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coursenote:013 [2014/05/22 05:16] (current)
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 +====== 第13讲 纹理映射 ====== 
 +  * 纹理映射的基本原理 
 +  * 颜色纹理映射方法 
 +  * 纹理映射技术在OpenGL API中的实现 
 +  * Bump mapping与Displacement mapping 
 +  * 环境映照技术初步
coursenote/013.txt · Last modified: 2014/05/22 05:16 (external edit)