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    | Yi GONGState Key Lab of CAD&CGZhejiang University Email: |
I'm now a master student of State Key Lab of CAD&CG, Zhejiang University, supervised by Prof. Qunsheng Peng and Assoc. Prof. Wei Chen. Before I went to ZJU, I studied in SJTU and got my bachelor's degree in 2004. My current research direction is computer graphics. During the master stage, most of my work concerns with real-time rendering. Besides doing research, I'm fond of travelling, sport, music and cooking.
![]() | An Approximate Image-Space Approach for Real-time Rendering of Deformable Translucent Objects.
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng Peng. In Proceedins of Computer Graphics International 2006 Full Paper |
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Dynamic Anisotropic Occlusion. Yi Gong, Yubo Zhang, Wei Chen, Qunsheng Peng. To appear in Proceedings of EUROGRAPHICS 2006 (Short Presentation) Abstract |
"Key Techniques of Special Effects in 3D Outdoor Video Games"
Supported by Natural Science Foundations of Zhejiang Province.
My work: research in real-time rendering algorithm of translucencies, transparencies and shadows.
State Key Lab of CAD&CG, Zhejiang University (Jan. 2006 - Jun. 2006)
"Volume Representation and Visualization"
My work: accelerating model voxelization and reconstruction by GPU based on our new volume representation.
State Key Lab of CAD&CG, Zhejiang University (May 2005 - Aug. 2005)
"Comprehensive Representation and Efficient Modeling of Virtual Environments".
Supported by the Projects of Development Plan of the State Key Fundamental Research (973 Project) under Grant No. 2002CB312101.
My work: scene managing and rendering.
State Key Lab of CAD&CG, Zhejiang University (Sept. 2004 - Mar. 2006)
Flower Visualization: a 3D flower yard simulation plug-in for Windows Media Player.
Visiting Student, Microsoft Research Asia (Nov. 2003 - May 2004)
Mentor: Dave Vronay (Research Manager)