Publications of Xinguo Liu


Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes.

Minghao Pan, Rui Wang, Xinguo Liu, Qunsheng Peng, Hujun Bao.

Euro Graphics 2007, Computer Graphics Forum: (2007).

Gradient-based shell generation and deformation.

Jin Huang, Xinguo Liu, Haiyang Jiang, Qing Wang and Hujun Bao.

Computer Animation and Virtual World: (2007).

Subspace Gradient Domain Mesh Deformation.

Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Liyi Wei, Shanghua Teng, Hujun Bao, Baining Guo, Heung-Yeung Shum.

ACM SIGGRAPH 2006, ACM Transactions on Graphics 25(3): (2006).

Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation.

Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu,

Bo Sun, Peter-Pike Sloan, Hujun Bao, Qunsheng Peng, Baining Guo.

ACM SIGGRAPH 2006, ACM Transactions on Graphics 25(3): (2006).

Variational Sphere Set Approximation for Solid Objects.

Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo.

Pacific Graphics 2006, The Visual Computer: (2006).

Geometrically-based Potential Energy for Simulating Deformable Objects.

Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Baining Guo, Hujun Bao.

Pacific Graphics 2006, The Visual Computer: (2006).

An Efficient Large Deformation Method using Domain Decomposition.

Jin Huang, Xinguo Liu, Hujun Bao, Baining Guo.

Computer & Graphics 30(6): (2006).

Interactive Mesh Deformation with Pseudo Material Effects.

Jin Huang, Hongxin Zhang, Xiaohan Shi, Xinguo Liu, Hujun Bao

CASA 2006, Computer Animation and Virtual Worlds 17(3-4): 383-392 (2006).

Large mesh deformation using the volumetric graph Laplacian.

Kun Zhou, Jin Huang, John Snyder, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum.

ACM SIGGRAPH 2005, ACM Transaction on Graphics 24(3): 496-503 (2005).

All-Frequency Precomputed Radiance Transfer for Glossy Objects.

Xinguo Liu, Peter-Pike J. Sloan, Heung-Yeung Shum, John Snyder.

Eurographics Symposium on Rendering 2004: 337-344.

Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces.

Xinguo Liu, Yaohua Hu, Jindan Zhang, Xin Tong, Baining Guo, Heung-Yeung Shum.

IEEE Transaction on Visualization and Computer Graphics 10(3), 2004: 278-289.

Bi-scale radiance transfer.

Peter-Pike J. Sloan, Xinguo Liu, Heung-Yeung Shum, John Snyder.

ACM SIGGRAPH 2003, ACM Transaction on Graphics 22(3), 2003: 370-375.

Synthesizing bidirectional texture functions for real-world surfaces.

Xinguo Liu, Yizhou Yu, Heung-Yeung Shum.

ACM SIGGRAPH 2001: 97-106.

Clustering method for fast deformation with constraints.

Jin Huang, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum.

ACM Symposium on Solid and Physical Modeling 2005: 221-226.

Directional Histogram Model for Three-Dimensional Shape Similarity.

Xinguo Liu, Robin Sun, Sing Bing Kang, Heung-Yeung Shum.

IEEE CVPR 2003: 813-820.

Computing Variation Modes for Point Set Surfaces.

Lanfang Miao, Jin Huang, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo.

Eurographics Symposium on Point-Based Graphics (2005)

A Novel Volume Constrained Smoothing Method for Meshes.

Xinguo Liu, Hujun Bao, Heung-Yeung Shum, Qunsheng Peng.

Graphical Models 64(3-4), 2002: 169-182.

BRDC: binary representation of displacement code for line.

Lanfang Miao, Xinguo Liu, Qunsheng Peng, Hujun Bao.

Computers & Graphics 26(3), 2002: 401¨C408.

Constrained Fairing for Meshes.

Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong.

Computer Graphics Forum 20(2), 2001: 115-123.

 

 

Adaptive Multi-pixel Line Drawing Algorithm.

Lanfang Miao, Xinguo Liu, Qunsheng Peng, Hujun Bao.

Journal of Software 13(4), 2002: 637¨C643. (In Chinese)

 

Continuous Multiresolution Modeling Based on Interpolation Subdivision.

Weiqun Cao, Xinguo Liu, Hujun Bao, Qunsheng Peng.

Journal of Software 13(4), 2002: 652¨C659. (In Chinese)

 

Progressive Geometry Compression for Meshes.

Xujia Qin, Xinguo Liu, Hujun Bao, Qunsheng Peng.

Journal of Software 13 (9)£¬2002:1804-1812. (In Chinese)

 

Geometry Compression for General Polygonal Meshes.

Dong Xu, Quanfang Zhang, Xinguo Liu, Hujun Bao, Qunsheng Peng.

Journal of Computer-Aided Design & Computer Graphics, 14(9), 2002: 815-819. (In Chinese)

 

Incremental Geometry Compression.

Xinguo Liu, Hujun Bao, Qunsheng Peng.

Journal of Software 11(9), 2000: 1167-1175. (Best Paper Award in China Graph 2000. In Chinese)

 

Progressive Geometry Compression for Meshes.

Xinguo Liu, Hujun Bao, Pheng-Ann Heng, Tien-Tsin Wong, Hanqiu Sun and Qunsheng Peng.

Pacific Graphics 2000, Hong Kong, October 2000, pages. 408-410.

 

Noise Removal Algorithm for Polygonal Meshes.

Xinguo Liu, Hujun Bao, Qunsheng Peng,

Progress in Natural Science 10(2), 2000: 141-146. See also the version in Chinese

 

Volume Preserving Multiresolution Editing for Polygonal Meshes.

Xinguo Liu, Hujun Bao, Qunsheng Peng.

The Journal of Computers 23(9), 2000: 905¨C910. (In Chinese)