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+ | ====== 第13讲 纹理映射 ====== | ||
+ | * 纹理映射的基本原理 | ||
+ | * 颜色纹理映射方法 | ||
+ | * 纹理映射技术在OpenGL API中的实现 | ||
+ | * Bump mapping与Displacement mapping | ||
+ | * 环境映照技术初步 |