[Program] [Invited Talks] [Full Papers] [Poster Papers]
Brief Program
Invited TalksHugues Hoppe (Microsoft Research, USA) Niloy J. Mitra (IIT Delhi, India) Holly Rushmeier (Yale University, USA) Paper Sessions Binary Orientation Trees for Volume and Surface Reconstruction from Unoriented Point Clouds Least Squares Subdivision Surfaces Feature Oriented Progressive Lossless Mesh Coding Dirichlet Harmonic Shape Compression with Feature Preservation for Parameterized Surfaces Instant Propagation of Sparse Edits on Images and Videos Video Painting via Motion Layer Manipulation Efficient Mean-shift Clustering Using Gaussian KD-Tree Modeling Complex Unfoliaged Trees from a Sparse Set of Images Modeling of Clouds from a Single Photograph Condenser-Based Instant Reflectometry Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering Metalights: Improved Interleaved Shading Density-based Outlier Rejection in Monte Carlo Rendering Variance Soft Shadow Mapping Image Synthesis for Branching Structures An Example-based Approach to Synthesize Artistic Strokes using Graphs Contour-based Interface for Refining Volume Segmentation Manifold-Based 3D Face Caricature Generation with Individualized Facial Feature Extraction B-Mesh: A Modeling System for Base Meshes of 3D Articulated Shapes Feature Based Terrain Generation Using Diffusion Equation L4RW: Laziness-based Realistic Real-time Responsive Rebalance in Walking Context-Dependent Crowd Evaluation Creating and Preserving Vortical Details in SPH Fluid Fast Particle-based Visual Simulation of Ice Melting Multi-Resolution Cloth Simulation Fast Updating of Delaunay Triangulation of Moving Points by Bi-cell Filtering Semi-isometric Registration of Line Features for Flexible Fitting of Protein Structures A Simple and Robust Thinning Algorithm on Cell Complexes Session 10: Visualization and Perception Towards Perceptual Simplification of Models with Arbitrary Materials Automatic Animation for Time-Varying Data Visualization Polygonal Surface Advection applied to Strange Attractors Poster SessionsRepresenting Progressive Dynamic 3D Meshes and Applications Space-optimized texture atlases for 3D scenes with per-polygon textures Procedural Modeling of Water Caustics and Foamy Water for Cartoon Animation High Quality Interactive Rendering of Massive Point Models using Multi-way kd-Trees A Simplified Plane-Parallel Scattering Model and its Application to Hair Rendering Real-time dehazing for image and video Fast Height-Field Rendering under Image-Based Lighting Salient Region of Textured 3D Model Computing Efficient Matrix-valued Wavelets for Mesh Physically Based Rendering of Rainbows Under Various Atmospheric Conditions Prefiltered Cross-Section Occluders Rate-distortion Optimized Progressive 3D Reconstruction from Multi-view Images Thread-based BRDF rendering on GPU GPU-Based Ray Tracing of Splats Synthesizing Subdivision Meshes using Real Time Tessellation Sample-Based Synthesis of Illustrative Patterns
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