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coursenote:003 [2014/05/22 05:16] (current)
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 +====== 第3讲 ======
  
 +  * 继续讨论曲线段的光栅化算法,三维Bresenham算法,圆周的Bresenham算法
 +  * 曲线的三种表示方法,函数式、参数式、隐函数
 +  * 图形绘制管线与OpenGL
 +  * OpenGL介绍和基本编程框架
coursenote/003.txt · Last modified: 2014/05/22 05:16 (external edit)