PROGRAMME

This is the latest reservation info.
mdash;9:20 Opening Ceremony, Group photo
9:20—10:10 Keynote Speech 1 (Ana Pavia)
10:10—10:30 Tea Break:
S1: Motion Capture Data: Interaction, Recognition, and Visualization (4)
10:30—12:10


82

Predicting Missing Markers in Human Motion Capture using l1-sparse Representation

138

Real-Time Mocap Dance Recognition for an Interactive Dancing Game

100

Human Motion Generation with Multifactor Models

42

Efficient Camera Path Planning Algorithm for Human Motion Overview

 

May 26 (afternoon): Single Track [25 minutes each]
S2: Fluid Simulation (4)
1:30---3:10

54

Real-Time Smoke with Improved Turbulence by Spatial Adaptive Vorticity Confinement

155

Feature-Based Vector Simulation of Water Waves

105

Interactive Soft-fabrics Watering Simulation on GPU

18

Modeling Ocean Waves and Interaction between Objects and Ocean Water for Cartoon Animation

3:30—6:00
S3: Geometric Modeling, Shape Matching, and Deformation (6)


153

Practical Craniofacial Surgery Simulator based on GPU Accelerated Lattice Shape Matching

57

A Graph-based Shape Matching Scheme for 3D Articulated Objects

21

GPU-Friendly Shape Interpolation Based on Trajectory Warping

74

Efficient Wavelet-based Geometry Compression

31

iCutter: A Direct Cut Out Tool for 3D Shapes

149

Subdivision connectivity remeshing and its applications

 

May 27 (morning): Single Track
8:30—9:20 Keynote Speech 2 (Yingqing xu)
S4:  Virtual Humans (6):
9:40—12:10


76

Footstep Navigation for Dynamic Crowds

44

Simulation theory and anticipation as a basis for interactive virtual character in an uncertain world. Application to a human - virtual characters interaction for juggling

20

UEGM: Uncertain Emotion Generator under Multi-Stimulus

122

Modelling Selective Visual Attention for Autonomous Virtual Characters

26

3D Body Scanning with Hairstyle using one Time-of-Flight Camera

141

Interactive Sign Language Synthesis Based on Adaptive Display Resolution Visibility for Ubiquitous Devices

 

May 27 (afternoon): Single Track
S5: Simulation of Solids (4):
1:30—3:10pm


126

Meshless Simulation of Brittle Fracture

118

Realistic, fast and controllable simulation of solid combustion

53

Haptic Rendering of Guidewires for Use in Minimally Invasive Surgical Simulation

51

3D Soft Tissue Warping Dynamics Simulation Based on Force Asynchronous Diffusion Model

 

S6: Visualization & Interaction (6):
3:30—6:00


77

Paint-on-Glass Animation: The Fellowship of Digital Paint and Artisanal Control

11

Mixed Reality Crowds: Online Inserting Virtual Characters into Dynamic Video Scenes

89

Cross-platform Management of Intelligent Objects Behaviors in Serious Virtual Environments

152

Stereoscopic Image Generation of Background Terrain Scenes

144

Adaptive Lattice-based Light Rendering of Participating Media

130

Application of Visualization in Virtual Endoscopy System

 

May 28 (morning): Single Track
8:30—9:20 Keynote Speech 3 (Ming Lin)
S7: Faces and Skin (6)
9:40—12:10


63

A Framework for Locally Retargeting and Rendering Facial Performance

162

Characteristic Facial Retargeting

88

Easy Acquisition and Real-Time Animation of Facial Wrinkles

69

Automatic Reconstruction of Personalized Avatars from 3D Face Scans

133

Multi-layer Structural Wound Synthesis on 3D Face

136

Pose Space Parameterization and Style Transfer of Skin Deformation

 

May 28 (afternoon): Parallel Sessions [20 minutes each]
1:30—3:10pm
PS1: Virtual human, motion synthesis, path planning


56

Jong Pil Park

Movement classes from human motion data

30

Yang, Wenzhuo

Depth-Varying Human Video Sprite Synthesis

120

Xiaoyan Hu

Fast Computation of Transition Points for Motion Graph

159

Sam Rodriguez

Utilizing Roadmaps in Evacuation Planning

156

Jory Denny

Roadmap-Based Pursuit-Evasion in 3D Structures

PS2: Social agent, behavior Modeling



40

Guanghui Lu

Crowd Simulation Based on Integration of Fields and Agents

113

Cheng Cheng
(Cheng Cheng,
 Xueqin Cai,  Ru Jiang)

Object Behavior Specification and Simulation in Virtual Assembly

73

Stéphane Bonneaud,

Accounting for patterns of collective behavior in crowd  locomotor dynamics for realistic simulations

164

Julien Valentin, Florent Coudret, Eric Gouardères and Wilfrid Lefer

Human Behaviour Modelling for the Simulation of the Evacuation a Building on Fire

36

Ahmad Abdul Karim

 Adding physical like reaction effects to skeleton-based animations using controllable pendulums

PS3: Emotion

>

25

Yejin Kim

Automating Expressive Locomotion Generation

157

Jean-Claude MARTIN

Front View vs. Side View of Facial and Postural  Expressions of Emotions in a Virtual Character

65

Scott King

Creating Emotional Speech for Conversational Agents

78

Klaus Lehtonen

Evaluating Emotional Content of Acted and Algorithmically Modified Motions

32

Yixiong Liang

A Multi-Layer Model for Face Aging Simulation

 

3:30—5:10pm
PS4: Crow simulation


111

Tianlu Mao

 

Evoking paMovement classes from human motion data
nic in crowd simulation

104

Hao Jiang

 

Parallel Rendering for large-scale Crowd Based on Dynamic feedback

73

Pierre Chevaillier(Dr.)

Accounting for patterns of collective behavior in crowd locomotor dynamics for realistic simulations

134

Hu Nan

pattern based motion for crowd simulation

121

Yan Liu

A Behavior ModelBased On Information Transmission for Crowd Simulation

86

Alejandro Beacco

Avatar Locomotion in Crowd Simulation

PS5: Geometric processing, Rendering,


8

Hiroyuki Kubo,Yoshinori Dobashi, Shigeo Morishima

Curvature-Dependent Reflectance Function for Interactive
Rendering of Subsurface Scattering

70

Enkhbayar .A

 3D Surface Reconstruction of Stone Tools by Using
Four-Directional Measurement Machine

85

Bogdan Mocanu

Direct spherical parameterization based on surface
 curvature

15

 Fan Chen

Stochastic Modeling of Light-weight Floating Objects

33

Beibei WANG

Progressive Point-Based Global Illumination

135

Xin zhang

View-Dependent Line Drawings for 3D Scenes

29

Haifei Xiong, seaft and hiifly

A Motion Estimation Algorithm for Educational Video Compression

PS6: Animation, simulation


96

Oyundolgor Khorloo

Wind Field Synthesis for Animating Wind-induced Vibration

125

Takashi Kanai

A Fast and Practical Method for Animating Particle-Based
Viscoelastic Fluids

165

Ouissem BEN HENIA

3D Hand model animation with a new data-driven method

181

Yugang Liu

Segmentation of Tubular Structures using Flux Maximizing Flows: An Application to Color Medical Images

92

Zhang Man

Geometry and Texture Coupled Generalization of Urban Buildings

171

Ivelina Alexandrova

Animations of Medical Training Scenarios in Immersive Virtual Environments

13

Junjun Pan

Sketch-based Skeleton-driven 2D Animation and Motion Capture