发表专著、论文
于金辉,李一兵,《计算机 动画原理与制作技术》,清华大学出版社,1995。
![]()
Zhuwen
Li, Song Wang,Jinhui
Yu, Kwan-Liu Ma, Restoration of Brick and Stone Relief from Single Rubbing
Images. IEEE Trans. on Visualization and Computer Graphics, 2012, vol
18(2), 177-187. PDF
Video
We present a two-level approach for height map estimation from single images, aiming at restoring brick and stone relief (BSR) from their rubbing images in a visually plausible manner. In our approach, the base relief of the low frequency component is estimated automatically with a partial differential equation (PDE) based mesh deformation scheme. A few vertices near the central area of the object region are selected and assigned with heights estimated by an erosion based contour map. These vertices together with object boundary vertices, boundary normals as well as the partial differential properties of the mesh are taken as constraints to deform the mesh by minimizing a least squares error functional. The high frequency detail is estimated directly from rubbing images automatically or optionally with minimal interactive processing. The final height map for a restored BSR is obtained by blending height maps of the base relief and high frequency detail. We demonstrate that our method can not only successfully restore several BSR maps from their rubbing images, but also restore some relief like surfaces from photographic images.
Lina Zhang, Jinhui
Yu, Image Mosaics with irregular tiling, Proc.
of the 12th International conference on Computer aided design and Computer
graphics, 155-162, Jinan, China, 2011. PDF
We present an approach for generating image mosaics with irregular tiles made up from patches taken from photographs, paintings and texture images. We propose a method to generate irregular tiling patterns using polygon tessellation in conjunction with a feature-based segmentation scheme, so that features in the input image can be better preserved in the generated mosaics. In order to avoid the mismatch in roughness between the sub-image in the tile region of the input image and tile images in the tile dataset that may arise in the previous RGB color based image descriptors, we introduce the concept of region entropy into the image descriptor to achieve better match in both color and roughness. A few mosaic images generated by our system are presented, some of which have effects of Chinese characteristics.
Xinjie
Zhang, Jinhui Yu, Modeling expressions of Peking
opera facial make-ups, Proc. of the 12th International conference on Computer
aided design and Computer graphics, 502-508, Jinan, China, 2011. PDF
This paper presents a framework for modeling expressions of Peking Opera facial make-ups. We first abstract patterns in the facial make-ups by use of flood filling and 8-connected boundary tracing algorithms, and then pick up feature points from abstracted pattern boundaries with the Douglas-Peucker algorithm. A pattern bank is constructed with those feature points corresponding to the forehead patterns, eye-brow patterns, orbit patterns and mouth patterns. During the synthesis phase, users may pick up appropriate patterns from the pattern bank to compose new facial make-ups. Our system reconstructs the original patterns by interpolating corresponding feature points with the spline. Expressions of facial make-ups can be obtained by deforming pattern with the Radial basis function interpolation on either predefined or interactively specified facial feature points. Examples of both synthesized facial make-ups and facial expressions of facial make-ups are given in the paper.
Jing Liao, Jinhui Yu, John Patterson, Modeling ocean waves and
interaction between objects and ocean water for cartoon animation, Computer
animation & virtual worlds, 2011,22(2-3), pp81-89. PDF Video
We present a scheme for the
animation of ocean waves in a recognizable drawn animation cartoon style. This
consists principally of two parts: the first part is the oceansurface
generated by a procedural model which governs the dynamics of the ocean surface
and rendered with stylized white water forms over the ocean wave crests; the
second part is water effects caused by interactions between the ocean water and
obstacle objects, such as waves crashing against obstacles-like rocks or boats
and forms surrounding objects, and those effects are simulated with different
hierarchical models. The ocean surface
can be used either alone or in conjunction with effects caused by the
interactions according to the scene. With minimum user intervention, i.e.specification of a few parameters, our model is able to
generate cartoon ocean wave animations using these procedural methods, as shown
by examples given in the paper.
57. Jing Liao, Jinhui Yu, Long Jia, Procedural Modeling of Water Caustics and Foamy Water for Cartoon Animation. Journal of Zhejiang University Science C. 2011,12(7), pp533-541. PDF Video
56. 方建文,于金辉,三维卡通海浪动画建模,计算机辅助设计与图形学学报,2011,23(11),pp111-116. PDF Video
55. 廖菁,于金辉,计算机生成三维卡通溅水效果,计算机辅助设计与图形学学,2011,23(6), pp949 -955. Video
54. 王松,李著文,于金辉,利用拓片恢复汉画像浮雕效果,计算机辅助设计与图形学学报录,2011,23(5),pp784-190。
53. Yi Gu, Jinhui Yu, Ren Peng, Synthesis of cartoon fire based on hand-drawn samples, Int. J. Computer Applications in Technology, vol 38, nos1/2/3,2010,pp157-161. PDF
52. 蔡飞龙,于金辉,京剧脸谱表情建模与编辑,中国图像图形学报,2010,15(6),pp958-963. PDF
51. 方建文,于金辉, 陈海英, 三维卡通流水与物体交互的建模与绘制, 中国图像图形学报,2010,15(3),pp507-512. PDF
50. Jinhui Yu, Jing Liao, John Patterson, Modeling the interaction between objects and cartoon water, The Journal of Computer Animation and Virtual Worlds, vol 19(3-4),2008,pp375-385.
49. Xiaofeng Ye, Jinhui Yu, Qunsheng Peng, Virtual repair of Chinese bronze articles, Proc. of CGI'08, Istanbul, Turkey, June 9-11. 2008. PDF
48. 涂传朋,于金辉,彭韧, 陈海英,计算机生成剪纸风格流水动画, 计算机辅助设计与图形学学报.2009,21(7).pp949-953. PDF
47. 蔡飞龙,于金辉,彭韧, 剧脸谱分析与合成,计算机辅助设计与图形学学报,2009,21(8).pp1092-1097.
PDF
46. 胡晏秋,于金辉,彭韧,姜葳,面向青铜器的建模与绘制,计算机辅助设计与图形学学报, 2008, 20(9), pp1140-1146. PDF
45. 张俊松,于金辉
,毛国红,叶修梓,用自回归(AR)和 分层采样生成草书笔画纹理,计算
机辅助设计与图形学学报,19(11),2007,pp1439-1403. PDF
44. Zhang Junsong, Yu jinhui, Ye Xiuzhi, A novel method for vectorizing historical documents of Chinese calligraphy; Proc. of CAD/Graphics 2007. PDF
43. Yan Li, Jinhui
Yu, Kwan-liu Ma, Jiaoying
Shi, 3D Paper-Cut Modeling and Animation, The Journal of Computer
Animation and Virtual Worlds, vol. 18, 2007. pp395-404.
PDF Video
42. Jinhui Yu, Xinan Jiang, Haiying Chen, Cheng Yao, Real-time Cartoon Water Animation, The Journal of Computer Animation and Virtual Worlds, vol. 18, 2007,pp405-414. PDF
41. 方建文,于金辉,姚铮,彭韧, 利用GPU对3D角色模型绘制水墨效果,计算 机辅助设计与图形学学报,vol 19(4), 2007, pp415-419. PDF
40. 李岩,于金辉,石教英,面向三维剪纸的网格模型切割方法,软件学报,vol 17(增刊),2006,pp169-175,PDF
39. Zhang Junsong,Yu
Jinhui, Mao Guohong, Ye Xiuzhi,
Denoising of Chinese Calligraphy Tablet Images Based
on Run-length Statistics and Structure Characteristics of Character Strokes,
The Journal of Zhejiang University SCIENCE,2006, 7(7). PDF
38. Guo Yanwen,
Yu Jinhui, Xu Xiaodong, Wang Jin, Peng Qunsheng, Example Based Painting Generation, The Journal of
Zhejiang University SCIENCE. 2006, 7(7) PDF
37. 付伟,于金辉,卡通视频序列中分镜头台本要素提取,中国图像图形学报,2006,11(6), 增刊, pp180-184.
36. 陈天洲,黄颖,于金辉, 计算机生成3维卡通烟尘动画,中国图像图形学报,2006,11(5), pp679-683. PDF
35. Yan Li, Jinhui
Yu, Hongxin Zhang, Jiaoying
Shi, Generating 3D Paper-cutting Effects, LNCS, Springer Berlin / Heidelberg,
ISSN: 0302-9743, Vol. 3942 / 2006, pp.1062-1065
34. Chen Tianzhou,
Yu Jinhui, Peng Qunsheng, Style Conversion of Cartoon Animation LNCS,
Springer Berlin / Heidelberg, ISSN: 0302-9743, Vol. 3942 / 2006,
pp.1074-1079
33. Zhu Wenhao,
Wei Baogang, Yu Jinhui,Resuse of clips in cartoon animation based on language instructions, The
Journal of Zhejiang University SCIENCE, 2006,7(2) PDF
32. Yan Li, Jinhui
Yu, Hongxin Zhang, Qing Wang, Jiaoying
Shi, Computer Generation of Paper-cutting Effects on 3D Mesh Models, Proc. of
13th Pacific Conference on Graphics and Applications, 2005.
31. 张海嵩,陈为,于金辉,利用GPU实时绘制水墨画效果,计算机辅助设计与图形学学报,2005,17(11). PDF
30. 谭永宝,卜佳俊,于金辉,陈纯, 在移动设备上实现卡通流水、涟波效果, 第十二届全国图象图形学术会议论文集, 2005.10,北京。
29. 张显权,于金辉,蒋凌琳,陶小梅,"计算机辅助生成剪纸形象",计算机辅助设计与图形学学报,2005,17(6)。PDF
28. Jinhui
Yu, Qunsheng Peng,Realistic
synthesis of Cao Shu of Chinese Calligraphy,
Computers & Graphics,2005,29(1)。PDF
27. Tianzhou
Chen, Quan Gan, Wei Hu, Jinhui Yu,
Communication Protocol Decomposition and Component-based Protocol Submodule, Advances in Embedded software and system,
Science Press, 2004. PDF
26. Wei Fu, Jinhui Yu,"The Capture of Camera
Motion Feature in Cartoon ", Proc. of JICAST, 2004, pp218-220.
25. Guohong
Mao, Jinhui Yu, Painterly Rendering for 3D
Cartoon Backgrounds, Proc. of JICAST, pp141-144.
24. 黄家水,于金辉,石教英,面向儿童的个性化卡通游戏,首届智能CAD与数字娱乐学术会议 论文集,2004,杭州。
23. 张海嵩,尹小勤,,于金辉, 实时绘制3D中国画效果,计算机辅助设计与图形学学报,2004,16(11). PDF
22. 于金辉,罗国明, 彭群生,计算机生成三维卡通喷水效果,计算机研究与发展,2003,40(9). PDF
21. Yu Jinhui,
Luo Guoming, Peng Qunsheng, Image based
Synthesis of Chinese Landscape Painting, Journal of Computer Science and
Technology,18(1),2003, 22-28. PDF
20. 陈海英,于金辉,利用语音识别进行信息检索,情报学报,vol 22(1),2003,PDF
19. 徐晓刚,于金辉,马利庄, 多种子快速纹理合成,中国图像图形学报,2002,7(10), pp 954-999。PDF
18. 于金辉, 尹小勤,彭群生, 卡通动画雨模型 ,软件学报, 2002,13(9), pp1881-1886。PDF
17. 陈海英,于金辉,过程式多媒体作品版权保护技术,情报学报,vol 21(5), 2002, PDF
16. Yu Jinhui,
Yin Xiaoqin, Peng Qunsheng,Animating Water in Chinese Painting Using
Autoregressive Model,软件学报, 2002, 13(4),pp 475-481。PDF
15. Yu Jinhui,
Xu Xiaogang, Wan Huageng, Peng Qunsheng,A
Cartoon Water Model for Stereo Animation,软件学报,2001,12(7), pp 960-965。PDF
14. 于金辉,徐晓刚,彭群生, 用随机正弦波拟合卡通流水 ,计算机研究与发展,2001,38(5), pp 519-523。PDF
13. 徐晓刚,于金辉,马利庄, 复杂物体轮廓提取,中国图像图形学报,2001,6(5), pp 455-459。PDF
12. Xu Xiaogang,Yu Jinhui,Ma Lizhuang,
A new united snake,Proc. of CAD/Graphics'2001。
11. 于金辉,鲍虎军, 计算机生成卡通涟波及波光闪烁效果,浙江大学学报,2001,28(2), pp 216-221。PDF
10. 于金辉,徐晓刚,彭群生, 计算机生成卡通烟雾动画,计算机学报,2000,23(9), pp 987-990。PDF
9. 于金辉,徐晓刚,彭群生, 一个三维计算机水粉笔刷模型,计算机辅助设计与计算机图形学学报,2000,12(9), pp 664-667。PDF
8. Jinhui
Yu & John W.Patterson, Assessment
criteria for 2D shape transformations in animation, Proc. of Computer
Animation’97, Geneva, IEEE Press, pp103-112.
7. Jinhui
Yu & John W.Patterson, Object deformation
using Quaternions, Proc. of Eurographics UK
Chapter 14th Annual Conference, 1996, pp75-88.
6. Jinhui
Yu & John W.Patterson, A fire model for
2D computer animation, Computer Animation and Simulation’96, Springer-Verlag, 1996, pp49-60.
5. 于金辉,张积东,丛延奇,一个基于物理的计算机笔刷模型,计算机辅助设计与计算机图形学学报,1996,8(4),pp241-245.
4. 于金辉, 一个计算机动画 转头模型,计算机辅助设计与计算机图形学学报,1994,6(3),pp181-184.
3. 于金辉, 用于计算机动画的新插值算法,应用科技,1993, 第2期,pp29-34。
2. Yu Jinhui, Computer generation of decorative tree
images, Proc. of the third international conference on CAD&Computer
Graphics, 1993.pp133-136.
1. Yu Jinhui, Animating Swaying Trees using a
Model-aided Inbetweening Method, Proc. of the third
International Conference for Young Computer Scientists, 1993, pp4.01-4.04.
于金辉,
"汉车”,静荷” (计算机美术作品),《电脑与艺术共 创未来》,清华大学出版社,广西 科学技术出版社,1995。