动画与虚拟人、群仿真论文列表

徐明亮 浙江大学CAD&CG国家重点实验室

1 相关会议与期刊介绍... 3

2 相关研究组织与人员... 3

2.1 体动画方向... 3

2.2 虚拟人方向... 3

2.3 群仿真方向... 3

2.6.1 系统模型... 3

3 动画与虚拟人论文... 4

3.1 概述... 4

3.2 论文列表... 4

2009... 4

(一)SIGGRAPH. 4

(二)SIGGRAPH Asia. 4

(三)Eurographics. 4

(四)Symposium on Interactive 3D Graphics and Games. 5

(五)ACM SIGGRAPH / Eurographics Symposium on Computer Animation. 6

(六)Pacific Graphics. 6

(七)Computer Animation and Social Agents. 6

2008... 6

(一)SIGGRAPH. 6

(二)SIGGRAPH Asia. 8

(三)Eurographics. 9

(四)Symposium on Interactive 3D Graphics and Games. 10

(五)ACM SIGGRAPH / Eurographics Symposium on Computer Animation. 10

(六)Pacific Graphics. 10

(七)Computer Animation and Social Agents. 10

(八)Computer Graphics International 12

(九)Symposium on Applied Perception in Graphics and Visualization. 12

2007... 13

(一)SIGGRAPH. 13

(二)SIGGRAPH Asia. 14

(三)Eurographics. 14

(四)Symposium on Interactive 3D Graphics and Games. 14

(五)ACM SIGGRAPH / Eurographics Symposium on Computer Animation. 14

(六)Pacific Graphics. 15

(七)Computer Animation and Social Agents. 15

(八)Computer Graphics International 16

(九)Symposium on Applied Perception in Graphics and Visualization. 17

4 群仿真论文... 17

4.1 概述... 17

4.2 论文列表... 17

2009... 17

(一)SIGGRAPH. 17

(二)SIGGRAPH Asia. 17

(三)Eurographics. 18

(四)Symposium on Interactive 3D Graphics and Games. 18

(五)ACM SIGGRAPH / Eurographics Symposium on Computer Animation. 18

(六)Pacific Graphics. 18

(七)Computer Animation and Social Agents. 18

(八)Computer Graphics International 18

(九)Symposium on Applied Perception in Graphics and Visualization. 19

2008... 19

(一)SIGGRAPH. 19

(二)SIGGRAPH Asia. 19

(三)Eurographics. 19

(四)Symposium on Interactive 3D Graphics and Games. 19

(五)ACM SIGGRAPH / Eurographics Symposium on Computer Animation. 20

(六)Pacific Graphics. 20

(七)Computer Animation and Social Agents. 20

(八)Computer Graphics International 21

(九)Symposium on Applied Perception in Graphics and Visualization. 21

2007... 21

(一)SIGGRAPH. 21

(二)SIGGRAPH Asia. 21

(三)Eurographics. 21

(四)Symposium on Interactive 3D Graphics and Games. 22

(五)ACM SIGGRAPH / Eurographics Symposium on Computer Animation. 22

(六)Pacific Graphics. 22

(七)Computer Animation and Social Agents. 22

(八)Computer Graphics International 22

(九)Symposium on Applied Perception in Graphics and Visualization. 23

5 大场景绘制与漫游... 23

5.1 概述... 23

5.2 论文列表... 23

2009... 23

(一)SIGGRAPH. 23

(二)SIGGRAPH Asia. 23

(三)Eurographics. 23

(四)Symposium on Interactive 3D Graphics and Games. 23

(五)ACM SIGGRAPH / Eurographics Symposium on Computer Animation. 24

(六)Pacific Graphics. 24

(七)Computer Animation and Social Agents. 24

(八)Computer Graphics International 24

(九)Symposium on Applied Perception in Graphics and Visualization. 24

2008... 24

(一)SIGGRAPH. 24

(二)SIGGRAPH Asia. 24

(三)Eurographics. 25

(四)Symposium on Interactive 3D Graphics and Games. 25

(五)ACM SIGGRAPH / Eurographics Symposium on Computer Animation. 25

(六)Eurographics Symposium on Rendering. 25

(七)Pacific Graphics. 25

(八)Computer Animation and Social Agents. 25

(九)Computer Graphics International 25

(十)Symposium on Applied Perception in Graphics and Visualization. 26

2007... 26

(一)SIGGRAPH. 26

(二)SIGGRAPH Asia. 26

(三)Eurographics. 26

(四)Symposium on Interactive 3D Graphics and Games. 26

(五)ACM SIGGRAPH / Eurographics Symposium on Computer Animation. 26

(六)Pacific Graphics. 26

(七)Computer Animation and Social Agents. 26

(八)Computer Graphics International 26

(九)Symposium on Applied Perception in Graphics and Visualization. 26

6 参考资源... 27

7 论文引用格式... 27

 

1 相关会议与期刊介绍

2 相关研究组织与人员

1. http://www.magix.ucla.edu/people.html 群体仿真研究组

2.1 人体动画方向

2.2 虚拟人方向

2.3 群仿真方向

2.6.1 系统模型

 

3 动画与虚拟人论文

3.1 概述

3.2 论文列表

2009

(一)SIGGRAPH

 

(二)SIGGRAPH Asia

 

(三)Eurographics

 

1.         Physics-driven Multi Dimensional Keyframe Animation for Artist-directable Interactive Character

(1)      Hironori Mitake

(2)      Kazuyuki Asano

(3)      Takafumi Aoki

(4)      Marc Salvati

(5)      Makoto Sato

(6)      Shoichi Hasegawa

2.         Modal Locomotion: Animating Virtual Characters with Natural Vibrations

(1)      Paul G. Kry

(2)      Lionel Reveret

(3)      Francois Faure

(4)      Marie-Paule Cani

3.         Character Motion Synthesis by Topology Coordinates

(1)      Edmond S. L. Ho

(2)      Taku Komura

4.         A Statistical Model of Human Pose and Body Shape

(1)      Nils Hasler

(2)      Carsten Stoll

(3)      Martin Sunkel

(4)      Bodo Rosenhahn

(5)      Hans-Peter Seidel

5.         Simplification of Articulated Meshes

(1)      Eric Landreneau

(2)      Scott Schaefer

6.         Motion compression using Principal Geodesic Analysis

(1)      Maxime Tournier

(2)      Xiaomao Wu

(3)      Nicolas Courty

(4)      Elise Arnard

(5)      Lionel Reveret

7.         TopoPlan: a Topological Path Planner for Real Time Human Navigation under Floor and Ceiling Constraints

(1)      Fabrice Lamarche

8.         Example-Based Rendering of Eye Movements

 

(四)Symposium on Interactive 3D Graphics and Games

 

9.         Robust Registration of Human Motion Data with Parameterized Motion Models

(1)      Yen-Lin Chen

(2)      Jianyuan Min

(3)      Jinxiang Chai (Texas A&M University)

10.     Perceptually Consistent Example-based Human Motion Retrieval

(1)      Zhigang Deng

(2)      Qin Gu

(3)      Qing Li (University of Houston)

11.     Human Video Textures

(1)      Matthew Flagg (Georgia Institute of Technology)

(2)      Atsushi Nakazawa (Osaka University)

(3)      Qiushuang Zhang (Google, Inc.)

(4)      Sing Bing Kang (Microsoft Research)

(5)      Young Kee Ryu (Sun Moon University)

(6)      Irfan Essa, James M. Rehg (Georgia Institute of Technology)

(五)ACM SIGGRAPH / Eurographics Symposium on Computer Animation

(六)Pacific Graphics

(七)Computer Animation and Social Agents

(八)TOG

12.     Generalizing motion edits with Gaussian processes

(1)      Leslie Ikemoto, Okan Arikan, David Forsyth

13.     Optimization-based interactive motion synthesis

(1)      Sumit Jain, Yuting Ye, C. Karen Liu

14.     Data-driven curvature for real-time line drawing of dynamic scenes

(1)      Evangelos Kalogerakis, Derek Nowrouzezahrai, Patricio Simari, James Mccrae, Aaron Hertzmann, Karan Singh

2008

(一)SIGGRAPH

15.     Evaluating Motion Graphs for Character Animation (ACM DL)

(1)      Paul Reitsma,

(2)      Nancy Pollard (Carnegie Mellon University)

16.     Synthesis and Evaluation of Linear Motion Transitions (ACM DL)

(1)      Jing Wang (University of South Florida),

(2)      Bobby Bodenheimer (Vanderbilt University)

17.     Free-Form Motion Processing (ACM DL)

(1)      Scott Kircher (University of Illinois, Urbana-Champaign)

(2)      Michael Garland (NVIDIA Corporation)

18.     Geometric Skinning with Approximate Dual Quaternion Blending

(1)      Ladislav Kavan

(2)      Steven Collins (Trinity College Dublin)

(3)      Jiri Zara (CVUT in Prague)

(4)      Carol O'Sullivan (Trinity College Dublin)

19.     Clone Attack! Perception of Crowd Variety

(1)      Rachel McDonnell

(2)      Micheal Larkin

(3)      Simon Dobbyn

(4)      Steven Collins

(5)      Carol O'Sullivan (Trinity College Dublin)

20.     Real-Time Motion Retargeting to Highly Varied User-Created Morphologies

(1)      Chris Hecker

(2)      Bernd Raabe

(3)      Ryan W. Enslow

(4)      John DeWeese (Maxis/Electronic Arts)

(5)      Jordan Maynard (Trion World Network)

(6)      Kees van Prooijen (Total Immersion Software)

21.     Animating Oscillatory Motion With Overlap: Wiggly Splines

(1)      Michael Kass

(2)      John Anderson (Pixar Animation Studios)

22.     Example-Based Dynamic Skinning in Real-Time

(1)      Xiaohan Shi (Zhejiang University)

(2)      Kun Zhou (Microsoft Research Asia)

(3)      Yiying Tong

(4)      Mathieu Desbrun (California Institute of Technology)

(5)      Hujun Bao (Zhejiang University)

(6)      Baining Guo (Microsoft Research Asia)

23.     Continuation Methods for Adapting Simulated Skills

(1)      Kangkang Yin

(2)      Stelian Coros Philippe Beaudoin

(3)      Michiel van de Panne (The University of British Columbia)

24.     Interactive Simulation of Stylized Human Locomotion

(1)      Marco da Silva

(2)      Yeuhi Abe

(3)      Jovan Popović (Massachusetts Institute of Technology)

25.     Musculotendon Simulation for Hand Animation

(1)      Shinjiro Sueda

(2)      Andrew Kaufman

(3)      Dinesh K. Pai (University of British Columbia)

26.     Data-driven Modeling of Skin and Muscle Deformation

(1)      Sang Il Park (Sejong University)

(2)      Jessica Hodgins (Carnegie Mellon University)

27.     Articulated Mesh Animation from Multi-view Silhouettes

(3)      Daniel Vlasic

(4)      Ilya Baran (Massachusetts Institute of Technology)

(5)      Wojciech Matusik (Adobe Systems Inc.)

(6)      Jovan Popović (Massachusetts Institute of Technology)

28.     Performance Capture from Sparse Multi-view Video

(1)      Edilson de Aguiar

(2)      Carsten Stoll (Max-Planck-Institut Informatik)

(3)      Christian Theobalt (Stanford University)

(4)      Naveed Ahmed

(5)      Hans-Peter Seidel (Max-Planck-Institut Informatik)

(6)      Sebastian Thrun (Stanford University)

29.     Markerless Garment Capture

(1)      Derek Bradley

(2)      Tiberiu Popa

(3)      Alla Sheffer

(4)      Wolfgang Heidrich (University of British Columbia)

(5)      Tamy Boubekeur (TU Berlin)

 

(二)SIGGRAPH Asia

30.     Animating Responsive Characters with Dynamic Constraints in Near-Unactuated Coordinates

(1)      Yuting Ye

(2)      C. Karen Liu (Georgia Institute of Technology)

31.     Synthesis of Constrained Walking Skills

(1)      Stelian Coros

(2)      Philippe Beaudoin,

(3)      KangKang Yin,

(4)      Michiel van de Panne (University of British Columbia)

32.     Motion Overview of Human Actions

(1)      Jackie Assa,

(2)      Daniel Cohen-Or (Tel Aviv University),

(3)      I-Cheng Yeh,

(4)      Tong-Yee Lee (National Cheng Kung University, Taiwan)

33.     Mesh Ensemble Motion Graphs: Data-Driven Mesh Animation With Constraints (Published in: ACM Transactions on Graphics 26(4), October 2007)

(1)      Doug L. James (Cornell University),

(2)      Christopher D. Twigg,

(3)      Andrew A. Cove,

(4)      Robert Y. Wang (Carnegie Mellon University)

34.     Animating Animal Motion from Still

(1)      Xuemiao Xu, (Chinese University of Hong Kong),

(2)      Liang Wan, (Chinese University of Hong Kong/City University of Hong Kong),

(3)      Xiaopei Liu,

(4)      Tien-Tsin Wong (Chinese University of Hong Kong),

(5)      Liansheng Wang,

(6)      Chi-Sing Leung, (City University of Hong Kong)

35.     Facial Performance Synthesis using Deformation-Driven Polynomial Displacement Maps

(1)      Wan-Chun Ma (National Taiwan University/University of Southern California Institute for Creative Technologies),

(2)      Andrew Jones (University of Southern California Institute for Creative Technologies)

(3)      Jen-Yuan Chiang (National Taiwan University),

(4)      Tim Hawkins,

(5)      Sune Frederiksen,

(6)      Pieter Peers (University of Southern California Institute for Creative Technologies),

(7)      Marko Vukovic (Sony Pictures Imageworks),

(8)      Ming Ouhyoung (National Taiwan University),

(9)      Paul Debevec (University of Southern California Institute for Creative Technologies)

36.     Reusable Skinning Templates Using Cage-based Deformations

(1)      Tao Ju (Washington University in St. Louis),

(2)      Qian-Yi Zhou (University of Southern California),

(3)      Michiel van de Panne (University of British Columbia),

(4)      Daniel Cohen-Or (Tel Aviv University),

(5)      Ulrich Neumann (University of Southern California)

37.     Accelerometer-based User Interfaces for the Control of a Physically Simulated Character

(1)      Takaaki Shiratori,

(2)      Jessica K. Hodgins (Carnegie Mellon University)

38.     Video Puppetry: A Performative Interface for Cutout Animation

(1)      Connelly Barnes, David E. Jacobs, Jason Sanders, (Princeton University), Dan Goldman (Adobe), Szymon Rusinkiewicz, Adam Finkelstein (Princeton University), Maneesh Agrawala (University of California, Berkeley)

39.     Laughing Out Loud: Control for Modeling Anatomically Inspired Laughter using Audio

(1)      Paul C. DiLorenzo, Victor Zordan, Ben Sanders (University of California, Riverside)

40.     Real-time Control of Physically Based Simulations using Gentle Forces

(1)      Jernej Barbič, Jovan Popović (MIT Computer Science and Artificial Intelligence Laboratory)

41.     Staggered Projections for Frictional Contact in Multibody Systems

(1)      Danny M. Kaufman, Shinjiro Sueda (University of British Columbia), Doug James (Cornell University), Dinesh K. Pai (University of British Columbia)

42.     Optimizing Cubature for Efficient Integration of Subspace Deformations

(1)      Steven An, Theodore Kim, Doug James (Cornell University)

 

(三)Eurographics

43.     Effect of Character Animacy and Preparatory Motion on Perceptual Magnitude of Errors in Ballistic Motion

(1)      Paul Reitsma, James Andrews, Nancy Pollard

44.     Simulation of Human Motion Data using Short-Horizon Model-Predictive Control

(1)      Marco da Silva, Yeuhi Abe, Jovan Popovic

45.     Expressive Facial Gestures from Motion Capture Data

(1)      Eunjung Ju, Jehee Lee

46.     Automatic Conversion of Mesh Animations into Skeleton-based Animations

(1)      Edilson de Aguiar, Christian Theobalt, Sebastian Thrun, Hans-Peter Seidel

47.     Articulated Object Reconstruction and Markerless Motion Capture from Depth Video

(1)      Yuri Pekelny, Craig Gotsman

 

 

(四)Symposium on Interactive 3D Graphics and Games

(五)ACM SIGGRAPH / Eurographics Symposium on Computer Animation

48.     Real-Time Planning for Parameterized Human Motion

(1)      Wanyen Lo, Matthias Zwicker

49.     DrivenShape - a data driven approach for shape deformation

(1)      Tae-Yong Kim, Eugene Vendrovsky

50.     Pose-Space Animation and Transfer of Facial Details

(1)      Bernd Bickel, Mario Botsch, Miguel A. Otaduy, Manuel Lang, Markus Gross

51.     Perceptually Guided Expressive Facial Animation

(1)      Zhigang Deng, Xiaohan Ma

52.     Motion-Motif Graphs

(1)      Philippe Beaudoin, Michiel van de Panne, Pierre Poulin, Stelian Coros

53.     Achieving Good Connectivity in Motion Graphs

(1)      Liming Zhao, Alla Safonova

54.     Staggered Poses: A Character Motion Representation for Detail-Preserving Editing of Pose and Coordinated Timing

(1)      Patrick Coleman, Jacobo Bibliowicz, Karan Singh, Michael Gleicher

55.     Puppet Master: Designing Reactive Character Behavior by Demonstration (TR)

(1)      James E. Young, Takeo Igarashi, Ehud Sharlin

56.     Action Capture with Accelerometers

(1)      Ronit Slyper, Jessica Hodgins

 

 

(六)Pacific Graphics

57.     Smart Motion Synthesis

(1)      Masaki Oshita

(七)Computer Animation and Social Agents

58.     Directable Animation of Elastic Bodies with Point-Constraints

(1)      Ryo Kondo (Keio University), Ken-ichi Anjyo (OLM Digital),

59.     Extended Spatial Keyframing for Complex Character Animation

(1)      Byungkuk Choi (KAIST), Mi You (KAIST), Junyong Noh (KAIST)

60.     Motion Adaptation Based on Character Shape

(1)      Etienne Lyard (University of Geneva),

(2)      Nadia Magnenat-Thalmann (University of Geneva)

61.     Style Subspaces for Character Animation

(1)      Gengdai Liu (Zhejiang University),

(2)      Zhigeng Pan (Zhejiang University),

(3)      Zuoyan Lin (Zhejiang University)

62.     Emulating Human Perception of Motion Similarity

(1)      Jeff K.T. Tang (City University of Hong Kong), Howard Leung (City University of Hong Kong), Taku Komura (University of Edinburgh), Hubert P.H. Shum (University of Edinburgh)

63.     View-Dependent Dynamics of Articulated Bodies

(1)      Sujeong Kim, Stephane Redon (INRIA), Young J. Kim (Ewha Womans University, Korea)

64.     Facial Animation by Optimized Blendshapes from Motion Capture Data

(1)      Xuecheng Liu (Institute of Computing Technology, Chinese Academy of Sciences), Shihong Xia (Institute of Computing Technology, Chinese Academy of Sciences), Tianlu Mao (Institute of Computing Technology, Chinese Academy of Sciences), Yong Yu (Institute of Computing Technology, Chinese Academy of Sciences), Zhaoqi Wang (Institute of Computing Technology, Chinese Academy of Sciences)

65.     Efficient Lip-Synch Tool for 3D Cartoon Animation

(1)      Shinichi Kawamoto (ATR Spoken Language Communication Research Laboratories), Tatsuo Yotsukura (ATR Spoken Language Communication Research Laboratories), Ken-ichi Anjyo (ATR Spoken Language Communication Research Laboratories), Satoshi Nakamura (ATR Spoken Language Communication Research Laboratories),

66.     Generation and Visualization of Emotional States in Virtual Characters

(1)      Diana Arellano (Universitat de les Illes Balears), Javier Varona (Universitat de les Illes Balears), Francisco Perales (Universitat de les Illes Balears)

67.     Video Completion and Synthesis

(1)      Chunxia Xiao (Wuhan University), Shu Liu (Zhejiang University), Chengchun Lin, Hongbo Fu (Hong Kong University of Science and Technology), Qunsheng Peng (Zhejiang University)

68.     Constraint-Based Motion Synthesis for Deformable Models

(1)      William Moss (University of North Carolina), Ming Lin (University of North Carolina), Dinesh Manocha (University of North Carolina)

69.     Dynamic Skin Deformation with Characteristic Curves

(1)      Lihua You (Bournemouth University), Xiaosong Yang (Bournemouth University), Jian J. Zhang (Bournemouth University)

70.     Grasp Synthesis From Low-Dimensional Probabilistic Grasp Models

(1)      Heni Ben Amor (Technical University Bergakademie Freiberg), Guido Heumer (Technical University Bergakademie Freiberg), Bernhard Jung (Technical University Bergakademie Freiberg), Arnd Vitzthum (Technical University Bergakademie Freiberg)

71.     Synthesizing Annotated Motion in Blocks for Complex Virtual Environments

(1)      William Wai-Lam Ng (Hong Kong Polytechnic University), Clifford Sze-Tsan Choy (Hong Kong Polytechnic University)

72.     Effective Motion Capture for Locomotion Parameterization

(1)      William Wai-Lam Ng (Hong Kong Polytechnic University), Clifford Sze-Tsan Choy (Hong Kong Polytechnic University)

 

(八)Computer Graphics International

73.     Intuitive Motion Retrieval with Motion Sensors (Abstract)

(1)      Xiubo Liang, Shun Zhang, Qilei Li (Zhejiang University), Nicolas Pronost (Zhejiang University), Weidong Geng (Zhejiang University), Franck Multon (University of Rennes)

74.     Automatic Lighting Design for Motion Data

(1)      Ke-Sen Huang (National Tsing-Hua University), Choi-Huei Huang, Shi-Nine Yang (National Tsing-Hua University)

75.     Motion Synthesis with Decoupled Parameterization

(1)      DongWook Ha (Korea University), JungHyun Han (Korea University)

76.     Determination of Camera Parameters for Character Motion Using Motion Area

(1)      Ji-Yong Kwon (Yonsei University), In-Kwon Lee (Yonsei University)

77.     Example-Driven Animation Synthesis

(1)      Yu-Shuen Wang (National Cheng-Kung University), Tong-Yee Lee (National Cheng-Kung University)

78.     Self Adaptive Animation based on User Perspective

(1)      Parag Chaudhuri (MIRALab-University of Geneva), George Papagiannakis (MIRALab-University of Geneva), Nadia Magnenat-Thalmann (MIRALab-University of Geneva)

79.     3D Hair Sketching for Real Time Dynamic and Key Frame Animation

(1)      Rifat Aras, Barkin Basarankut (Bilkent University), Tolga Capin (Bilkent University), Bulent Ozguc (Bilkent University)

80.     A Pose-Independent Method of Animating Scanned Human Bodies

(1)      Yong Yu (Institute of Computing Technology, Chinese Academy of Sciences), Tianlu Mao (Institute of Computing Technology, Chinese Academy of Sciences), Shihong Xia (Institute of Computing Technology, Chinese Academy of Sciences), Zhaoqi Wang (Institute of Computing Technology, Chinese Academy of Sciences)

 

(九)Symposium on Applied Perception in Graphics and Visualization

81.     Evaluating the Emotional Content of Human Motions on Real and Virtual Characters

(1)      Rachel McDonnell (Trinity College Dublin), Sophie Jg (Trinity College Dublin), Joanna McHugh (Trinity College Dublin), Fiona Newell (Trinity College Dublin), Carol Oullivan (Trinity College Dublin)

82.     Perceptual Evaluation of Cartoon Physics: Accuracy, Attention, Appeal

(1)      Marcos Garcia (Trinity College Dublin), John Dingliana (Trinity College Dublin), Carol Oullivan (Trinity College Dublin)

83.     Effect of Scenario on Perceptual Sensitivity to Errors in Animation

(1)      Paul S. A. Reitsma (Trinity College Dublin),

(2)      Carol Oullivan (Trinity College Dublin)

84.     The Perceptual Influences on Gait Transition of Step Parameters and Optic Flow in Virtual Environment Locomotion Simulators

(1)      Huan Dong (University of Cambridge), Adar Pelah (University of York), Jonathan Cameron (University of Cambridge), Joan Lasenby (University of Cambridge)

85.     Auditory Self-motion Illusions ("Circular Vection") can be Facilitated by Vibrations and the Potential for Actual Motion

(1)      Bernhard E. Riecke (Vanderbilt University), Daniel Feuereissen (Vanderbilt University), John J. Rieser (Vanderbilt University)

 

2007

(一)SIGGRAPH

86.     Active Learning for Real-Time Motion Controllers

(1)      Seth Cooper (University of Washington), Aaron Hertzmann (University of Toronto), Zoran Popović (University of Washington)

87.     Responsive Characters from Motion Fragments

(1)      James McCann, Nancy Pollard (Carnegie Mellon University)

88.     Near-optimal Character Animation with Continuous Control

(1)      Adrien Treuille, Yongjoon Lee, Zoran Popović (University of Washington)

89.     Constraint-Based Motion Optimization Using a Statistical Dynamic Model

(1)      Jin-Xiang Chai (Texas A&M University),

(2)      Jessica K. Hodgins (Carnegie Mellon University)

90.     Practical Motion Capture in Everyday Surroundings

(1)      Daniel Vlasic (Massachusetts Institute of Technology), Rolf Adelsberger (Mitsubishi Electric Research Laboratories (MERL) and ETH Zich), Giovanni Vannucci, John Barnwell (Mitsubishi Electric Research Laboratories (MERL)), Markus Gross (ETH Zich), Wojciech Matusik (Mitsubishi Electric Research Laboratories (MERL)), Jovan Popović (Massachusetts Institute of Technology)

91.     SIMBICON: Simple Biped Locomotion Control

(1)      Kangkang Yin,

(2)      Kevin Loken,

(3)      Michiel van de Panne (The University of British Columbia)

92.     Construction and Optimal Search of Interpolated Motion Graphs

(1)      Alla Safonova, Jessica K. Hodgins (Carnegie Mellon University)

93.     Simulating Biped Behaviors From Human Motion Data

(1)      Kwang Won Sok, Manmyung Kim, Jehee Lee (Seoul National University)

94.     Efficient Symbolic Differentiation for Graphics Applications

(1)      Brian K. Guenter (Microsoft Corporation)

 

(二)SIGGRAPH Asia

(三)Eurographics

(四)Symposium on Interactive 3D Graphics and Games

95.     Example-Based Model Synthesis

(1)      Paul Merrell

96.     Parametric Motion Graphs

(1)      Rachel Heck, Michael Gleicher

97.     Interactive Motion Correction and Object Manipulation

(1)      Ari Shapiro, Marcelo Kallmann, Petros Faloutsos

98.     Quick Transitions With Cached Multi-Way Blends

(1)      Leslie Ikemoto, Okan Arikan, David Forsyth

99.     Animation Collage

(1)      Christian Theobalt, Christian Roessl, Edilson de Aguiar, Hans-Peter Seidel

 

(五)ACM SIGGRAPH / Eurographics Symposium on Computer Animation

100.  Flipping with Physics: Motion Editing for Acrobatics

(1)      Anna Majkowska, Petros Faloutsos

101.  Guided Time Warping for Motion Editing

(1)      Eugene Hsu, Marco da Silva, Jovan Popovic

102.  Harmonic Skeleton for Realistic Character Animation

(1)      Groire Aujay, Franck Hetroy, Francis Lazarus, Christine Depraz

103.  On the Beat! Timing and Tension for Dyanmic Characters

(1)      Brian Allen, Derek Chu, Ari Shapiro, Petros Faloutsos

104.  Multiobjective Control with Frictional Contacts

(1)      Yeuhi Abe, Marco da Silva, Jovan Popovic

 

 

(六)Pacific Graphics

105.  Multilinear Motion Synthesis with Level of Detail Controls

(1)      Tomohiko Mukai, Shigeru Kuriyama

106.  Rubber-like Exaggeration for Character Animation

(1)      Ji-yong Kwon, In-Kwon Lee

107.  Model Composition from Interchangeable Components

(1)      Vladislav Kreavoy, Dan Julius, Alla Sheffer

108.  A Data-driven Approach to Human-body Cloning Using a Segmented Body Database

(1)      Pengcheng Xi, Won-Sook Lee, Chang Shu

 

(七)Computer Animation and Social Agents

109.  Validating a Social Agent Model for Pedestrians with a Virtual Environment

(1)      Andrew Park (Simon Fraser University), Tom Calvert (Simon Fraser University)

110.  The Generic Description and Management of Interaction Between Autonomous Agents and Objects in an Informed Virtual Environment

(1)      Marwan Badawi (IRISA), Sthane Donikian (IRISA/INRIA)

111.  Kinematic Path Generation in Games

(1)      Arno Kamphuis (Utrecht University), Nees Sonnemans (Utrecht University), Mark Overmars (Utrecht University)

112.  Dual Laplacian Morphing for Triangular Meshes

(1)      Jianwei Hu (Zhejiang University), Ligang Liu (Zhejiang University), Guozhao Wang (Zhejiang University)

113.  Progressive Skinning for Character Animation

(1)      Simon Pilgrim (Electronic Arts), Alberto Aguado (Electronic Arts), Anthony Steed (University College London)

114.  Bar-Net Driven Skinning for Character Animation

(1)      Jian J Zhang (Bournemouth University), Xiaosong Yang (Bournemouth University), Yunfeng Zhao (Leeds University)

115.  Animating by Example

(1)      Difei Lu (Zhejiang University), Xiuzi Ye (SolidWorks Corp), Guomin Zhou (Zhejiang Police College)

116.  An Anatomy-Based Approach to Simulate the Temporomandibular Joint Movement

(1)      Marta Villamil (Universidade Federal do Rio Grande do Sul), Luciana Nedel (Universidade Federal do Rio Grande do Sul), Carla Freitas (Universidade Federal do Rio Grande do Sul), Benoit Macq (Universit?Catholique de Louvain)

117.  Approximating Character Biomechanics with Real Time Weighted Inverse Kinematics

(1)      Michael Meredith (The University of Sheffield)

(2)      Steve Maddock (The University of Sheffield)

118.  A Steering Model for On-Line Locomotion Synthesis

(1)      Kwon Taesoo (Korea Advanced Institute of Science and Technology),

(2)      Sung Yong Shin (Korea Advanced Institute of Science Technology)

119.  Interactive Low-Dimensional Human Motion Synthesis by Combining Motion Models and PIK

(1)      Schubert Carvalho (EPFL), Ronan Boulic (EPFL), Daniel Thalmann (EPFL/LIG)

120.  Interactive and Flexible Motion Transition

(1)      Jen-Yu Peng (National Chiao-Tung University, Taiwan), I-Chen Lin (Dept. of Comp. Sci. and Inst. of Multimedia Eng., National Chiao Tung Univ., Taiwan), Jui-Shiang Chao (Institute Institute for Information Industry, Taiwan), Yan-Ju Chen (Dept. of Comp. Sci. and Inst. of Multimedia Eng., National Chiao Tung Univ., Taiwan), Gwo-Hao Juang (Dept. of Comp. Sci. and Inst. of Multimedia Eng., National Chiao Tung Univ., Taiwan)

121.  Organizing Motions with a Nominal Description

(1)      Min Je Park (Electronics and Telecommunications Research Institute), Jieun Cho (Electronics and Telecommunications Research Institute)

122.  Key Frame Extraction from Motion Capture Data by Curve Saliency

(1)      Eyuphan Bulut (Bilkent University), Tolga Capin (Bilkent University)

123.  Interactive Physics-Based Motion Synthesis with Adaptive Optimization

(1)      Wen Tang (University of Teesside), Tao Ruan Wan (University of Bradford), Christos Gatzoulis (University of Teesside)

124.  Adaptive Control in Cartoon Data Reusing

(1)      Jun Yu (Zhejiang University), Yueting Zhuang (Zhejiang University), Jun Xiao (Zhejiang University), Cheng Chen (Zhejiang University)

125.  Comics2D: Describing and Creating Comics from Story-Based Applications with Autonomous Characters

(1)      Tiago Alves (INESC-ID / IST), Adrian McMichael (Heriot-Watt University), Ana Sims (INESC-ID / IST), Marco Vala (INESC-ID / IST), Ana Paiva (INESC-ID / IST), Ruth Aylett (Heriot-Watt University)

126.  Designing Quality Walkthroughs

(1)      Subhajit Sanyal (Indian Institute of Technology, Delhi), Subhashis Banerjee (Indian Institute of Technology Delhi), Prem Kalra (Indian Institute of Technology Delhi)

127.  SPEM: A New Haptic Rendering Method based on Time Coherence

(1)      Marcos Garc (Universidad Rey Juan Carlos), Jos?Miguel Espadero (Universidad Rey Juan Carlos), Luis Pastor (Universidad Rey Juan Carlos), Angel Rodruez (Universidad Politnica de Madrid)

 

(八)Computer Graphics International

128.  Automatically Constructing Skeletons and Parametric Structures for Polygonal Human Bodies

(1)      Jituo Li (Institute of Automation, Chinese Academy of Sciences), Yangsheng Wang (Institute of Automation, Chinese Academy of Sciences)

129.  Reusing View-Dependent Animation (Camera Ready)

(1)      Parag Chaudhuri (MIRALab, University of Geneva), Prem Kalra (Indian Institute of Technology Delhi), Subhashis Banerjee (Indian Institute of Technology Delhi)

130.  Sensory State Machines for Physically-Based Animation

(1)      Rubens Nunes (Universidade Federal do Cear?, Creto Vidal (Universidade Federal do Cear?, Joaquim Cavalcante-Neto (Universidade Federal do Cear?

131.  A Dynamics-Based Comparison Metric for Motion Graphs

(1)      Mikiko Matsunaga (University of California Riverside), Victor Zordan (University of California Riverside)

 

(九)Symposium on Applied Perception in Graphics and Visualization

132.  Virtual Shapers & Movers: Form and Motion affect Sex Perception

(1)      Rachel McDonnell, Sophie Joerg, Jessica Hodgins, Fiona Newell, Carol O'Sullivan

 

4 群仿真论文

4.1 概述

4.2 论文列表

2009

(一)SIGGRAPH

(二)SIGGRAPH Asia

(三)Eurographics

1.         Spectral-Based Group Formation Control

(1)      Shigeo Takahashi

(2)      Kenichi Yoshida

(3)      Taesoo Kwon

(4)      Kang Hoon Lee

(5)      Jehee Lee

(6)      Sung Yong Shin

 

(四)Symposium on Interactive 3D Graphics and Games

 

2.         Crowd Patches: Populating Large-Scale Virtual Environments for Real-Time Applications

(1)      Barbara Yersin

(2)      Jonathan Maïm (EPFL)

(3)      Julien Pettré (INRIA)

(4)      Daniel Thalmann (EPFL)

3.         Egocentric Affordance Fields in Pedestrian Steering

(1)      Mubbasir Kapadia

(2)      Shawn Singh

(3)      William Hewlett

(4)      Petros Faloutsos (University of California, Los Angeles)

(五)ACM SIGGRAPH / Eurographics Symposium on Computer Animation

(六)Pacific Graphics

(七)Computer Animation and Social Agents

(八)Computer Graphics International

(九)Symposium on Applied Perception in Graphics and Visualization

(十)TOG

(十一)

(十二)

(十三)Computer Animation and Virtual Worlds

4.         SteerBench: A Benchmark Suite for Evaluating Steering Behaviors

(1)      S. Singh, M. Kapadia, P. Faloutsos, G. Reinman.

2008

(一)SIGGRAPH

5.         Group Motion Editing

(1)      Taesoo Kwon (Seoul National University)

(2)      Kang Hoon Lee (Kwangwoon University)

(3)      Jehee Lee (Seoul National University)

(4)     Shigeo Takahashi (University of Tokyo)

(二)SIGGRAPH Asia

6.         Interaction Patches for Multi-Character Animation

(1)      Hubert P.H. Shum, Taku Komura (University of Edinburgh), Masashi Shiraishi (Waseda University), Shuntaro Yamazaki (National Institute of Advanced Industrial Science and Technology)

 

(三)Eurographics

(四)Symposium on Interactive 3D Graphics and Games

7.         Safe 3D Navigation

(1)      George Fitzmaurice,

(2)      Justin Matejka,

(3)      Igor Mordatch,

(4)      Azam Khan,

(5)      Gordon Kurtenbach

8.         ViewCube: A 3D Orientation Indicator and Controller

(1)      Azam Khan, Igor Mordatch, George Fitzmaurice, Justin Matejka, Gordon Kurtenbach

9.         Simulating Interactions of Avatars in High Dimensional State Space

(1)      Hubert Shum, Taku Komura, Shuntaro Yamazaki

10.     Interactive Navigation of Individual Agents in Crowded Environments

(1)      Jur van den Berg, Sachin Patil, Jason Sewall, Dinesh Manocha, Ming Lin

11.     Polypostors: 2D Polygonal Impostors for 3D Crowds

(1)      Ladislav Kavan, Simon Dobbyn, Steven Collins, Jiri Zara, Carol O'Sullivan

(五)ACM SIGGRAPH / Eurographics Symposium on Computer Animation

12.     Composite Agents

(1)      Hengchin Yeh, Sean Curtis,

(2)      Sachin Patil,

(3)      Jur van den Berg,

(4)      Dinesh Manocha,

(5)      Ming Lin

(六)Pacific Graphics

(七)Computer Animation and Social Agents

13.     Agent-Based Human Behavior Modeling for Crowd Simulation

(1)      Linbo Luo (Nanyang Technological University), Suiping Zhou (Nanyang Technological University), Wentong Cai (Nanyang Technological University), Malcolm Yoke Hean Low (Nanyang Technological University), Feng Tian (Nanyang Technological University)

14.     Adding Variation to Path Planning

(1)      Ioannis Karamouzas (Utrecht University), Mark Overmars (Utrecht University)

15.     Managing Coherent Groups

(1)      Renato Silveira (Universidade Federal do Rio Grande do Sul), Edson Prestes (Universidade Federal do Rio Grande do Sul), Luciana P. Nedel (Universidade Federal do Rio Grande do Sul)

16.     Dynamically Populating Large Urban Environments with Ambient Virtual Humans

(1)      Murat Haciomeroglu (University of East Anglia), Robert Laycock (University of East Anglia), Andy Day (University of East Anglia)

17.     Shape Constrained Flock Animation

(1)      Jiayi Xu (Zhejiang University), Xiaogang Jin (Zhejiang University), Yizhou Yu (University of Illinois at Urbana-Champaign), Tian Shen (Zhejiang University)

18.     A Social Agent Pedestrian Model

(1)      Andrew Park (Simon Fraser University), Tom Calvert (Simon Fraser University)

19.     Simulating Crowd Behaviors with a Communication Model

(1)      Wei-Ming Chao (National Chengchi University),

(2)      Tsai-Yen Li (National Chengchi University)

(八)Computer Graphics International

20.     High-Level Path Specification and Group Control for Virtual Characters in Interactive Virtual Environments

(1)      Renato Silveira (Universidade Federal do Rio Grande do Sul), Edson Prestes (Universidade Federal do Rio Grande do Sul), Luciana P. Nedel (Universidade Federal do Rio Grande do Sul)

21.     Continuum Crowds with Local Control

(1)      Marcelo Paravisi (Pontifica Universidade Catica Rio Grande do Sul), Adriano Werhli (Pontifica Universidade Catica Rio Grande do Sul), Jio Car Jacques Jior (Pontifica Universidade Catica Rio Grande do Sul), Rafael Rodrigues (Pontifica Universidade Catica Rio Grande do Sul), Cldio Rosito Jung (Universidade do Vale do Rio dos Sinos), Soraia Raupp Musse (Pontifica Universidade Catica Rio Grande do Sul)

22.     Visual Creation of Inhabited 3D Environments

(1)      Alejandro Garcias-Rojas (Ecole Polytechnique F閐閞ale de Lausanne), Mario Gutierrez (Ecole Polytechnique F閐閞ale de Lausanne), DanielThalmann (Ecole Polytechnique F閐閞ale de Lausanne)

 

(九)Symposium on Applied Perception in Graphics and Visualization

23.     Perceptual Evaluation of Position and Orientation Context Rules for Pedestrian Formations

(1)      Cathy Ennis (Trinity College Dublin), Christopher Peters (University of Paris 8), Carol Oullivan (Trinity College Dublin)

 

2007

(一)SIGGRAPH

(二)SIGGRAPH Asia

(三)Eurographics

24.     Crowds by Example

(1)      Alon Lerner (Tel Aviv University), Yiorgos Chrysanthou (University of Cyprus), Dani Lischinski (The Hebrew University of Jerusalem)

25.     Pedestrian Steering for Crowd Simulation: A Predictive Approach

(1)      Sébastien Paris, Julien Pettre, Stéphane Donikian (IRISA - INRIA)

26.     Layered Performance Animation with Correlation Maps

(1)      Michael Neff (University of California, Davis), Irene Albrecht, Hans-Peter Seidel (Max-Planck-Institut Informatik)

 

(四)Symposium on Interactive 3D Graphics and Games

27.     Smooth Movers: Perceptually Guided Human Motion Simulation

(1)      Rachel McDonnell, Fiona Newell, Carol O'Sullivan

 

(五)ACM SIGGRAPH / Eurographics Symposium on Computer Animation

28.     Controlling Individual Agents in High-Density Crowd Simulation

(1)      Nuria Pelechano, J. Allbeck, Norman I. Badler

29.     Group Behavior from Video: A Data-driven Approach to Crowd Simulation

(1)      Kang Hoon Lee, Myung Geol Choi, Qyoun Hong, Jehee Lee

 

(六)Pacific Graphics

(七)Computer Animation and Social Agents

30.     Quartz: An Autonomous Navigation System for MOUT Simulations

(1)      Shang Ping Ting (Defence Science Technology Agency), Suiping Zhou (Nanyang Technological University)

31.     Adaptable Deterministic Roadmaps for Motion Planning of Bodies with Many DOFs

(1)      Cleber Ughini (Universidade Federal do Rio Grande do Sul), Luciana Nedel (Universidade Federal do Rio Grande do Sul)

32.     Influence of Body Orientation and Location of an Embodied Agent to a User

(1)      Satoshi Suzuki (National Institute of Informatics), Yasunori Morishima (International Christian University), Miyoko Nakamura (Keio University), Naotake Tsukidate (International Christian University), Hideaki Takeda (National Institute of Informatics)

33.     Crowd Motion Capture

(1)      Nicolas Courty (University of Bretagne Sud),

(2)      Thomas Corpetti (University of Haute Bretagne)

 

(八)Computer Graphics International

34.     Generating Steering Behaviors for Virtual Humanoids Using BVP Control

(1)      Fio Dapper (Universidade Federal do Rio Grande do Sul), Edson Prestes e Silva Jr (Universidade Federal do Rio Grande do Sul), Luciana Nedel (Universidade Federal do Rio Grande do Sul)

35.     A Perceptive Model for Virtual Agents in Crowds

(1)      Carlos Cony (Universidade do Vale do Rio dos Sinos), Alessandro Bicho (Federal University of Rio Grande), Claudio Jung (Universidade do Vale do Rio dos Sinos), Soraia Raupp Musse (PUCRS), L Pini Magalhs (DCA-FEEC-UNICAMP)

 

(九)Symposium on Applied Perception in Graphics and Visualization

 

5 大场景绘制与漫游

5.1 概述

5.2 论文列表

 2009

(一)SIGGRAPH

(二)SIGGRAPH Asia

(三)Eurographics

(四)Symposium on Interactive 3D Graphics and Games

1.         Multiscale 3D Navigation

(1)      James McCrae

(2)      Igor Mordatch

(3)      Michael Glueck

(4)      Azam Khan (Autodesk Research)

2.         A Novel Page-Based Data Structure for Interactive Walkthroughs

(1)      Behzad Sajadi

(2)      Yan Huang

(3)      Pablo Diaz-Gutierrez (University of California, Irvine)

(4)      Sung-Eui Yoon (Korea Advanced Institute of Science and Technology)

(5)      M. Gopi (University of California, Irvine)

3.         Multiscale 3D Reference Visualization

(1)     Michael Glueck

(2)     Keenan CraneSean Anderson

(3)     Andres Rutnik

(4)     Azam Khan (Autodesk Research)

 

(五)ACM SIGGRAPH / Eurographics Symposium on Computer Animation

(六)Pacific Graphics

(七)Computer Animation and Social Agents

(八)Computer Graphics International

(九)Symposium on Applied Perception in Graphics and Visualization

 

2008

(一)SIGGRAPH

(二)SIGGRAPH Asia

4.         Continuous Model Synthesis

(1)      Paul Merrell, Dinesh Manocha (University of North Carolina at Chapel Hill)

5.         Interactive 3D Architectural Modeling from Unordered Photo Collections

(1)      Sudipta N. Sinha (UNC Chapel Hill),

(2)      Drew Steedly (Microsoft Live Labs),

(3)      Richard Szeliski (Microsoft Research),

(4)      Maneesh Agrawala (UC Berkeley),

(5)      Marc Pollefeys (ETH Zurich)

6.         Interactive Example-Based Urban Layout Synthesis

(1)      Daniel G. Aliaga, Carlos A. Vanegas, Bedrich Benes (Purdue University)

7.         Image-based Facade Modeling

(1)      Jianxiong Xiao, Tian Fang, Peng Zhao (The Hong Kong University of Science and Technology), Ping Tan (National University of Singapore), Eyal Ofek (Virtual Earth), Long Quan (The Hong Kong University of Science and Technology)

 

(三)Eurographics

8.         Real-time rendering and editing of vector-based terrains

(1)      Eric Bruneton, Fabrice Neyret

 

(四)Symposium on Interactive 3D Graphics and Games

(五)ACM SIGGRAPH / Eurographics Symposium on Computer Animation

(六)Eurographics Symposium on Rendering

9.         Frame Sequential Interpolation for Discrete Level-of-Detail Rendering

(1)      Daniel Scherzer, Michael Wimmer

10.     Geometry-Aware Frame buffer Level of Detail

(1)      Lei Yang, Pedro V. Sander, Jason Lawrence

(七)Pacific Graphics

(八)Computer Animation and Social Agents

(九)Computer Graphics International

11.     Interior Mapping - A New Technique for Rendering Realistic Buildings

(1)      Joost van Dongen (Utrecht School of the Arts)

(十)Symposium on Applied Perception in Graphics and Visualization

2007

(一)SIGGRAPH

(二)SIGGRAPH Asia

(三)Eurographics

(四)Symposium on Interactive 3D Graphics and Games

(五)ACM SIGGRAPH / Eurographics Symposium on Computer Animation

(六)Pacific Graphics

(七)Computer Animation and Social Agents

12.     Procedural Urban Streets in Real-Time

(1)      Greuter Stefan (RMIT University),

(2)      Nigel Stewart (RMIT University),

(3)      Geoff Leach (RMIT University)

 

(八)Computer Graphics International

(九)Symposium on Applied Perception in Graphics and Visualization

 

6 参考资源

1. http://kesen.huang.googlepages.com/

2. http://www.informatik.uni-trier.de/~ley/db/conf/apgv/apgv2008.html

7 论文引用格式