|
|
|
||
|
|
||
Publications
[Back to home][DBLP index][ACM index]
|
2008
[1].
Chao Song,
Hongxin Zhang,
Yuan Wu,
and Hujun Bao.
Cutting and fracturing models without remeshing. GMP 2008, <official link> .
[2].
Yuan Wu,
Hongxin Zhang,
Chao Song,
and Hujun Bao.
Space-time curve analogies for motion editing, GMP 2008,
<official link>.
[3].
Hongxin Zhang,
Dong Xu,
and Hujun Bao.
Material-aware differential mesh deformation using sketching interface, The Visual Computer, 2008, 24(2):85-93.<official link>
2007
[1].
Hua Liu,
Hongxin Zhang,
and Hujun Bao.
Semiautomatic rule assist architecture modeling. ICEC, 2007, 315-323. <official link>
[2].
Hua Liu,
Hongxin Zhang,
Haiyang Jiang,
and Hujun Bao.
Point reconstruction for differential mesh deformation, 3rd Korea-China Joint Conference on Geometric and Visual Computing, 2007.
[3].
汤颍,
张宏鑫,
张美玉.
基于图形硬件的纹理图像编码与实时绘制算法, 计算机学报, 2007, 2, 272-280.< 文章链接>
2006
[1].
Dong Xu, Hongxin Zhang, Qing Wang, and Hujun Bao. Poisson shape interpolation. Graphical Models, 2006,68:268-281.
[3]. Hongxin Zhang, Ying Tang, Zhihua Zhang, and Hujun Bao. Bernoulli embedding model and its application in texture mapping. Journal of Computer Science and Technology, 2006(2):199-203.
2005 [1].
Dong
Xu, Hongxin Zhang, Qing Wang,
and Hujun Bao. Poisson shape interpolation. ACM Symposium on Solid and
Physical Modeling 2005: 267-274.
[2].
Ying
Tang, Hongxin Zhang, Qing
Wang, and Hujun Bao. Importance-Driven Texture Encoding Based on Samples.
Computer Graphics International 2005.
[3].
Hongxin
Zhang,
Ying Tang, Zhihua Zhang, and Hujun Bao. Texture mapping based on Bernoulli
embedding model. 1st Korea-China Joint Conference on Geometric and Visual
Computing.
2004
[1].
Chiew-Lan
Tai, Hongxin Zhang, and
Chun-Kin Fong. Prototype modeling from sketched silhouettes based on
convolution surfaces. Computer Graphics Forum. 2004.
[2].
Hongbo
Fu, Chiew-Lan Tai, and Hongxin
Zhang. Topology-free cut-and-paste editing over meshes. Geometric
Modeling and Processing, [3].
Wei
Chen, Huageng Wan, Hongxin
Zhang, Hujun Bao, and Qunsheng Peng. Interactive Collision Detection
for Complex and Deformable Models using Programmable Graphics Hardware, In ACM Symposium on Virtual Reality Software and Technology (VRST)
2004.
[4].
Zhao
Dong, Wei Chen, Hujun Bao, Hongxin
Zhang, and Qunsheng Peng. Real-time Voxelization for Complex Polygonal
Models, In Proceedings of the 12th Pacific Conference on Computer Graphics
and Applications (Pacific Graphics 2004).
[5].
Hongxin
Zhang,
Guojin Wang. Analytical properties of semi-stationary subdivision schemes.
Geometric Computation (edited by Falai Chen and Dongming Wang), Chapter 7,
pages 191-208. World Scientific Publishing Co.,
[6].
Xiangyang
Wu, Qunshen Peng, Hongxin
Zhang, Wei Chen, and Gang Liu. Real-time Global Relighting (in
Chinese). Chinagraph 2004, Journal of Software. Best paper award.
[7].
Xiangjun
Zhao, Hongxin Zhang, Kun Zhou,
and Hujun Bao. Mesh Editing Based on Geometry Signal Spectrum Analysis (in
Chinese). Chinagraph 2004.
[8].
Ying
Tang, Hanqiu Sun, Hongxin
Zhang, and Hujun Bao. Texture Synthesis with User-guided Variance (in
Chinese). Chinagraph 2004.
Before
2004
[1].
Hongxin
Zhang,
Dongxu Qi, Chiew-Lan Tai, and Hujun Bao. Representing Images by Multiple
Kronecker Product Sum. CAD/Graphics 2003,
[2].
Hongxin
Zhang,
Guojin Wang. Semi-stationary subdivision operators in geometric modeling.
Progress in Natural Sceince. 2002, 12(10):772-776. [3].
Hongxin
Zhang,
Guojin Wang. Honeycomb subdivision. Journal of software, 2002,
13(7):1199-1208.
[4].
Hongxin
Zhang,
Guojin Wang. Push-back Semi-Stationary Subdivision (in Chinese).
Chinagraph 2002, Journal of software, 2002,
13(9):1830-1839.
[5].
Hongxin
Zhang,
Guojin Wang. Shape Blending of Curves: Research into Geometric Continuity
Preserving (in Chinese). Journal of University Applied Mathematics, 2001,
|
||
| E-mail: |