Publications of Xinguo
Liu |
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Precomputed Radiance
Transfer Field for Rendering Interreflections in Dynamic Scenes.
Minghao Pan, Rui Wang,
Xinguo Liu, Qunsheng Peng,
Hujun Bao. Euro Graphics 2007, Computer
Graphics Forum: (2007). |
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Gradient-based
shell generation and deformation. Jin Huang,
Xinguo Liu, Haiyang Jiang, Qing Wang and Hujun Bao. Computer
Animation and Virtual World: (2007). |
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Subspace
Gradient Domain Mesh Deformation. Jin Huang,
Xiaohan Shi, Xinguo Liu, Kun Zhou, Liyi Wei, Shanghua Teng, Hujun Bao, Baining Guo, Heung-Yeung Shum. ACM SIGGRAPH 2006, ACM
Transactions on Graphics 25(3): (2006). |
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Real-time Soft
Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation.
Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun,
Peter-Pike Sloan, Hujun Bao, Qunsheng Peng, Baining Guo. ACM SIGGRAPH 2006, ACM
Transactions on Graphics 25(3): (2006). |
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Variational
Sphere Set Approximation for Solid Objects. Rui Wang, Kun Zhou, John Snyder, Xinguo Liu,
Hujun Bao, Qunsheng Peng,
Baining Guo. Pacific Graphics 2006, The
Visual Computer: (2006). |
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Geometrically-based
Potential Energy for Simulating Deformable Objects. Jin Huang,
Xiaohan Shi, Xinguo Liu, Kun Zhou, Baining Guo, Hujun Bao. Pacific Graphics 2006, The
Visual Computer: (2006). |
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An Efficient Large
Deformation Method using Domain Decomposition. Jin Huang,
Xinguo Liu, Hujun Bao, Baining Guo.
Computer
& Graphics 30(6): (2006).
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Interactive Mesh
Deformation with Pseudo Material Effects. Jin Huang,
Hongxin Zhang, Xiaohan
Shi, Xinguo Liu, Hujun Bao CASA 2006,
Computer Animation and Virtual Worlds 17(3-4): 383-392 (2006).
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Large mesh
deformation using the volumetric graph Laplacian. Kun Zhou, Jin
Huang, John Snyder, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum. ACM SIGGRAPH 2005, ACM
Transaction on Graphics 24(3): 496-503 (2005). |
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All-Frequency
Precomputed Radiance Transfer for Glossy Objects. Xinguo
Liu, Peter-Pike J. Sloan, Heung-Yeung Shum, John
Snyder. Eurographics Symposium
on Rendering 2004: 337-344.
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Synthesis and
Rendering of Bidirectional Texture Functions on Arbitrary Surfaces.
Xinguo
Liu, Yaohua Hu, Jindan Zhang, Xin Tong, Baining Guo, Heung-Yeung Shum. IEEE
Transaction on Visualization and Computer Graphics 10(3),
2004: 278-289. |
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Peter-Pike
J. Sloan, Xinguo Liu, Heung-Yeung Shum, John
Snyder. ACM SIGGRAPH 2003, ACM
Transaction on Graphics 22(3), 2003: 370-375. |
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Synthesizing
bidirectional texture functions for real-world surfaces. Xinguo
Liu, Yizhou Yu, Heung-Yeung
Shum. ACM SIGGRAPH 2001: 97-106. |
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Clustering
method for fast deformation with constraints. Jin Huang,
Xinguo Liu, Hujun Bao, Baining Guo,
Heung-Yeung Shum. ACM
Symposium on Solid and Physical Modeling 2005: 221-226.
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Directional
Histogram Model for Three-Dimensional Shape Similarity. Xinguo
Liu, Robin Sun, Sing Bing Kang, Heung-Yeung Shum. IEEE CVPR 2003:
813-820. |
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Computing Variation
Modes for Point Set Surfaces. Lanfang Miao, Jin Huang, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo. Eurographics Symposium
on Point-Based Graphics (2005)
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A Novel
Volume Constrained Smoothing Method for Meshes. Xinguo
Liu, Hujun Bao, Heung-Yeung Shum, Qunsheng Peng. Graphical
Models 64(3-4), 2002: 169-182. |
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BRDC: binary representation of displacement code for line. Lanfang Miao, Xinguo Liu, Qunsheng
Peng, Hujun Bao. Computers
& Graphics 26(3), 2002: 401¨C408.
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Constrained Fairing
for Meshes. Xinguo
Liu, Hujun Bao, Qunsheng Peng,
Pheng-Ann Heng, Tien-Tsin Wong. Computer Graphics Forum 20(2),
2001: 115-123. |
Adaptive Multi-pixel Line Drawing Algorithm. Lanfang Miao, Xinguo Liu, Qunsheng
Peng, Hujun Bao. Journal
of Software 13(4), 2002: 637¨C643. (In Chinese) Continuous Multiresolution Modeling Based on Interpolation
Subdivision. Weiqun Cao,
Xinguo Liu, Hujun Bao, Qunsheng Peng.
Journal of Software
13(4), 2002: 652¨C659. (In Chinese) Progressive Geometry Compression for Meshes.
Xujia Qin, Xinguo Liu, Hujun Bao, Qunsheng Peng. Journal
of Software 13 (9)£¬2002:1804-1812. (In Chinese) Geometry
Compression for General Polygonal Meshes. Dong Xu, Quanfang Zhang, Xinguo Liu,
Hujun Bao, Qunsheng Peng.
Journal of
Computer-Aided Design & Computer Graphics, 14(9), 2002: 815-819. (In Chinese) Incremental
Geometry Compression. Xinguo Liu, Hujun
Bao, Qunsheng Peng. Journal of Software
11(9), 2000: 1167-1175. (Best Paper Award in Progressive Geometry Compression for Meshes.
Xinguo Liu, Hujun
Bao, Pheng-Ann Heng, Tien-Tsin Wong, Hanqiu Sun and Qunsheng Peng. Pacific Graphics
2000, Noise Removal Algorithm for Polygonal Meshes. Xinguo
Liu, Hujun Bao, Qunsheng Peng,
Progress
in Natural Science 10(2), 2000: 141-146. See also the version in Chinese Volume Preserving Multiresolution Editing for Polygonal
Meshes. Xinguo Liu, Hujun Bao,
Qunsheng Peng. The Journal of
Computers 23(9), 2000: 905¨C910. (In Chinese) |