9:20—10:10 Keynote Speech 1 (Ana Pavia)
10:10—10:30 Tea Break:
S1: Motion Capture Data: Interaction, Recognition, and Visualization (4)
10:30—12:10
82 |
Predicting Missing Markers in Human Motion Capture using l1-sparse Representation |
138 |
Real-Time Mocap Dance Recognition for an Interactive Dancing Game |
100 |
Human Motion Generation with Multifactor Models |
42 |
Efficient Camera Path Planning Algorithm for Human Motion Overview |
May 26 (afternoon): Single Track [25 minutes each]
S2: Fluid Simulation (4)
1:30---3:10
54 |
Real-Time Smoke with Improved Turbulence by Spatial Adaptive Vorticity Confinement |
155 |
Feature-Based Vector Simulation of Water Waves |
105 |
Interactive Soft-fabrics Watering Simulation on GPU |
18 |
Modeling Ocean Waves and Interaction between Objects and Ocean Water for Cartoon Animation |
3:30—6:00
S3: Geometric Modeling, Shape Matching, and Deformation (6)
153 |
Practical Craniofacial Surgery Simulator based on GPU Accelerated Lattice Shape Matching |
57 |
A Graph-based Shape Matching Scheme for 3D Articulated Objects |
21 |
GPU-Friendly Shape Interpolation Based on Trajectory Warping |
74 |
Efficient Wavelet-based Geometry Compression |
31 |
iCutter: A Direct Cut Out Tool for 3D Shapes |
149 |
Subdivision connectivity remeshing and its applications |
May 27 (morning): Single Track
8:30—9:20 Keynote Speech 2 (Yingqing xu)
S4: Virtual Humans (6):
9:40—12:10
76 |
Footstep Navigation for Dynamic Crowds |
44 |
Simulation theory and anticipation as a basis for interactive virtual character in an uncertain world. Application to a human - virtual characters interaction for juggling |
20 |
UEGM: Uncertain Emotion Generator under Multi-Stimulus |
122 |
Modelling Selective Visual Attention for Autonomous Virtual Characters |
26 |
3D Body Scanning with Hairstyle using one Time-of-Flight Camera |
141 |
Interactive Sign Language Synthesis Based on Adaptive Display Resolution Visibility for Ubiquitous Devices |
May 27 (afternoon): Single Track
S5: Simulation of Solids (4):
1:30—3:10pm
126 |
Meshless Simulation of Brittle Fracture |
118 |
Realistic, fast and controllable simulation of solid combustion |
53 |
Haptic Rendering of Guidewires for Use in Minimally Invasive Surgical Simulation |
51 |
3D Soft Tissue Warping Dynamics Simulation Based on Force Asynchronous Diffusion Model |
S6: Visualization & Interaction (6):
3:30—6:00
77 |
Paint-on-Glass Animation: The Fellowship of Digital Paint and Artisanal Control |
11 |
Mixed Reality Crowds: Online Inserting Virtual Characters into Dynamic Video Scenes |
89 |
Cross-platform Management of Intelligent Objects Behaviors in Serious Virtual Environments |
152 |
Stereoscopic Image Generation of Background Terrain Scenes |
144 |
Adaptive Lattice-based Light Rendering of Participating Media |
130 |
Application of Visualization in Virtual Endoscopy System |
May 28 (morning): Single Track
8:30—9:20 Keynote Speech 3 (Ming Lin)
S7: Faces and Skin (6)
9:40—12:10
63 |
A Framework for Locally Retargeting and Rendering Facial Performance |
162 |
Characteristic Facial Retargeting |
88 |
Easy Acquisition and Real-Time Animation of Facial Wrinkles |
69 |
Automatic Reconstruction of Personalized Avatars from 3D Face Scans |
133 |
Multi-layer Structural Wound Synthesis on 3D Face |
136 |
Pose Space Parameterization and Style Transfer of Skin Deformation |
May 28 (afternoon): Parallel Sessions [20 minutes each]
1:30—3:10pm
PS1: Virtual human, motion synthesis, path planning
56 |
Jong Pil Park |
Movement classes from human motion data |
30 |
Yang, Wenzhuo |
Depth-Varying Human Video Sprite Synthesis |
120 |
Xiaoyan Hu |
Fast Computation of Transition Points for Motion Graph |
159 |
Sam Rodriguez |
Utilizing Roadmaps in Evacuation Planning |
156 |
Jory Denny |
Roadmap-Based Pursuit-Evasion in 3D Structures |
PS2: Social agent, behavior Modeling
40 |
Guanghui Lu |
Crowd Simulation Based on Integration of Fields and Agents |
113 |
Cheng Cheng |
Object Behavior Specification and Simulation in Virtual Assembly |
73 |
Stéphane Bonneaud, |
Accounting for patterns of collective behavior in crowd locomotor dynamics for realistic simulations |
164 |
Julien Valentin, Florent Coudret, Eric Gouardères and Wilfrid Lefer |
Human Behaviour Modelling for the Simulation of the Evacuation a Building on Fire |
36 |
Ahmad Abdul Karim |
Adding physical like reaction effects to skeleton-based animations using controllable pendulums |
PS3: Emotion
25 |
Yejin Kim |
Automating Expressive Locomotion Generation |
157 |
Jean-Claude MARTIN |
Front View vs. Side View of Facial and Postural Expressions of Emotions in a Virtual Character |
65 |
Scott King |
Creating Emotional Speech for Conversational Agents |
78 |
Klaus Lehtonen |
Evaluating Emotional Content of Acted and Algorithmically Modified Motions |
32 |
Yixiong Liang | >
A Multi-Layer Model for Face Aging Simulation |
3:30—5:10pm
PS4: Crow simulation
111 |
Tianlu Mao |
Evoking paMovement classes from human motion data |
104 |
Hao Jiang |
Parallel Rendering for large-scale Crowd Based on Dynamic feedback |
73 |
Pierre Chevaillier(Dr.) |
Accounting for patterns of collective behavior in crowd locomotor dynamics for realistic simulations |
134 |
Hu Nan |
pattern based motion for crowd simulation |
121 |
Yan Liu |
A Behavior ModelBased On Information Transmission for Crowd Simulation |
86 |
Alejandro Beacco |
Avatar Locomotion in Crowd Simulation |
PS5: Geometric processing, Rendering,
8 |
Hiroyuki Kubo,Yoshinori Dobashi, Shigeo Morishima |
Curvature-Dependent Reflectance Function for Interactive |
70 |
Enkhbayar .A |
3D Surface Reconstruction of Stone Tools by Using |
85 |
Bogdan Mocanu |
Direct spherical parameterization based on surface |
15 |
Fan Chen |
Stochastic Modeling of Light-weight Floating Objects |
33 |
Beibei WANG |
Progressive Point-Based Global Illumination |
135 |
Xin zhang |
View-Dependent Line Drawings for 3D Scenes |
29 |
Haifei Xiong, seaft and hiifly |
A Motion Estimation Algorithm for Educational Video Compression |
PS6: Animation, simulation
96 |
Oyundolgor Khorloo |
Wind Field Synthesis for Animating Wind-induced Vibration |
125 |
Takashi Kanai |
A Fast and Practical Method for Animating Particle-Based |
165 |
Ouissem BEN HENIA |
3D Hand model animation with a new data-driven method |
181 |
Yugang Liu |
Segmentation of Tubular Structures using Flux Maximizing Flows: An Application to Color Medical Images |
92 |
Zhang Man |
Geometry and Texture Coupled Generalization of Urban Buildings |
171 |
Ivelina Alexandrova |
Animations of Medical Training Scenarios in Immersive Virtual Environments |
13 |
Junjun Pan |
Sketch-based Skeleton-driven 2D Animation and Motion Capture |