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application/pdfIEEE2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR);2019; ; ;10.1109/VR.2019.8797990Stereo contour renderingbinocular rivalrystereo consistencyepipolar-slidabilityreal-time renderingComputing methodologies-Computer graphics-RenderingReal-Time Rendering of Stereo-Consistent ContoursDejing HeRui WangHujun Bao
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)81 March 201910.1109/VR.2019.879799087
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