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+ | ====== 第6讲 ====== | ||
+ | * 二、三维模型变换 | ||
+ | * 变换矩阵的概念,齐次坐标系 | ||
+ | * 变换矩阵的计算方法 | ||
+ | * 旋转 | ||
+ | * 平移 | ||
+ | * 缩放 | ||
+ | * 剪切 | ||
+ | * 基于四元数的空间旋转计算方法 | ||
+ | * OpenGL中三维模型变换实现 |