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Computer Graphics 2011

Description

Image input and output devices such as cameras and displays, graphics hardware and software, input technologies and interactive techniques, typography and page layout, light and color representations, exposure and tone reproduction, image composition and imaging models, digital signal processing, sampling, aliasing and antialiasing, compression, two- and three-dimensional geometry and transformations, modeling techniques including curves and surfaces, reflection models and illumination algorithms, and basic methods of animation. Programming assignments using C++ and OpenGL.

The course is open to undergraduate students of College of Computer Science, Zhejiang University

Instructor

Dr. Hongxin Zhang

TA: Bolei Qian

Classroom & Time

  • Room 411, Building 4, Yu-Quan Campus, Zhejiang University
  • 2:05PM - 3:40PM, Wednesday / 9:50AM - 11:25AM, Friday

Schedule

Topic Date Slides Course note
Introduction 2011.09.07 Overview lesson 01
What is computer graphics
2D Primitive 2011.09.09 2D Primitive lesson 02
OpenGL Intro 2011.09.14 OpenGL Intro lesson 03
Primitive Attribute 2011.09.16 Attribute lesson 04
Math basics 2011.09.21 Math and transform lesson 05
Transform and view 2011.09.23 Transform 2 lesson 06
View in 3D 2011.09.28 Transform lesson 07
Curves and Surfaces 2011.09.30 C & S lesson 08
Complex 3D Objects 2011.10.09 Complex 3D lesson 09
Hidden Surface Remove 2011.10.12 HSR lesson 10
Shading 2011.10.14 Shading lesson 11
Texture mapping 2011.10.19 Book chapter lesson 12
Global illumination 2011.10.26 GI lesson 13

Homework

  1. Course note: call for volunteers
  2. Bresenham algorithm for drawing circle
  3. 3D Rotation
  4. OpenGL simulation plan for "Tian Gong No. 1"

Course Project

  1. Group list …

Reference Links

Final Examination

  • 时间:2011年xx月xx日(xx:xx-xx:xx)
  • 地点:玉泉教x-xxx室

Previous courseware

 
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