Model-based Crowd Behaviors in Human-solution Space

 

Computer Graphics Forum, 2023, 42(6): e14919.

Wei Xiang, He Wang, Yuqing Zhang, Milo K. Yip and Xiaogang Jin

 

Overview of our simulation framework. Taking the real data as input (a), our method employs a physics-inspired energy model which describes path planning with a multi-granularity control (b), and solves the minimizer in human-solution space by leveraging an acceleration-aware data-driven scheme. As a result, we can generate different crowd behaviors in diverse scenes (c).

Abstract

Realistic crowd simulation has been pursued for decades, but it still necessitates tedious human labor and a lot of trial and error. The majority of currently used crowd modeling is either empirical (model-based) or data-driven (model-free). Model based methods cannot fit observed data precisely, whereas model-free methods are limited by the availability/quality of data and are uninterpretable. In this paper, we aim at taking advantage of both model-based and data-driven approaches. In order to accomplish this, we propose a new simulation framework built on a physics-based model that is designed to be data-friendly. Both the general prior knowledge about crowds encoded by the physics-based model and the specific real-world crowd data at hand jointly influence the system dynamics. With a multi-granularity physics-based model, the framework combines microscopic and macroscopic motion control. Each simulation step is formulated as an energy optimization problem, where the minimizer is the desired crowd behavior. In contrast to traditional optimization-based methods which seek the theoretical minimizer, we designed an acceleration-aware data-driven scheme to compute the minimizer from real-world data in order to achieve higher realism by parameterizing both velocity and acceleration. Experiments demonstrate that our method can produce crowd animations that are more realistically behaved in a variety of scales and scenarios when compared to the earlier methods.

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