[Program] [Invited Talks] [Full Papers] [Poster Papers]

Brief Program

9/25(Sat) 9/26(Sun) 9/27(Mon)
08:15 - 08:45 Registration Registration Registration
08:45 - 09:00 Opening Ceremony
09:00 - 10:10 Invited Talk 1
Hugues Hoppe
Invited Talk 2
Niloy J. Mitra
Invited Talk 3
Holly Rushmeier
10:10 - 10:25 Break Break Break
10:25 - 12:10 Paper Session 1
Geometry I
Paper Session 4
Paper Session 8
12:10 - 13:15 Lunch Lunch Lunch
13:15 - 14:35 Paper Session 2
Image and video I
Paper Session 5
Image and Video II
Paper Session 9
Geometry II
14:35 - 14:50 Break Break Break
14:50 - 16:10 Paper Session 3
Paper Session 6
Paper Session 10
Visualization and Perception
16:10 - 16:25 Break Break Break
16:25 - 17:15 Poster Session 1 Paper session 7
Closing Ceremony
17:15 - 18:05 Poster Session 2
19:00 - 20:00 Conference Dinner Banquet Conference Dinner

Invited Talks

Hugues Hoppe (Microsoft Research, USA)
Processing Large-Scale Imagery
Saturday, 25 September | 9:00 AM - 10:10 AM

Niloy J. Mitra (IIT Delhi, India)
Analysis and Manipulation of 3D Geometry
Sunday, 26 September | 9:00 AM - 10:10 AM

Holly Rushmeier (Yale University, USA)
Advances and Open Problems in Material Appearance Modeling
Monday, 27 September | 9:00 AM - 10:10 AM

Paper Sessions

Session 1: Geometry I

Binary Orientation Trees for Volume and Surface Reconstruction from Unoriented Point Clouds
Yi-Ling Chen, Bing-Yu Chen, Shang-Hong Lai, and Tomoyuki Nishita

Least Squares Subdivision Surfaces
Simon Boye, Gael Guennebaud, and Christophe Schlick

Feature Oriented Progressive Lossless Mesh Coding
Jingliang Peng, Yan Huang, C.-C. Jay Kuo, Ilya Eckstein, Meenakshisundaram Gopi

Dirichlet Harmonic Shape Compression with Feature Preservation for Parameterized Surfaces
Yang Liu, Balakrishnan Prabhakaran, and Xiaohu Guo

Session 2: Image and Video I

Instant Propagation of Sparse Edits on Images and Videos
Yong Li, Tao Ju, and Shi-Min Hu

Video Painting via Motion Layer Manipulation
Hua Huang, Lei Zhang, and Tian-Nan Fu

Efficient Mean-shift Clustering Using Gaussian KD-Tree
Chunxia Xiao and Meng Liu

Session 3: Acquisition

Modeling Complex Unfoliaged Trees from a Sparse Set of Images
Luis D. Lopez, Yuanyuan Ding, and Jingyi Yu

Modeling of Clouds from a Single Photograph
Yoshinori Dobashi, Yusuke Shinzo, and Tsuyoshi Yamamoto

Condenser-Based Instant Reflectometry
Yanxiang Lan, Yue Dong, Jiaping Wang, Xin Tong, and Baining Guo

Session 4: Rendering

Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
Xuan Yu, Rui Wang, and Jingyi Yu

Metalights: Improved Interleaved Shading
William Faure and Chun-Fa Chang

Density-based Outlier Rejection in Monte Carlo Rendering
Christopher DeCoro, TimWeyrich, and Szymon Rusinkiewicz

Variance Soft Shadow Mapping
Baoguang Yang, Zhao Dong, Jieqing Feng, Hans-Peter Seidel, and Jan Kautz

Session 5: Image and Video II

Image Synthesis for Branching Structures
Dominik Sibbing, Darko Pavic, and Leif Kobbelt

An Example-based Approach to Synthesize Artistic Strokes using Graphs
Mikyung Kim and Hyun Joon Shin

Contour-based Interface for Refining Volume Segmentation
Takashi Ijiri and Hideo Yokota

Session 6: Modeling

Manifold-Based 3D Face Caricature Generation with Individualized Facial Feature Extraction
Shu-Fan Wang and Shang-Hong Lai

B-Mesh: A Modeling System for Base Meshes of 3D Articulated Shapes
Zhongping Ji, Ligang Liu, and Yigang Wang

Feature Based Terrain Generation Using Diffusion Equation
Houssam Hnaidi, Eric Guerin, Samir Akkouche, Adrien Peytavie, and Eric Galin

Session 7: Animation

L4RW: Laziness-based Realistic Real-time Responsive Rebalance in Walking
Mingliang Xu, Huansen Li, Pei Lv, Wenzhi Chen, Gengdai Liu, Pengyu Zhu, and Zhigeng Pan

Context-Dependent Crowd Evaluation
Alon Lerner, Yiorgos Chrysanthou, Ariel Shamir, and Daniel Cohen-Or

Session 8: Simulation

Creating and Preserving Vortical Details in SPH Fluid
Bo Zhu, Xubo Yang, and Ye Fan

Fast Particle-based Visual Simulation of Ice Melting
Kei Iwasaki, Hideyuki Uchida, Yoshinori Dobashi, and Tomoyuki Nishita

Multi-Resolution Cloth Simulation
Yongjoon Lee, Sung-eui Yoon, Seungwoo Oh, Duksu Kim, and Sunghee Choi

Session 9: Geometry II

Fast Updating of Delaunay Triangulation of Moving Points by Bi-cell Filtering
Yuanfeng Zhou, Feng Sun, WenpingWang, Jiaye Wang, and Caiming Zhang

Semi-isometric Registration of Line Features for Flexible Fitting of Protein Structures
Sasakthi S. Abeysinghe, Matthew L. Baker, Wah Chiu, and Tao Ju

A Simple and Robust Thinning Algorithm on Cell Complexes
Lu Liu, ErinW. Chambers, David Letscher, and Tao Ju

Session 10: Visualization and Perception

Towards Perceptual Simplification of Models with Arbitrary Materials
Nicolas Menzel, Michael Guthe

Automatic Animation for Time-Varying Data Visualization
Li Yu, Aidong Lu,William Ribarsky, and Wei Chen

Polygonal Surface Advection applied to Strange Attractors
Shi Yan, Nelson Max, and Kwan-Liu Ma

Poster Sessions

Session 1

Representing Progressive Dynamic 3D Meshes and Applications
Chi-Kang Kao, Bin-Shyan Jong, Tsong-Wuu Lin

Space-optimized texture atlases for 3D scenes with per-polygon textures
Jonas Martinez, Carlos Andujar

Procedural Modeling of Water Caustics and Foamy Water for Cartoon Animation
Jing Liao, Jinhui Yu, Long Jia

High Quality Interactive Rendering of Massive Point Models using Multi-way kd-Trees
Prashant Goswami, Yanci Zhang, Renato Pajarola, Enrico Gobbetti

A Simplified Plane-Parallel Scattering Model and its Application to Hair Rendering
Mikio Shinya, Mishio Shiraishi, Yoshinori Dobashi, Kei Iwasaki, Tomoyuki Nishita

Real-time dehazing for image and video
Xingyong Lv, Wenbin Chen, I-fan Shen

Fast Height-Field Rendering under Image-Based Lighting
Noriaki Shinoyama, Nelson Max

Salient Region of Textured 3D Model
Bailin Yang, Xun Wang, Frederick W.B. Li

Computing Efficient Matrix-valued Wavelets for Mesh
Chong Zhao, Hanqiu Sun, Kaihuai Qin

Physically Based Rendering of Rainbows Under Various Atmospheric Conditions
Shota Kanamori, Kazuya Fujiwara, Takahiro Yoshinobu, Bisser Raytchev, Toru Tamaki, Kazufumi Kaneda

Prefiltered Cross-Section Occluders
Timothy Condon, Bruce Walter, Kavita Bala, Donald Greenberg

Session 2

Rate-distortion Optimized Progressive 3D Reconstruction from Multi-view Images
Viet Nam Nghiem, Jianfei Cai, Jianmin Zheng

Thread-based BRDF rendering on GPU
Soonhyun Kim, Min-Ho Kyung, Joo-Haeng Lee

GPU-Based Ray Tracing of Splats
Rhushabh Goradia, Sriram Kashyap, Parag Chaudhuri, Sharat Chandran

Synthesizing Subdivision Meshes using Real Time Tessellation
Matthias Hollander, Tamy Boubekeur

Sample-Based Synthesis of Illustrative Patterns
Vladimir Alves dos Passos, Marcelo Waltery, Mario Costa Sousa





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