动画与虚拟人、群仿真论文列表
徐明亮
浙江大学CAD&CG国家重点实验室
(四)Symposium
on Interactive 3D Graphics and Games
(五)ACM
SIGGRAPH / Eurographics Symposium on Computer Animation
(七)Computer
Animation and Social Agents
(四)Symposium
on Interactive 3D Graphics and Games
(五)ACM
SIGGRAPH / Eurographics Symposium on Computer Animation
(七)Computer
Animation and Social Agents
(八)Computer
Graphics International
(九)Symposium
on Applied Perception in Graphics and Visualization
(四)Symposium
on Interactive 3D Graphics and Games
(五)ACM
SIGGRAPH / Eurographics Symposium on Computer Animation
(七)Computer
Animation and Social Agents
(八)Computer
Graphics International
(九)Symposium
on Applied Perception in Graphics and Visualization
(四)Symposium
on Interactive 3D Graphics and Games
(五)ACM
SIGGRAPH / Eurographics Symposium on Computer Animation
(七)Computer
Animation and Social Agents
(八)Computer
Graphics International
(九)Symposium
on Applied Perception in Graphics and Visualization
(四)Symposium
on Interactive 3D Graphics and Games
(五)ACM
SIGGRAPH / Eurographics Symposium on Computer Animation
(七)Computer
Animation and Social Agents
(八)Computer
Graphics International
(九)Symposium
on Applied Perception in Graphics and Visualization
(四)Symposium
on Interactive 3D Graphics and Games
(五)ACM
SIGGRAPH / Eurographics Symposium on Computer Animation
(七)Computer
Animation and Social Agents
(八)Computer
Graphics International
(九)Symposium
on Applied Perception in Graphics and Visualization
(四)Symposium
on Interactive 3D Graphics and Games
(五)ACM
SIGGRAPH / Eurographics Symposium on Computer Animation
(七)Computer
Animation and Social Agents
(八)Computer
Graphics International
(九)Symposium
on Applied Perception in Graphics and Visualization
(四)Symposium
on Interactive 3D Graphics and Games
(五)ACM
SIGGRAPH / Eurographics Symposium on Computer Animation
(六)Eurographics
Symposium on Rendering
(八)Computer
Animation and Social Agents
(九)Computer
Graphics International
(十)Symposium
on Applied Perception in Graphics and Visualization
(四)Symposium
on Interactive 3D Graphics and Games
(五)ACM
SIGGRAPH / Eurographics Symposium on Computer Animation
(七)Computer
Animation and Social Agents
(八)Computer
Graphics International
(九)Symposium
on Applied Perception in Graphics and Visualization
1 相关会议与期刊介绍
2 相关研究组织与人员
1. http://www.magix.ucla.edu/people.html 群体仿真研究组
2.1 人体动画方向
2.2 虚拟人方向
2.3 群仿真方向
3 动画与虚拟人论文
3.1 概述
3.2 论文列表
2009年
(一)SIGGRAPH
(二)SIGGRAPH Asia
(三)Eurographics
1. Physics-driven Multi Dimensional Keyframe Animation for Artist-directable Interactive Character
(1) Hironori Mitake
(2) Kazuyuki Asano
(3) Takafumi Aoki
(4) Marc Salvati
(5) Makoto Sato
(6) Shoichi Hasegawa
2. Modal Locomotion: Animating Virtual Characters with Natural Vibrations
(1) Paul G. Kry
(2) Lionel Reveret
(3) Francois Faure
(4) Marie-Paule Cani
3. Character Motion Synthesis by Topology Coordinates
(1) Edmond S. L. Ho
(2) Taku Komura
4. A Statistical Model of Human Pose and Body Shape
(1) Nils Hasler
(2) Carsten Stoll
(3) Martin Sunkel
(4) Bodo Rosenhahn
5. Simplification of Articulated Meshes
(1) Eric Landreneau
(2) Scott Schaefer
6. Motion compression using Principal Geodesic Analysis
(1) Maxime Tournier
(2) Xiaomao Wu
(3) Nicolas Courty
(4) Elise Arnard
(5) Lionel Reveret
7. TopoPlan: a Topological Path Planner for Real Time Human Navigation under Floor and Ceiling Constraints
(1) Fabrice Lamarche
8. Example-Based Rendering of Eye Movements
(四)Symposium on Interactive 3D Graphics and Games
9. Robust Registration of Human Motion Data with Parameterized Motion Models
(1) Yen-Lin Chen
(2) Jianyuan Min
(3) Jinxiang Chai (Texas A&M University)
10. Perceptually Consistent Example-based Human Motion Retrieval
(1) Zhigang Deng
(2) Qin Gu
(3) Qing Li (University of Houston)
(1) Matthew Flagg (Georgia Institute of Technology)
(2) Atsushi Nakazawa (Osaka University)
(3) Qiushuang Zhang (Google, Inc.)
(4) Sing Bing Kang (Microsoft Research)
(5) Young Kee Ryu (Sun Moon University)
(6) Irfan Essa, James M. Rehg (Georgia Institute of Technology)
(五)ACM SIGGRAPH / Eurographics Symposium on Computer
Animation
(六)Pacific Graphics
(七)Computer Animation and Social Agents
(八)TOG
12. Generalizing
motion edits with Gaussian processes
(1) Leslie
Ikemoto, Okan Arikan, David Forsyth
13. Optimization-based
interactive motion synthesis
(1) Sumit Jain,
Yuting Ye, C. Karen Liu
14. Data-driven
curvature for real-time line drawing of dynamic scenes
(1) Evangelos
Kalogerakis, Derek Nowrouzezahrai, Patricio Simari, James Mccrae, Aaron
Hertzmann, Karan Singh
2008年
(一)SIGGRAPH
15. Evaluating Motion Graphs for Character Animation (ACM DL)
(1) Paul Reitsma,
(2) Nancy Pollard (Carnegie Mellon University)
16. Synthesis and Evaluation of Linear Motion Transitions (ACM DL)
(1) Jing Wang (University of South Florida),
(2) Bobby Bodenheimer (Vanderbilt University)
17. Free-Form Motion Processing (ACM DL)
(1) Scott Kircher (University of Illinois, Urbana-Champaign)
(2) Michael Garland (NVIDIA Corporation)
18. Geometric Skinning with Approximate Dual Quaternion Blending
(1) Ladislav Kavan
(2) Steven Collins (Trinity College Dublin)
(3) Jiri Zara (CVUT in Prague)
(4) Carol O'Sullivan (Trinity College Dublin)
19. Clone Attack! Perception of Crowd Variety
(1) Rachel McDonnell
(2) Micheal Larkin
(3) Simon Dobbyn
(4) Steven Collins
(5) Carol O'Sullivan (Trinity College Dublin)
20. Real-Time Motion Retargeting to Highly Varied User-Created Morphologies
(1) Chris Hecker
(2) Bernd Raabe
(3) Ryan W. Enslow
(4) John DeWeese (Maxis/Electronic Arts)
(5) Jordan Maynard (Trion World Network)
(6) Kees van Prooijen (Total Immersion Software)
21. Animating Oscillatory Motion With Overlap: Wiggly Splines
(1) Michael Kass
(2) John Anderson (Pixar Animation Studios)
22. Example-Based Dynamic Skinning in Real-Time
(1) Xiaohan Shi (Zhejiang University)
(2) Kun Zhou (Microsoft Research Asia)
(3) Yiying Tong
(4) Mathieu Desbrun (California Institute of Technology)
(5) Hujun Bao (Zhejiang University)
(6) Baining Guo (Microsoft Research Asia)
23. Continuation Methods for Adapting Simulated Skills
(1) Kangkang Yin
(2) Stelian Coros Philippe Beaudoin
(3) Michiel van de Panne (The University of British Columbia)
24. Interactive Simulation of Stylized Human Locomotion
(1) Marco da Silva
(2) Yeuhi Abe
(3) Jovan Popović (Massachusetts Institute of Technology)
25. Musculotendon Simulation for Hand Animation
(1) Shinjiro Sueda
(2) Andrew Kaufman
(3) Dinesh K. Pai (University of British Columbia)
26. Data-driven Modeling of Skin and Muscle Deformation
(1) Sang Il Park (Sejong University)
(2) Jessica Hodgins (Carnegie Mellon University)
27. Articulated Mesh Animation from Multi-view Silhouettes
(3) Daniel Vlasic
(4) Ilya Baran (Massachusetts Institute of Technology)
(5) Wojciech Matusik (Adobe Systems Inc.)
(6) Jovan Popović (Massachusetts Institute of Technology)
28. Performance Capture from Sparse Multi-view Video
(2) Carsten Stoll (Max-Planck-Institut Informatik)
(3) Christian Theobalt (Stanford University)
(4) Naveed Ahmed
(5) Hans-Peter Seidel (Max-Planck-Institut Informatik)
(6) Sebastian Thrun (Stanford University)
29. Markerless Garment Capture
(1) Derek Bradley
(2) Tiberiu Popa
(3) Alla Sheffer
(4) Wolfgang Heidrich (University of British Columbia)
(5) Tamy Boubekeur (TU Berlin)
(二)SIGGRAPH Asia
30. Animating Responsive Characters with Dynamic Constraints in Near-Unactuated Coordinates
(1) Yuting Ye
(2) C. Karen Liu (Georgia Institute of Technology)
31. Synthesis of Constrained Walking Skills
(1) Stelian Coros
(2) Philippe Beaudoin,
(3) KangKang Yin,
(4) Michiel van de Panne (University of British Columbia)
32. Motion Overview of Human Actions
(1) Jackie Assa,
(2) Daniel Cohen-Or (Tel Aviv University),
(3) I-Cheng Yeh,
(4) Tong-Yee Lee (National Cheng Kung University, Taiwan)
33. Mesh Ensemble Motion Graphs: Data-Driven Mesh Animation With Constraints (Published in: ACM Transactions on Graphics 26(4), October 2007)
(1) Doug L. James (Cornell University),
(2) Christopher D. Twigg,
(3) Andrew A. Cove,
(4) Robert Y. Wang (Carnegie Mellon University)
34. Animating Animal Motion from Still
(1) Xuemiao Xu, (Chinese University of Hong Kong),
(2) Liang Wan, (Chinese University of Hong Kong/City University of Hong Kong),
(3) Xiaopei Liu,
(4) Tien-Tsin Wong (Chinese University of Hong Kong),
(5) Liansheng Wang,
(6) Chi-Sing Leung, (City University of Hong Kong)
35. Facial Performance Synthesis using Deformation-Driven Polynomial Displacement Maps
(1) Wan-Chun Ma (National Taiwan University/University of Southern California Institute for Creative Technologies),
(2) Andrew Jones (University of Southern California Institute for Creative Technologies)
(3) Jen-Yuan Chiang (National Taiwan University),
(4) Tim Hawkins,
(5) Sune Frederiksen,
(6) Pieter Peers (University of Southern California Institute for Creative Technologies),
(7) Marko Vukovic (Sony Pictures Imageworks),
(8) Ming Ouhyoung (National Taiwan University),
(9) Paul Debevec (University of Southern California Institute for Creative Technologies)
36. Reusable Skinning Templates Using Cage-based Deformations
(1) Tao Ju (Washington University in St. Louis),
(2) Qian-Yi Zhou (University of Southern California),
(3) Michiel van de Panne (University of British Columbia),
(4) Daniel Cohen-Or (Tel Aviv University),
(5) Ulrich Neumann (University of Southern California)
37. Accelerometer-based User Interfaces for the Control of a Physically Simulated Character
(1) Takaaki Shiratori,
(2) Jessica K. Hodgins (Carnegie Mellon University)
38. Video Puppetry: A Performative Interface for Cutout Animation
(1) Connelly Barnes, David E. Jacobs, Jason Sanders, (Princeton University), Dan Goldman (Adobe), Szymon Rusinkiewicz, Adam Finkelstein (Princeton University), Maneesh Agrawala (University of California, Berkeley)
39. Laughing Out Loud: Control for Modeling Anatomically Inspired Laughter using Audio
(1) Paul C. DiLorenzo, Victor Zordan, Ben Sanders (University of California, Riverside)
40. Real-time Control of Physically Based Simulations using Gentle Forces
(1) Jernej Barbič, Jovan Popović (MIT Computer Science and Artificial Intelligence Laboratory)
41. Staggered Projections for Frictional Contact in Multibody Systems
(1) Danny M. Kaufman, Shinjiro Sueda (University of British Columbia), Doug James (Cornell University), Dinesh K. Pai (University of British Columbia)
42. Optimizing Cubature for Efficient Integration of Subspace Deformations
(1) Steven An, Theodore Kim, Doug James (Cornell University)
(三)Eurographics
(1) Paul Reitsma, James Andrews, Nancy Pollard
44. Simulation of Human Motion Data using Short-Horizon Model-Predictive Control
(1) Marco da Silva, Yeuhi Abe, Jovan Popovic
45. Expressive Facial Gestures from Motion Capture Data
(1) Eunjung Ju, Jehee Lee
46. Automatic Conversion of Mesh Animations into Skeleton-based Animations
(1) Edilson de Aguiar, Christian Theobalt, Sebastian Thrun, Hans-Peter Seidel
47. Articulated Object Reconstruction and Markerless Motion Capture from Depth Video
(1) Yuri Pekelny, Craig Gotsman
(四)Symposium on Interactive 3D Graphics and Games
(五)ACM SIGGRAPH / Eurographics Symposium on Computer
Animation
48. Real-Time Planning for Parameterized Human Motion
(1) Wanyen Lo, Matthias Zwicker
49. DrivenShape - a data driven approach for shape deformation
(1) Tae-Yong Kim, Eugene Vendrovsky
50. Pose-Space Animation and Transfer of Facial Details
(1) Bernd Bickel, Mario Botsch, Miguel A. Otaduy, Manuel Lang, Markus Gross
51. Perceptually Guided Expressive Facial Animation
(1) Zhigang Deng, Xiaohan Ma
(1) Philippe Beaudoin, Michiel van de Panne, Pierre Poulin, Stelian Coros
53. Achieving Good Connectivity in Motion Graphs
(1) Liming Zhao, Alla Safonova
(1) Patrick Coleman, Jacobo Bibliowicz, Karan Singh, Michael Gleicher
55. Puppet Master: Designing Reactive Character Behavior by Demonstration (TR)
(1) James E. Young, Takeo Igarashi, Ehud Sharlin
56. Action Capture with Accelerometers
(1) Ronit Slyper, Jessica Hodgins
(六)Pacific Graphics
(1) Masaki Oshita
(七)Computer Animation and Social Agents
58. Directable Animation of Elastic Bodies with Point-Constraints
(1)
Ryo Kondo (
59. Extended Spatial Keyframing for Complex Character Animation
(1) Byungkuk Choi (KAIST), Mi You (KAIST), Junyong Noh (KAIST)
60. Motion Adaptation Based on Character Shape
(1)
Etienne Lyard (
(2)
Nadia Magnenat-Thalmann (
61. Style Subspaces for Character Animation
(1)
Gengdai Liu (
(2)
Zhigeng Pan (
(3)
Zuoyan Lin (
62. Emulating Human Perception of Motion Similarity
(1) Jeff K.T. Tang (City University of Hong Kong), Howard Leung (City University of Hong Kong), Taku Komura (University of Edinburgh), Hubert P.H. Shum (University of Edinburgh)
63. View-Dependent Dynamics of Articulated Bodies
(1)
Sujeong Kim, Stephane Redon (INRIA), Young J. Kim (
64. Facial Animation by Optimized Blendshapes from Motion Capture Data
(1) Xuecheng Liu (Institute of Computing Technology, Chinese Academy of Sciences), Shihong Xia (Institute of Computing Technology, Chinese Academy of Sciences), Tianlu Mao (Institute of Computing Technology, Chinese Academy of Sciences), Yong Yu (Institute of Computing Technology, Chinese Academy of Sciences), Zhaoqi Wang (Institute of Computing Technology, Chinese Academy of Sciences)
65. Efficient Lip-Synch Tool for 3D Cartoon Animation
(1) Shinichi Kawamoto (ATR Spoken Language Communication Research Laboratories), Tatsuo Yotsukura (ATR Spoken Language Communication Research Laboratories), Ken-ichi Anjyo (ATR Spoken Language Communication Research Laboratories), Satoshi Nakamura (ATR Spoken Language Communication Research Laboratories),
66. Generation and Visualization of Emotional States in Virtual Characters
(1) Diana Arellano (Universitat de les Illes Balears), Javier Varona (Universitat de les Illes Balears), Francisco Perales (Universitat de les Illes Balears)
67. Video Completion and Synthesis
(1) Chunxia Xiao (Wuhan University), Shu Liu (Zhejiang University), Chengchun Lin, Hongbo Fu (Hong Kong University of Science and Technology), Qunsheng Peng (Zhejiang University)
68. Constraint-Based Motion Synthesis for Deformable Models
(1)
William Moss (
69. Dynamic Skin Deformation with Characteristic Curves
(1)
Lihua
You (
70. Grasp Synthesis From Low-Dimensional Probabilistic Grasp Models
(1) Heni Ben Amor (Technical University Bergakademie Freiberg), Guido Heumer (Technical University Bergakademie Freiberg), Bernhard Jung (Technical University Bergakademie Freiberg), Arnd Vitzthum (Technical University Bergakademie Freiberg)
71. Synthesizing Annotated Motion in Blocks for Complex Virtual Environments
(1)
William Wai-Lam Ng (
72. Effective Motion Capture for Locomotion Parameterization
(1)
William Wai-Lam Ng (
(八)Computer Graphics International
73. Intuitive Motion Retrieval with Motion Sensors (Abstract)
(1)
Xiubo Liang, Shun Zhang, Qilei
Li (
74. Automatic Lighting Design for Motion Data
(1)
Ke-Sen Huang (National Tsing-Hua
University), Choi-Huei Huang, Shi-Nine
Yang (
75. Motion Synthesis with Decoupled Parameterization
(1)
DongWook Ha (
76. Determination of Camera Parameters for Character Motion Using Motion Area
(1)
Ji-Yong Kwon
(
77. Example-Driven Animation Synthesis
(1)
Yu-Shuen Wang (
78. Self Adaptive Animation based on User Perspective
(1)
Parag Chaudhuri
(MIRALab-University of
79. 3D Hair Sketching for Real Time Dynamic and Key Frame Animation
(1) Rifat Aras, Barkin Basarankut (Bilkent University), Tolga Capin (Bilkent University), Bulent Ozguc (Bilkent University)
80. A Pose-Independent Method of Animating Scanned Human Bodies
(1) Yong Yu (Institute of Computing Technology, Chinese Academy of Sciences), Tianlu Mao (Institute of Computing Technology, Chinese Academy of Sciences), Shihong Xia (Institute of Computing Technology, Chinese Academy of Sciences), Zhaoqi Wang (Institute of Computing Technology, Chinese Academy of Sciences)
(九)Symposium on Applied Perception in Graphics and
Visualization
81. Evaluating the Emotional Content of Human Motions on Real and Virtual Characters
(1) Rachel McDonnell (Trinity College Dublin), Sophie J鰎g (Trinity College Dublin), Joanna McHugh (Trinity College Dublin), Fiona Newell (Trinity College Dublin), Carol O扴ullivan (Trinity College Dublin)
82. Perceptual Evaluation of Cartoon Physics: Accuracy, Attention, Appeal
(1)
Marcos Garcia (
83. Effect of Scenario on Perceptual Sensitivity to Errors in Animation
(1)
Paul S. A. Reitsma (
(2) Carol O扴ullivan (Trinity College Dublin)
84. The Perceptual Influences on Gait Transition of Step Parameters and Optic Flow in Virtual Environment Locomotion Simulators
(1)
Huan Dong (
(1)
Bernhard E. Riecke (
2007年
(一)SIGGRAPH
86. Active Learning for Real-Time Motion Controllers
(1) Seth Cooper (University of Washington), Aaron Hertzmann (University of Toronto), Zoran Popović (University of Washington)
87. Responsive Characters from Motion Fragments
(1) James McCann, Nancy Pollard (Carnegie Mellon University)
88. Near-optimal Character Animation with Continuous Control
(1) Adrien Treuille, Yongjoon Lee, Zoran Popović (University of Washington)
89. Constraint-Based Motion Optimization Using a Statistical Dynamic Model
(1) Jin-Xiang Chai (Texas A&M University),
(2) Jessica K. Hodgins (Carnegie Mellon University)
90. Practical Motion Capture in Everyday Surroundings
(1) Daniel Vlasic (Massachusetts Institute of Technology), Rolf Adelsberger (Mitsubishi Electric Research Laboratories (MERL) and ETH Z黵ich), Giovanni Vannucci, John Barnwell (Mitsubishi Electric Research Laboratories (MERL)), Markus Gross (ETH Z黵ich), Wojciech Matusik (Mitsubishi Electric Research Laboratories (MERL)), Jovan Popović (Massachusetts Institute of Technology)
91. SIMBICON: Simple Biped Locomotion Control
(1) Kangkang Yin,
(2) Kevin Loken,
(3) Michiel van de Panne (The University of British Columbia)
92. Construction and Optimal Search of Interpolated Motion Graphs
(1) Alla Safonova, Jessica K. Hodgins (Carnegie Mellon University)
93. Simulating Biped Behaviors From Human Motion Data
(1) Kwang Won Sok, Manmyung Kim, Jehee Lee (Seoul National University)
94. Efficient Symbolic Differentiation for Graphics Applications
(1) Brian K. Guenter (Microsoft Corporation)
(二)SIGGRAPH Asia
(三)Eurographics
(四)Symposium on Interactive 3D Graphics and Games
95. Example-Based Model Synthesis
(1) Paul Merrell
(1) Rachel Heck, Michael Gleicher
97. Interactive Motion Correction and Object Manipulation
(1) Ari Shapiro, Marcelo Kallmann, Petros Faloutsos
98. Quick Transitions With Cached Multi-Way Blends
(1) Leslie Ikemoto, Okan Arikan, David Forsyth
(1) Christian Theobalt, Christian Roessl, Edilson de Aguiar, Hans-Peter Seidel
(五)ACM SIGGRAPH / Eurographics Symposium on Computer
Animation
100. Flipping with Physics: Motion Editing for Acrobatics
(1) Anna Majkowska, Petros Faloutsos
101. Guided Time Warping for Motion Editing
(1) Eugene Hsu, Marco da Silva, Jovan Popovic
102. Harmonic Skeleton for Realistic Character Animation
(1) Gr間oire Aujay, Franck Hetroy, Francis Lazarus, Christine Depraz
103. On the Beat! Timing and Tension for Dyanmic Characters
(1) Brian Allen, Derek Chu, Ari Shapiro, Petros Faloutsos
104. Multiobjective Control with Frictional Contacts
(1) Yeuhi Abe, Marco da Silva, Jovan Popovic
(六)Pacific Graphics
105. Multilinear Motion Synthesis with Level of Detail Controls
(1) Tomohiko Mukai, Shigeru Kuriyama
106. Rubber-like Exaggeration for Character Animation
(1) Ji-yong Kwon, In-Kwon Lee
107. Model Composition from Interchangeable Components
(1) Vladislav Kreavoy, Dan Julius, Alla Sheffer
108. A Data-driven Approach to Human-body Cloning Using a Segmented Body Database
(1) Pengcheng Xi, Won-Sook Lee, Chang Shu
(七)Computer Animation and Social Agents
109. Validating a Social Agent Model for Pedestrians with a Virtual Environment
(1)
Andrew Park (
110. The Generic Description and Management of Interaction Between Autonomous Agents and Objects in an Informed Virtual Environment
(1) Marwan Badawi (IRISA), St閜hane Donikian (IRISA/INRIA)
111. Kinematic Path Generation in Games
(1)
Arno Kamphuis (
112. Dual Laplacian Morphing for Triangular Meshes
(1)
Jianwei Hu (
113. Progressive Skinning for Character Animation
(1)
Simon Pilgrim (Electronic
Arts), Alberto Aguado (Electronic Arts), Anthony Steed (
114. Bar-Net Driven Skinning for Character Animation
(1)
Jian J Zhang (
115. Animating by Example
(1)
Difei Lu (
116. An Anatomy-Based Approach to Simulate the Temporomandibular Joint Movement
(1)
Marta Villamil (Universidade
Federal do
117. Approximating Character Biomechanics with Real Time Weighted Inverse Kinematics
(1)
Michael Meredith (The
(2)
Steve Maddock (The
118. A Steering Model for On-Line Locomotion Synthesis
(1)
Kwon Taesoo (
(2)
Sung Yong Shin (
119. Interactive Low-Dimensional Human Motion Synthesis by Combining Motion Models and PIK
(1) Schubert Carvalho (EPFL), Ronan Boulic (EPFL), Daniel Thalmann (EPFL/LIG)
120. Interactive and Flexible Motion Transition
(1) Jen-Yu Peng (National Chiao-Tung University, Taiwan), I-Chen Lin (Dept. of Comp. Sci. and Inst. of Multimedia Eng., National Chiao Tung Univ., Taiwan), Jui-Shiang Chao (Institute Institute for Information Industry, Taiwan), Yan-Ju Chen (Dept. of Comp. Sci. and Inst. of Multimedia Eng., National Chiao Tung Univ., Taiwan), Gwo-Hao Juang (Dept. of Comp. Sci. and Inst. of Multimedia Eng., National Chiao Tung Univ., Taiwan)
121. Organizing Motions with a Nominal Description
(1) Min Je Park (Electronics and Telecommunications Research Institute), Jieun Cho (Electronics and Telecommunications Research Institute)
122. Key Frame Extraction from Motion Capture Data by Curve Saliency
(1) Eyuphan Bulut (Bilkent University), Tolga Capin (Bilkent University)
123. Interactive Physics-Based Motion Synthesis with Adaptive Optimization
(1)
Wen Tang (
124. Adaptive Control in Cartoon Data Reusing
(1)
Jun Yu (
125. Comics2D: Describing and Creating Comics from Story-Based Applications with Autonomous Characters
(1) Tiago Alves (INESC-ID / IST), Adrian McMichael (Heriot-Watt University), Ana Sim鮡s (INESC-ID / IST), Marco Vala (INESC-ID / IST), Ana Paiva (INESC-ID / IST), Ruth Aylett (Heriot-Watt University)
126. Designing Quality Walkthroughs
(1)
Subhajit Sanyal (Indian
127. SPEM: A New Haptic Rendering Method based on Time Coherence
(1) Marcos Garc韆 (Universidad Rey Juan Carlos), Jos?Miguel Espadero (Universidad Rey Juan Carlos), Luis Pastor (Universidad Rey Juan Carlos), Angel Rodr韌uez (Universidad Polit閏nica de Madrid)
(八)Computer Graphics International
128. Automatically Constructing Skeletons and Parametric Structures for Polygonal Human Bodies
(1)
Jituo Li
(
129. Reusing View-Dependent Animation (Camera Ready)
(1)
Parag Chaudhuri (MIRALab,
130. Sensory State Machines for Physically-Based Animation
(1) Rubens Nunes (Universidade Federal do Cear?, Creto Vidal (Universidade Federal do Cear?, Joaquim Cavalcante-Neto (Universidade Federal do Cear?
131. A Dynamics-Based Comparison Metric for Motion Graphs
(1)
Mikiko Matsunaga (
(九)Symposium on Applied Perception in Graphics and
Visualization
132. Virtual Shapers & Movers: Form and Motion affect Sex Perception
(1) Rachel McDonnell, Sophie Joerg, Jessica Hodgins, Fiona Newell, Carol O'Sullivan
4 群仿真论文
4.1 概述
4.2 论文列表
2009年
(一)SIGGRAPH
(二)SIGGRAPH Asia
(三)Eurographics
1. Spectral-Based Group Formation Control
(1) Shigeo Takahashi
(2) Kenichi Yoshida
(3) Taesoo Kwon
(4) Kang Hoon Lee
(5) Jehee Lee
(6) Sung Yong Shin
(四)Symposium on Interactive 3D Graphics and Games
2. Crowd Patches: Populating Large-Scale Virtual Environments for Real-Time Applications
(1) Barbara Yersin
(2) Jonathan Maïm (EPFL)
(3) Julien Pettré (INRIA)
(4) Daniel Thalmann (EPFL)
3. Egocentric Affordance Fields in Pedestrian Steering
(1) Mubbasir Kapadia
(2) Shawn Singh
(3) William Hewlett
(4) Petros Faloutsos (University of California, Los Angeles)
(五)ACM SIGGRAPH / Eurographics Symposium on Computer
Animation
(六)Pacific Graphics
(七)Computer Animation and Social Agents
(八)Computer Graphics International
(九)Symposium on Applied Perception in Graphics and
Visualization
(十)TOG
(十一)
(十二)
(十三)Computer
Animation and Virtual Worlds
4.
SteerBench: A Benchmark Suite
for Evaluating Steering Behaviors
(1)
S. Singh, M. Kapadia, P.
Faloutsos, G. Reinman.
2008年
(一)SIGGRAPH
(1) Taesoo Kwon (Seoul National University)
(2) Kang Hoon Lee (Kwangwoon University)
(3) Jehee Lee (Seoul National University)
(4)
Shigeo Takahashi (University of Tokyo)
(二)SIGGRAPH Asia
6. Interaction Patches for Multi-Character Animation
(1) Hubert P.H. Shum, Taku Komura (University of Edinburgh), Masashi Shiraishi (Waseda University), Shuntaro Yamazaki (National Institute of Advanced Industrial Science and Technology)
(三)Eurographics
(四)Symposium on Interactive 3D Graphics and Games
7. Safe 3D Navigation
(1) George Fitzmaurice,
(2) Justin Matejka,
(3) Igor Mordatch,
(4) Azam Khan,
8. ViewCube: A 3D Orientation Indicator and Controller
(1) Azam Khan, Igor Mordatch, George Fitzmaurice, Justin Matejka, Gordon Kurtenbach
9. Simulating Interactions of Avatars in High Dimensional State Space
(1) Hubert Shum, Taku Komura, Shuntaro Yamazaki
10. Interactive Navigation of Individual Agents in Crowded Environments
(1) Jur van den Berg, Sachin Patil, Jason Sewall, Dinesh Manocha, Ming Lin
11. Polypostors: 2D Polygonal Impostors for 3D Crowds
(1) Ladislav Kavan, Simon Dobbyn, Steven Collins, Jiri Zara, Carol O'Sullivan
(五)ACM SIGGRAPH / Eurographics Symposium on Computer
Animation
12. Composite Agents
(1) Hengchin Yeh, Sean Curtis,
(2) Sachin Patil,
(3) Jur van den Berg,
(4) Dinesh Manocha,
(5) Ming Lin
(六)Pacific Graphics
(七)Computer Animation and Social Agents
13. Agent-Based Human Behavior Modeling for Crowd Simulation
(1) Linbo Luo (Nanyang Technological University), Suiping Zhou (Nanyang Technological University), Wentong Cai (Nanyang Technological University), Malcolm Yoke Hean Low (Nanyang Technological University), Feng Tian (Nanyang Technological University)
14. Adding Variation to Path Planning
(1)
Ioannis Karamouzas (
15. Managing Coherent Groups
(1)
Renato Silveira (Universidade
Federal do
16. Dynamically Populating Large Urban Environments with Ambient Virtual Humans
(1)
Murat
Haciomeroglu (
17. Shape Constrained Flock Animation
(1)
Jiayi Xu (
18. A Social Agent Pedestrian Model
(1)
Andrew Park (
19. Simulating Crowd Behaviors with a Communication Model
(1)
Wei-Ming Chao (
(2)
Tsai-Yen Li (
(八)Computer Graphics International
20. High-Level Path Specification and Group Control for Virtual Characters in Interactive Virtual Environments
(1)
Renato Silveira (Universidade
Federal do
21. Continuum Crowds with Local Control
(1) Marcelo Paravisi (Pontifica Universidade Cat髄ica Rio Grande do Sul), Adriano Werhli (Pontifica Universidade Cat髄ica Rio Grande do Sul), J鷏io C閦ar Jacques J鷑ior (Pontifica Universidade Cat髄ica Rio Grande do Sul), Rafael Rodrigues (Pontifica Universidade Cat髄ica Rio Grande do Sul), Cl醬dio Rosito Jung (Universidade do Vale do Rio dos Sinos), Soraia Raupp Musse (Pontifica Universidade Cat髄ica Rio Grande do Sul)
22. Visual Creation of Inhabited 3D Environments
(1) Alejandro Garcias-Rojas (Ecole Polytechnique F閐閞ale de Lausanne), Mario Gutierrez (Ecole Polytechnique F閐閞ale de Lausanne), DanielThalmann (Ecole Polytechnique F閐閞ale de Lausanne)
(九)Symposium on Applied Perception in Graphics and
Visualization
23. Perceptual Evaluation of Position and Orientation Context Rules for Pedestrian Formations
(1) Cathy Ennis (Trinity College Dublin), Christopher Peters (University of Paris 8), Carol O扴ullivan (Trinity College Dublin)
2007年
(一)SIGGRAPH
(二)SIGGRAPH Asia
(三)Eurographics
(1) Alon Lerner (Tel Aviv University), Yiorgos Chrysanthou (University of Cyprus), Dani Lischinski (The Hebrew University of Jerusalem)
25. Pedestrian Steering for Crowd Simulation: A Predictive Approach
(1) Sébastien Paris, Julien Pettre, Stéphane Donikian (IRISA - INRIA)
26. Layered Performance Animation with Correlation Maps
(1) Michael Neff (University of California, Davis), Irene Albrecht, Hans-Peter Seidel (Max-Planck-Institut Informatik)
(四)Symposium on Interactive 3D Graphics and Games
27. Smooth Movers: Perceptually Guided Human Motion Simulation
(1) Rachel McDonnell, Fiona Newell, Carol O'Sullivan
(五)ACM SIGGRAPH / Eurographics Symposium on Computer
Animation
28. Controlling Individual Agents in High-Density Crowd Simulation
(1) Nuria Pelechano, J. Allbeck, Norman I. Badler
29. Group Behavior from Video: A Data-driven Approach to Crowd Simulation
(1) Kang Hoon Lee, Myung Geol Choi, Qyoun Hong, Jehee Lee
(六)Pacific Graphics
(七)Computer Animation and Social Agents
30. Quartz: An Autonomous Navigation System for MOUT Simulations
(1) Shang Ping Ting (Defence Science Technology Agency), Suiping Zhou (Nanyang Technological University)
31. Adaptable Deterministic Roadmaps for Motion Planning of Bodies with Many DOFs
(1)
Cleber Ughini (Universidade
Federal do
32. Influence of Body Orientation and Location of an Embodied Agent to a User
(1) Satoshi Suzuki (National Institute of Informatics), Yasunori Morishima (International Christian University), Miyoko Nakamura (Keio University), Naotake Tsukidate (International Christian University), Hideaki Takeda (National Institute of Informatics)
(1)
Nicolas Courty (
(2)
Thomas
Corpetti (University of Haute
(八)Computer Graphics International
34. Generating Steering Behaviors for Virtual Humanoids Using BVP Control
(1) F醔io Dapper (Universidade Federal do Rio Grande do Sul), Edson Prestes e Silva Jr (Universidade Federal do Rio Grande do Sul), Luciana Nedel (Universidade Federal do Rio Grande do Sul)
35. A Perceptive Model for Virtual Agents in Crowds
(1) Carlos Cony (Universidade do Vale do Rio dos Sinos), Alessandro Bicho (Federal University of Rio Grande), Claudio Jung (Universidade do Vale do Rio dos Sinos), Soraia Raupp Musse (PUCRS), L閛 Pini Magalh鉫s (DCA-FEEC-UNICAMP)
(九)Symposium on Applied Perception in Graphics and Visualization
5 大场景绘制与漫游
5.1 概述
5.2 论文列表
2009年
(一)SIGGRAPH
(二)SIGGRAPH Asia
(三)Eurographics
(四)Symposium on Interactive 3D Graphics and Games
1. Multiscale 3D Navigation
(1) James McCrae
(2) Igor Mordatch
(3) Michael Glueck
(4) Azam Khan (Autodesk Research)
2. A Novel Page-Based Data Structure for Interactive Walkthroughs
(1) Behzad Sajadi
(2) Yan Huang
(3) Pablo Diaz-Gutierrez (University of California, Irvine)
(4) Sung-Eui Yoon (Korea Advanced Institute of Science and Technology)
(5) M. Gopi (University of California, Irvine)
3. Multiscale 3D Reference Visualization
(1)
Michael Glueck
(2)
Keenan CraneSean Anderson
(3)
Andres Rutnik
(4)
Azam Khan (Autodesk
Research)
(五)ACM SIGGRAPH / Eurographics Symposium on Computer
Animation
(六)Pacific Graphics
(七)Computer Animation and Social Agents
(八)Computer Graphics International
(九)Symposium on Applied Perception in Graphics and
Visualization
2008年
(一)SIGGRAPH
(二)SIGGRAPH Asia
(1) Paul Merrell, Dinesh Manocha (University of North Carolina at Chapel Hill)
5. Interactive 3D Architectural Modeling from Unordered Photo Collections
(1) Sudipta N. Sinha (UNC Chapel Hill),
(2) Drew Steedly (Microsoft Live Labs),
(3) Richard Szeliski (Microsoft Research),
(4) Maneesh Agrawala (UC Berkeley),
(5) Marc Pollefeys (ETH Zurich)
6. Interactive Example-Based Urban Layout Synthesis
(1) Daniel G. Aliaga, Carlos A. Vanegas, Bedrich Benes (Purdue University)
7. Image-based Facade Modeling
(1) Jianxiong Xiao, Tian Fang, Peng Zhao (The Hong Kong University of Science and Technology), Ping Tan (National University of Singapore), Eyal Ofek (Virtual Earth), Long Quan (The Hong Kong University of Science and Technology)
(三)Eurographics
8. Real-time rendering and editing of vector-based terrains
(1) Eric Bruneton, Fabrice Neyret
(四)Symposium on Interactive 3D Graphics and Games
(五)ACM SIGGRAPH / Eurographics Symposium on Computer
Animation
(六)Eurographics Symposium on Rendering
9. Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
(1) Daniel Scherzer, Michael Wimmer
10. Geometry-Aware Frame buffer Level of Detail
(1) Lei Yang, Pedro V. Sander, Jason Lawrence
(七)Pacific Graphics
(八)Computer Animation and Social Agents
(九)Computer Graphics International
11. Interior Mapping - A New Technique for Rendering Realistic Buildings
(1)
Joost van Dongen
(
(十)Symposium on Applied Perception in Graphics and
Visualization
2007年
(一)SIGGRAPH
(二)SIGGRAPH Asia
(三)Eurographics
(四)Symposium on Interactive 3D Graphics and Games
(五)ACM SIGGRAPH / Eurographics Symposium on Computer
Animation
(六)Pacific Graphics
(七)Computer Animation and Social Agents
12. Procedural Urban Streets in Real-Time
(1)
Greuter Stefan (
(2)
Nigel
Stewart (
(3)
Geoff Leach (
(八)Computer Graphics International
(九)Symposium on Applied Perception in Graphics and
Visualization
6 参考资源
1. http://kesen.huang.googlepages.com/
2. http://www.informatik.uni-trier.de/~ley/db/conf/apgv/apgv2008.html
7 论文引用格式