WORKSHOP

Workshop on Emotion-based Interaction

Co-chairs
Olga Sourina
Nanyang Technological University
Singapore
eosourina@ntu.edu.sg
Ling Li
Curtin University
Australia
L.Li@curtin.edu.au

Scope and Topics
Emotions accompany everyone in daily life. They play a key role in non-verbal communication, and are essential to the understanding of human behaviour. Emotion recognition can be gleaned from text, speech, facial expression, gesture or from bio-signals including EEG etc. The need and importance of automatic emotion recognition has grown with the development of new forms of human-centric and human-driven interaction with digital media. User emotions can be recognized and visualized in real time in many forms, for example, on his/her avatar adding the so-called ¡°emotion dimension¡± to human computer interfaces. New forms of human-centric and human-driven interaction with digital media can be integrated into applications such as serious games, neurofeedback games, experimental art animation, communication between avatars and with virtual objects, or even social robots working with elderly people. They have the potential to revolutionize entertainment, learning, and many other areas of human life. Research on emotion-based interaction needs scientists and engineers from many disciplines such as psychology, cognitive neuroscience, neurophysiology, biomedical engineering, rehabilitation, signal processing, computer vision, pattern recognition, computer graphics, and virtual reality. The aim of the workshop is to provide an opportunity for researchers from diverse backgrounds to discuss their works and to come up with new ideas in integrating the emotional dimension into human-computer interfaces.
The topics include, but are not limited to:
Emotions and Mood
Emotion Models
Emotion Induction
Emotion Databases
Emotion Analysis, Classification, and Recognition Techniques
Emotional Human Behaviour
Emotional Avatars
Emotion Visualization Algorithms
Social Robots
Emotion and Personality
Emotion Behavior Animation

Human-Computer ?Interfaces
Acquisition Techniques
Interfacing Techniques
Emotion Analysis , Classification and Recognition ?Techniques
Speech Recognition
Facial Expression Recognition
Emotion and Mood Recognition from Biosignals including EEG
Motion/gesture Detection
Brain-Computer Interface
Multimodal Approaches

Emotion-based ?Applications
VR Rehabilitation Methods
Home Healthcare
Health and Wellness Systems
Web-based Applications
Social Robots
Support Algorithms for Emotion Analysis
Neurofeedback
Entertainment
Serious Games
Art

Paper Submission: Feb 20
Notification of Acceptance: March 20
 Camera-ready Submission: April 1.

The accepted papers will be published in a special issue of Journal of Multimodal UI (http://www.springerlink.com/content/1783-7677/3/3/;

 )




Simulation of Sport Motion Workshop

May 25 (Parallel Sessions)

14:00-14:10 Welcome talk - Franck Multon, Qingge Ji

14:15-15:45 Invited papers session (20+10 min each)
Using virtual humans and computer animation is possible for complex motor skills learning - Burns A.M., Marin A., Durny A., Spanlang B., Slater M., Multon F., Kulpa R. (Univ. Rennes2 - INRIA - Event Lab. Barcelona)
A motion-based user interface for the control of virtual humans performing sports - Xiubo Liang, Zhen Wang, Weidong Geng and Franck Multon (Zheijiang Univ., Univ. Rennes2)

15:45-16:00 Coffee and Tea break

16:00-17:30 Regular papers (20+10 min each)
A Skinning Method in Real-time Skeletal Character Animation - Tianchen XU, Mo CHEN, Ming XIE, Enhua WU (Univ. Macau, Chinese Academy of Sciences)
Digital Analysis and Visualization of Swimming Motion -  Can Kirmizibayrak, Jean Honorio, Xiaolong Jiang, Russell Mark, James K. Hahn (George Washington Univ.,  Stony Brook Univ, USA Swimming)
Fast Accelerometer-Based Motion Recognition with a Dual Buffer Framework - Hubert Shuma, Taku Komura (Edinburgh Univ.)

17:30-18:00 Round table - "The future of research for computer animation in sports" with all the presenters.