Service
Associate Editor | Computer Graphics Forum |
Program Committee Member | High Performance Graphics 2015, Chinagraph 2012, 2014 |
Reviewer for Journals | ACM Transactions on Graphics (TOG), IEEE Transactions on Pattern Analysis and Machine Intelligence (PAMI), IEEE Transactions on Visualization and Computer Graphics (TVCG), Computer Graphics Forum (CGF), Computers & Graphics (C&G), The Visual Computer(TVCJ) |
Reviewer for Conferences | ACM SIGGRAPH & ACM SIGGRAPH Asia, EUROGRAPHICS (EG), High Performance Graphics (HPG), Pacific Graphics (PG), Chinese Conference on Computer Graphics (Chinagraph) |
Selected Publications
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Rendering on A Power Budget Rui Wang, Bowen Yu, Julio Marco, Tianlei Hu, Diego Gutierrez, Hujun Bao ACM Transactions on Graphics (TOG), 35(3), 11 pages, ACM SIGGRAPH 2016. [paper] [video] [supplemental document] [project] |
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Grayscale Performance Enhancement for Time-multiplexing Light Field Rendering Chen Su, Qing Zhong, Yifan Peng, Liang Xu, Haifeng Li, Rui Wang, Xu Liu Optics Express Vol. 23, Issue 25, pp. 32622-32632 (2015). [paper] |
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A Matrix Sampling-and-Recovery Approach for Many-Lights Rendering Yuchi Huo, Rui Wang, Shihao Jin, Xinguo Liu, Hujun Bao ACM Transactions on Graphics (TOG), 34(6), 12 pages, ACM SIGGRAPH ASIA 2015. [paper] [supplemental document] [project] |
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Level-set-based partitioning and packing optimization of a printable model Miaojun Yao, Zhili Chen, Linjie Luo, Rui Wang, Huamin Wang ACM Transactions on Graphics (TOG), 34(6), 11 pages, ACM SIGGRAPH ASIA 2015. [paper] [video] |
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Realtime Rendering Glossy to Glossy Reflections in Screen Space Chao Xu, Rui Wang, Hujun Bao Computer Graphics Forum, 34(7), p57-66, Pacific Graphics 2015. [paper] [video] |
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Simplified and Tessellated Mesh for Realtime High Quality Rendering Yazhen Yuan, Rui Wang, Jin Huang, Yanming Jia, Hujun Bao Computers & Graphics, 54, p135-144, CAD/GRAPHICS 2015. [paper] [video] [project] |
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Automatic Shader Simplification Using Surface Signal Approximation Rui Wang, Xianjin Yang, Yazhen Yuan, Wei Chen, Kavita Bala, Hujun Bao ACM Transactions on Graphics (TOG), 33(6), 11 pages, ACM SIGGRAPH ASIA 2014. [paper] [supplemental document] [video] [project] |
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Variational Tree Synthesis Rui Wang, Yinhui Yang, Hongxin Zhang, Hujun Bao Computer Graphics Forum, 33(8), pp. 82-94, December 2014. [paper] |
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Parallel and Adaptive Visibility Sampling for Rendering Dynamic Scenes with Spatially-Varying Reflectance Rui Wang, Minghao Pan, Xiang Han, Weifeng Chen, Hujun Bao CAD/GRAPHICS 2013, Computers & Graphics, vol.38, pp. 374-381, February 2014. [paper] [supplemental document] |
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GPU-based Out-of-Core Many-Lights Rendering Rui Wang, Yuchi Huo, Yazhen Yuan, Kun Zhou, Wei Hua, Hujun Bao ACM Transactions on Graphics (TOG), 32(6), Article 210, 10 pages, ACM SIGGRAPH ASIA 2013. [paper] [supplemental document] [project] |
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Analytic Double Product Integrals for All-Frequency Relighting Rui Wang, Minghao Pan, Weifeng Chen, Zhong Ren, Kun Zhou, Wei Hua, Hujun Bao IEEE Transactions on Visualization and Computer Graphics (TVCG), vol.19, no.7, pp. 1133-1142, July 2013. [paper] [supplemental document] |
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Late-News Paper: Footprint of Scalable 3D Telecommunication: Using Integral Light Field Display and Kinect-based Capture Yifan Peng, Qing Zhong, Xiang Han, Li Yuan, Rui Wang, Hujun Bao, Haifeng Li, Xu Liu SID Symposium Digest of Technical Papers 44 (1), pp. 589-592, May 2013. |
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Self-calibration Three-dimensional Light Field Display Based on Scalable Multi-LCDs Yifan Peng, Haifeng Li, Rui Wang, Qing Zhong, Xiang Han, Zisheng Cao, Xu Liu Journal of the Society for Information Display, Volume 20, Issue 12, pp. 653-660, December 2012. [paper] |
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Compressing Repeated Content within Large-scale Remote Sensing Images Wei Hua, Rui Wang, Xusheng Zeng, Ying Tang, Huamin Wang, Hujun Bao The Visual Computer, 28(6-8), pp. 755-764, 2012 [paper] |
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Perceptually-motivated shape exaggeration Xin Zhang, Wei Chen, Jing Fang, Rui Wang, Qunsheng Peng The Visual Computer, 26 (7-9), pp. 985-995, 2010 [paper] |
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An Efficient GPU-based Approach for Interactive Global Illumination Rui Wang, Rui Wang, Kun Zhou, Minghao Pan, Hujun Bao ACM Transactions on Graphics (TOG), 28(3), No. 91, ACM SIGGRAPH 2009 [paper] [video] [supplemental document] |
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Fast, Sub-pixel Antialiased Shadow Maps Minghao Pan, Rui Wang, Weifeng Chen, Kun Zhou, Hujun Bao Computer Graphics Forum, 28(7), pp. 1927-1934, Pacific Graphics 2009 [paper] [video] |
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Real-Time KD-Tree Construction on Graphics Hardware Kun Zhou, Qiming Hou, Rui Wang, Baining Guo ACM Transactions on Graphics (TOG), 27(5), No. 126, ACM SIGGRAPH Asia 2008 [paper] [video] |
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Real-time Editing and Relighting of Homogeneous Translucent Materials Rui Wang, Ewen Cheslack-Postava, Rui Wang, David Luebke, Qianyong Chen, Wei Hua, Qunsheng Peng, Hujun Bao The Visual Computer, 24 (7-9), pp. 565-575, 2008 [paper] [video] |
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Precomputed Radiance Transfer Field for Rendering Interrelections of Dynamic Scenes Minghao Pan, Rui Wang, Xinguo Liu, Qunsheng Peng, Hujun Bao Computer Graphics Forum, 26(3), pp. 485-C493, Eurographic 2007 [paper] [slides] [video1] [video2] [video3] |
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Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike Sloan, Hujun Bao, Qunsheng Peng, Baining Guo ACM Transactions on Graphics (TOG), 25(3), pp. 977 - 986, ACM SIGGRAPH 2006 [paper] [video] |
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Variational Sphere Set Approximation for Solid Objects Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo The Visual Computer, 22(9-11), pp. 612-621, 2006 [paper] |
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Synthesizing trees by plantons Rui Wang, Wei Hua, Zilong Dong, Qunsheng Peng, Hujun Bao The Visual Computer, 22(4), pp. 238-248, 2006 [paper] [video1] [video2] |
Teaching
Advanced Computer Graphics |
Winter 2015 |
Game Programming and Development |
Spring 2011, Fall 2011, Spring 2012, Fall 2012, Fall 2013 |
Digital Entertainment |
Fall 2011, Fall 2012, Fall 2013 |
Students and Alumni
Current Students: |
Yuchi Huo (co-advised by Hujun Bao), Yinghui Yang (co-advised by Hujun Bao), Yazhen Yuan, Chao Xu (co-advised by Hujun Bao), Shihao Jin, Guohong Wu, Haohua Liu, Bowen Yu, Pengpeng Wu, Ming Lin, Qing So, Yuzhi Liang. |
Alumni: |
Minghao Pan (Ph.D 2010 co-advised by Hujun Bao, now at Crytek), Xusheng Zeng (MS 2011 co-advised by Wei Hua, now at Tencent Game), Song Jiang (MS 2012, now at NetEase Game), Shu Xu (MS 2013 co-advised by Wei Hua, now at Baidu), Yingqing Wu (MS 2013, now at NetEase Game), Xianjing Yang (MS 2014, now at KAUST), Xiang Han (MS 2014, now at Tencent Game), Zhigang Zhao (MS 2014, now at NetEase Game), Yu Wang (MS 2014, now at Renren Network), Yucheng Zhong (BS 2012, now at UWO), Jingyi Hu (BS 2014, now at Booming Game), Li Yuan (MS 2015, now at Google, US), Tengfei Huang (MS 2015, now at Baidu, Shanghai). |