

Real-time Editing and Relighting of Homogeneous Translucent Materials

Rui Wang, Ewen Cheslack-Postava, Rui Wang, David Luebke, Qianyong Chen, Wei Hua, Qunsheng Peng, Hujun Bao

The Visual Computer, 24 (7-9), pp. 565-575, 2008

[paper] [video]

Precomputed Radiance Transfer Field for Rendering Interrelections of Dynamic Scenes

Minghao Pan, Rui Wang, Xinguo Liu, Qunsheng Peng, Hujun Bao

Computer Graphics Forum, 26(3), pp. 485-C493, Eurographic 2007

[paper] [slides] [video1] [video2] [video3]

Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation

Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike Sloan, Hujun Bao, Qunsheng Peng, Baining Guo

ACM Transactions on Graphics (TOG), 25(3), pp. 977 - 986, ACM SIGGRAPH 2006

[paper] [video]

Variational Sphere Set Approximation for Solid Objects

Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo

The Visual Computer, 22(9-11), pp. 612-621, 2006

[paper]

Synthesizing trees by plantons

Rui Wang, Wei Hua, Zilong Dong, Qunsheng Peng, Hujun Bao

The Visual Computer, 22(4), pp. 238-248, 2006

[paper] [video1] [video2]

Service

Program Committee Member

SIGGRAPH 2023. EUROGRAPHICS 2018, 2022. EGSR 2020. High Performance Graphics 2015, 2017-2022. SIGGRAPH Asia Poster/Brief, 2017-2021. Chinagraph 2012-2022. CAD/Graphics 2017-2021. GRAPP 2016-2019.

Reviewer for Journals

ACM Transactions on Graphics (ACM TOG), IEEE Transactions on Pattern Analysis and Machine Intelligence (IEEE PAMI), IEEE Transactions on Visualization and Computer Graphics (IEEE TVCG), Computational Visual Media (CVM), Computer Graphics Forum (CGF), Computers & Graphics (C&G), The Visual Computer (TVCJ).

Reviewer for Conferences

ACM SIGGRAPH & ACM SIGGRAPH Asia, EUROGRAPHICS (EG), High Performance Graphics (HPG), Pacific Graphics (PG), Chinese Conference on Computer Graphics (Chinagraph)

Teaching

Advanced Computer Graphics, 2014-2022.

Game Programming and Development, 2010-2022.

Digital Entertainment, 2010-2015.