关于美国德克萨斯大学Dr.Etienne Vouga学术报告的通知

报告时间:2015年11月13日星期五下午14:00
报告地点:浙江大学紫金港校区蒙民伟楼CAD&CG国家重点实验室402室
主持人:吴鸿智 博士
Abstract:Computer simulations of everyday deformable materials like cloth, hair, and paper have become increasingly sophisticated, with applications to scientific computing, video game and movie special effects, and engineering. Significant effort has been invested in coming up with algorithms to represent these materials efficiently, and simulate them realistically in reasonable time. My research combines computer graphics, computational physics, and discrete differential geometry to create new algorithms that are efficient but still have provable guarantees. I will discuss one area that has particularly interested me: simulating thin shells undergoing large nonlinear deformations, like paper cones or cylinders crumpling when crushed. What is the right geometric representation of such thin objects? How can the correct physical behavior be recovered without resorting to very finely tessellated, expensive finite element simulations?