Selected Publications
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PowerNet: Learning-based Real-time Power-budget Rendering Yunjin Zhang, Rui Wang, Yuchi Huo, Wei Hua, Hujun Bao Accepted by IEEE Transactions on Visualization and Computer Graphics, 2021. [paper] [video] [project] |
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Color Contrast Enhanced Rendering for Optical See-Through Head-Mounted Displays with Optimized Display Power Yunjin Zhang, Yifan Peng, Rui Wang, Wei Hua, Haifeng Li, Hujun Bao Accepted by SID, 2021. [paper] [project] |
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Multi-resolution Terrain Rendering Using Summed-area Tables Shi Li , Chuankun Zheng, Rui Wang, Yuchi Huo, Wenting Zheng, Hai Lin, Hujun Bao Accepted by Computers & Graphics, 2021. [paper] [project] |
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Multi-Scale Hybrid Micro-Appearance Modeling and Realtime Rendering of Thin Fabrics Chao Xu, Rui Wang, Shuang Zhao, Hujun Bao IEEE Transactions on Visualization and Computer Graphics, 27(4), 2409-2420, 2021. [paper] [video] [project] |
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Automatic Band-Limited Approximation of Shaders Using Mean-Variance Statistics in Clamped Domain Shi Li, Rui Wang, Yuchi Huo, Wenting Zheng, Wei Hua, Hujun Bao Computer Graphics Forum, 39(7): 181-192. Pacific Graphics 2020. [paper] [project] |
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Tile Pair-Based Adaptive Multi-Rate Stereo Shading Yazhen Yuan, Rui Wang, Hujun Bao IEEE Transactions on Visualization and Computer Graphics, 26(6), 2303 - 2314, 2020 [paper] [supplemental document] [video] [project] |
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Spherical Gaussian-based Lightcuts for Glossy Interreflections Yuchi Huo, Shihao Jin, Tao Liu, Wei Hua, Rui Wang, Hujun Bao Computer Graphics Forum, 39(6): 192-203, 2020. [paper] [project] |
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A Practical Path Guiding Method for Participating Media Hong Deng, Beibei Wang, Rui Wang, and Nicolas Holzschuc Computational Visual Media, 6(1), 37-51, 2020. (Spotlight Paper) [paper] [project] |
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Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning Yuchi Huo, Rui Wang, Ruzhang Zheng, Hualin Xu, Hujun Bao, Sung-Eui Yong ACM Transactions on Graphics (TOG), 39(1), Article 6, 2020. [paper] [supplemental document] [project] [cover image of TOG issue] |
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Adversarial Monte Carlo Denoising with Conditioned Auxiliary Feature Modulation Bing Xu, Junfei Zhang, Rui Wang, Kun Xu, Yongliang Yang, Chuan Li, Rui Tang ACM Transactions on Graphics (TOG), 38(6), ACM SIGGRAPH Asia, 2019. [paper] [supplemental document] [code] [project] |
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Real-Time Rendering of Stereo-Consistent Contours Dejing He, Rui Wang, Hujun Bao IEEE VR, 2019. [paper] [video] [project] |
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On-the-Fly Power-Aware Rendering Yunjin Zhang, Marta OrtinObon, Victor Arellano, Rui Wang, Diego Gutierrez, Hujun Bao Computer Graphics Forum, 37 (4), Eurographics Symposium on Rendering 2018. [paper] [video] [project] |
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Runtime Shader Simplification via Instant Search in Reduced Optimization Space Yuanya Zheng, Rui Wang, Tianlei Hu, Hujun Bao Computer Graphics Forum, 37 (4), Eurographics Symposium on Rendering, 2018. [paper] [video] [project] |
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Real-Time Linear BRDF MIP-Mapping Chao Xu, Rui Wang, Shuang Zhao, Hujun Bao Computer Graphics Forum, Eurographics Symposium on Rendering, 2017. [paper] [video] [project] |
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ExploreTree: Interactive Tree Modeling in Semantic Trait Space with Online Intent Learning Yinhui Yang, Rui Wang, Hongxin Zhang, Hujun Bao Graphical Models, Volume 91, Pages 39-51, May 2017. [paper] [project] |
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Adaptive Matrix Column Sampling and Completion for Rendering Participating Media Yuchi Huo, Rui Wang, Tianlei Hu, Wei Hua, Hujun Bao ACM Transactions on Graphics (TOG), 35(6), 11 pages, ACM SIGGRAPH Asia 2016. [paper] [supplemental document] [project] |
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Real-time Rendering on A Power Budget Rui Wang, Bowen Yu, Julio Marco, Tianlei Hu, Diego Gutierrez, Hujun Bao ACM Transactions on Graphics (TOG), 35(4), 11 pages, ACM SIGGRAPH 2016. [paper] [video] [supplemental document] [project] |
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Grayscale Performance Enhancement for Time-multiplexing Light Field Rendering Chen Su, Qing Zhong, Yifan Peng, Liang Xu, Haifeng Li, Rui Wang, Xu Liu Optics Express Vol. 23, Issue 25, pp. 32622-32632 (2015). [paper] |
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A Matrix Sampling-and-Recovery Approach for Many-Lights Rendering Yuchi Huo, Rui Wang, Shihao Jin, Xinguo Liu, Hujun Bao ACM Transactions on Graphics (TOG), 34(6), 12 pages, ACM SIGGRAPH ASIA 2015. [paper] [supplemental document] [project] |
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Level-set-based partitioning and packing optimization of a printable model Miaojun Yao, Zhili Chen, Linjie Luo, Rui Wang, Huamin Wang ACM Transactions on Graphics (TOG), 34(6), 11 pages, ACM SIGGRAPH ASIA 2015. [paper] [video] |
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Realtime Rendering Glossy to Glossy Reflections in Screen Space Chao Xu, Rui Wang, Hujun Bao Computer Graphics Forum, 34(7), p57-66, Pacific Graphics 2015. [paper] [video] [project] |
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Simplified and Tessellated Mesh for Realtime High Quality Rendering Yazhen Yuan, Rui Wang, Jin Huang, Yanming Jia, Hujun Bao Computers & Graphics, 54, p135-144, CAD/GRAPHICS 2015. [paper] [video] [project] |
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Automatic Shader Simplification Using Surface Signal Approximation Rui Wang, Xianjin Yang, Yazhen Yuan, Wei Chen, Kavita Bala, Hujun Bao ACM Transactions on Graphics (TOG), 33(6), 11 pages, ACM SIGGRAPH ASIA 2014. [paper] [supplemental document] [video] [project] |
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Variational Tree Synthesis Rui Wang, Yinhui Yang, Hongxin Zhang, Hujun Bao Computer Graphics Forum, 33(8), pp. 82-94, December 2014. [paper] |
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Parallel and Adaptive Visibility Sampling for Rendering Dynamic Scenes with Spatially-Varying Reflectance Rui Wang, Minghao Pan, Xiang Han, Weifeng Chen, Hujun Bao CAD/GRAPHICS 2013, Computers & Graphics, vol.38, pp. 374-381, February 2014. [paper] [supplemental document] [project] |
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GPU-based Out-of-Core Many-Lights Rendering Rui Wang, Yuchi Huo, Yazhen Yuan, Kun Zhou, Wei Hua, Hujun Bao ACM Transactions on Graphics (TOG), 32(6), Article 210, 10 pages, ACM SIGGRAPH ASIA 2013. [paper] [supplemental document] [project] |
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Analytic Double Product Integrals for All-Frequency Relighting Rui Wang, Minghao Pan, Weifeng Chen, Zhong Ren, Kun Zhou, Wei Hua, Hujun Bao IEEE Transactions on Visualization and Computer Graphics (TVCG), vol.19, no.7, pp. 1133-1142, July 2013. [paper] [supplemental document] [project] |
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Late-News Paper: Footprint of Scalable 3D Telecommunication: Using Integral Light Field Display and Kinect-based Capture Yifan Peng, Qing Zhong, Xiang Han, Li Yuan, Rui Wang, Hujun Bao, Haifeng Li, Xu Liu SID Symposium Digest of Technical Papers 44 (1), pp. 589-592, May 2013. |
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Self-calibration Three-dimensional Light Field Display Based on Scalable Multi-LCDs Yifan Peng, Haifeng Li, Rui Wang, Qing Zhong, Xiang Han, Zisheng Cao, Xu Liu Journal of the Society for Information Display, Volume 20, Issue 12, pp. 653-660, December 2012. [paper] |
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Compressing Repeated Content within Large-scale Remote Sensing Images Wei Hua, Rui Wang, Xusheng Zeng, Ying Tang, Huamin Wang, Hujun Bao The Visual Computer, 28(6-8), pp. 755-764, 2012 [paper] |
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Perceptually-motivated shape exaggeration Xin Zhang, Wei Chen, Jing Fang, Rui Wang, Qunsheng Peng The Visual Computer, 26 (7-9), pp. 985-995, 2010 [paper] |
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An Efficient GPU-based Approach for Interactive Global Illumination Rui Wang, Rui Wang, Kun Zhou, Minghao Pan, Hujun Bao ACM Transactions on Graphics (TOG), 28(3), No. 91, ACM SIGGRAPH 2009 [paper] [video] [supplemental document] |
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Fast, Sub-pixel Antialiased Shadow Maps Minghao Pan, Rui Wang, Weifeng Chen, Kun Zhou, Hujun Bao Computer Graphics Forum, 28(7), pp. 1927-1934, Pacific Graphics 2009 [paper] [video] |
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Real-Time KD-Tree Construction on Graphics Hardware Kun Zhou, Qiming Hou, Rui Wang, Baining Guo ACM Transactions on Graphics (TOG), 27(5), No. 126, ACM SIGGRAPH Asia 2008 [paper] [video] |
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Real-time Editing and Relighting of Homogeneous Translucent Materials Rui Wang, Ewen Cheslack-Postava, Rui Wang, David Luebke, Qianyong Chen, Wei Hua, Qunsheng Peng, Hujun Bao The Visual Computer, 24 (7-9), pp. 565-575, 2008 [paper] [video] |
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Precomputed Radiance Transfer Field for Rendering Interrelections of Dynamic Scenes Minghao Pan, Rui Wang, Xinguo Liu, Qunsheng Peng, Hujun Bao Computer Graphics Forum, 26(3), pp. 485-C493, Eurographic 2007 [paper] [slides] [video1] [video2] [video3] |
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Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike Sloan, Hujun Bao, Qunsheng Peng, Baining Guo ACM Transactions on Graphics (TOG), 25(3), pp. 977 - 986, ACM SIGGRAPH 2006 [paper] [video] |
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Variational Sphere Set Approximation for Solid Objects Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo The Visual Computer, 22(9-11), pp. 612-621, 2006 [paper] |
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Synthesizing trees by plantons Rui Wang, Wei Hua, Zilong Dong, Qunsheng Peng, Hujun Bao The Visual Computer, 22(4), pp. 238-248, 2006 [paper] [video1] [video2] |
Teaching
Advanced Computer Graphics |
Winter 2015, Winter 2016, Winter 2017, Winter 2018, Winter 2019 |
Game Programming and Development |
Spring 2011, Fall 2011, Spring 2012, Fall 2012, Fall 2013, Spring 2016, Fall 2017, Spring 2017, Spring 2018, Spring 2019, Spring 2020 |
Digital Entertainment |
Fall 2011, Fall 2012, Fall 2013 |
Service
Program Committee Member | High Performance Graphics 2015, 2017, 2018, 2019 SIGGRAPH Asia Poster/Brief, 2017, 2018, 2019 Chinagraph 2012, 2014, 2016, 2018 CAD/Graphics 2017, GRAPP 2016, 2017, 2018 |
Reviewer for Journals | ACM Transactions on Graphics (TOG), IEEE Transactions on Pattern Analysis and Machine Intelligence (PAMI), IEEE Transactions on Visualization and Computer Graphics (TVCG), Computer Graphics Forum (CGF), Computers & Graphics (C&G), The Visual Computer(TVCJ) |
Reviewer for Conferences | ACM SIGGRAPH & ACM SIGGRAPH Asia, EUROGRAPHICS (EG), High Performance Graphics (HPG), Pacific Graphics (PG), Chinese Conference on Computer Graphics (Chinagraph) |
Students and Alumni
Current Students: |
Ph.D.: Yinghui Yang, Yuchi Huo (co-advised by Hujun Bao), Yazhen Yuan (co-advised by Hujun Bao), Chao Xu (co-advised by Hujun Bao), Yunjing Zhang . M.S.: Bowen Yu, Pengpeng Wu, Qi Song, Yuzhi Liang, Xianlong Ge, Tao Gao, Jiali Pan, Shaoyuan Li(co-advised by Wei Hua). |
Alumni: |
Minghao Pan (Ph.D 2010 co-advised by Hujun Bao, Crytek), Xusheng Zeng (MS 2011 co-advised by Wei Hua, Tencent Game), Song Jiang (MS 2012, NetEase Game), Shu Xu (MS 2013 co-advised by Wei Hua, Baidu), Yingqing Wu (MS 2013, NetEase Game), Xianjing Yang (MS 2014, KAUST), Xiang Han (MS 2014, Tencent Game), Zhigang Zhao (MS 2014, NetEase Game), Yu Wang (MS 2014, Renren Network), Yucheng Zhong (BS 2012, UWO), Jingyi Hu (BS 2014, Booming Game), Li Yuan (MS 2015, Google, US), Tengfei Huang (MS 2015, Baidu, Shanghai), Shihao Jin (MS 2016, Haomaiyi), Guohong Wu (MS 2016, NetEase Game), Haohua Liu (MS 2016, Baidu). |