I am a professor at State Key Lab of CAD&CG, Zhejiang University. I'm working in the area of computer graphics. Current interests are mainly in real-time rendering, realistic rendering, GPU-based computation and 3D display techniques. I received my Ph.D. in Mathematics in 2007 and my Bachelor's degree in Computer Science in 2001 from Zhejiang University.
Now, I am working on a real-time rendering engine project (RaysEngine). Welcome talented master and Ph.D. candidates to contact me and join in this project.
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Streaming-Aware Neural Monte Carlo Rendering Framework with Unified Denoising-Compression and Client CollaborationHangming Fan, Yuchi Huo, Chuankun Zheng, Chonghao Hu, Yazhen Yuan, Rui Wang Accepted by SIGGRAPH 2025, and to appear in ACM Transactions on Graphics. [paper] [supp] [project] |
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A Fully-statistical Wave Scattering Model for Heterogeneous SurfacesZhengze Liu, Yuchi Huo, Yifan Peng, Rui Wang Accepted by SIGGRAPH 2025, and to appear in ACM Transactions on Graphics. [paper] [supp] [project] |
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Dual-Band Feature Fusion for All-Frequency Neural Global IlluminationShaohua Mo, Chuankun Zheng, Zihao Lin, Dianbing Xi, Qi Ye, Rui Wang, Hujun Bao, Yuchi Huo Accepted by SIGGRAPH 2025. [paper] [supp] [project] |
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MoFlow: Motion-Guided Flows for Recurrent Rendered Frame PredictionZhizhen Wu, Chenyu Zuo, Zhilong Yuan, Yazhen Yuan, Yifan Peng, Guiyang Pu, Rui Wang, Yuchi Huo Accepted by ACM Transactions on Graphics. [paper] [supp] [project] |
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Neural Global Illumination via Superposed Deformable Feature FieldsChuankun Zheng, Yuchi Huo, Hongxiang Huang, Hongtao Sheng, Junrong Huang, Rui Tang, Hao Zhu, Rui Wang, Hujun Bao In SIGGRAPH Asia 2024 Conference Papers, Article 24, pp. 1-11. 2024 [paper] [supp] [project] |
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Adaptive sampling and reconstruction for gradient-domain rendering.Yuzhi Liang, Tao Liu, Yuchi Huo, Rui Wang, Hujun Bao Computational Visual Media, 10(5): 885-902, 2024. [paper] [supp] [project] |
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LightFormer: Light-oriented Global Neural Rendering in Dynamic ScenesHaocheng Ren, Yuchi Huo, Yifan Peng, Hongtao Sheng, Weidong Xue, Hongxiang Huang, Jingzhen Lan, Rui Wang, Hujun Bao ACM Transactions on Graphics 43(4): 75:1-75:14, 2024. SIGGRAPH 2024. [paper] [supp] [project] |
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Error-aware Sampling in Adaptive Shells for Neural Surface ReconstructionQi Wang, Yuchi Huo, Qi Ye, Rui Wang, Hujun Bao IJCAI 2024: 1380-1388. [paper] [supp] [project] |
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Real-Time Polygonal Lighting of Iridescence Effect using Precomputed Monomial-GaussiansZhengze Liu, Yuchi Huo, Yinhui Yang, Jie Chen, Rui Wang Computer Graphic Forum 43(6), 2024. Presented at Eurographics 2024. [paper] [supp] [project] |
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Microsnoop: A generalist tool for microscopy image representationDejin Xun, Rui Wang, Xingcai Zhang, Yi Wang The Innovation (Cell Press), 5(1), 100541, 2024. [paper] |
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FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolutionZhihua Zhong, Jingsen Zhu, Yuxin Dai, Chuankun Zheng, Guanlin Chen, Yuchi Huo, Hujun Bao, Rui Wang In ACM SIGGRAPH Asia 2023 Conference Papers (SA '23), Article 8, 1–10, 2023. [paper] [supp] [project] |
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Adaptive Recurrent Frame Prediction with Learnable Motion VectorsZhizhen Wu, Chenyu Zuo, Yazhen Yuan, Yifan Peng, Guiyang Pu, Yuchi Huo, Rui Wang, Hujun Bao In ACM SIGGRAPH Asia 2023 Conference Papers (SA '23), Article 10, 1–11, 2023. [paper] [supp] [project] |
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NeLT: Object-oriented Neural Light TransferChuankun Zheng, Yuchi Huo, Shaohua Mo, Zhihua Zhong, Zhizhen Wu, Wei Hua, Rui Wang, Hujun Bao ACM Transactions on Graphics 42(5), Article 163, 1-16, 2023. [paper] [supp] [project] |
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I2-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFsJingsen Zhu, Yuchi Huo, Qi Ye, Fujun Luan, Jifan Li, Dianbing Xi, Lisha Wang, Rui Tang, Wei Hua, Hujun Bao, Rui Wang In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pp.12489-12498, 2023. [paper] [code] [project] |
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Data-driven Digital Lighting Design for Residential Indoor SpacesHaocheng Ren, Hangming Fan, Rui Wang, Yuchi Huo, Rui Tang, Lei Wang, Hujun Bao ACM Transactions on Graphics, 42(3), Article No.28, 1–18, 2023. [paper] [supp] [project] [cover image of TOG issue] |
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Optical Neural Network via Loose Neuron Array and Functional LearningYuchi Huo, Hujun Bao, Yifan Peng, Chen Gao, Wei Hua, Qing Yang, Haifeng Li, Rui Wang, Sung-eui Yoon Nature Communications (Nature Press), 14, Article number: 2535, 2023. [paper] [supp] [project] |
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Scellseg: A Style-aware Deep Learning Tool for Adaptive Cell Instance Segmentation by Contrastive Fine-tuningDejin Xun, Deheng Chen, Yitian Zhou, Volker M. Lauschke, Rui Wang, Yi Wang iScience (Cell Press), 25(12), 105506, 2022. [paper] [project] |
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Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo RaytracingJingsen Zhu, Fujun Luan, Zihao Lin, Zhihua Zhong, Yuchi Huo, Dianbing Xi, Rui Wang, Jiaxiang Zheng, Rui Tang, Hujun Bao In SIGGRAPH Asia 2022 Conference Papers (SA '22), Article 6, 1–8, 2022. [paper] [data] [project] |
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MINERVAS: Massive INterior EnviRonments VirtuAl SynthesisHaocheng Ren, Hao Zhang, Jia Zheng, Jiaxiang Zheng, Rui Tang, Yuchi Huo, Hujun Bao, Rui Wang Pacific Graphics 2022, Computer Graphics Forum, 41(7), 63-74, 2023. [paper] [supp] [DSL code] [video] [project] |
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Multirate Shading with Piecewise Interpolatory ApproximationYiwei Hu, Yazhen Yuan, Rui Wang, Zhuo Yang, Hujun Bao Pacific Graphics 2022, Computer Graphics Forum, 41(7), 255-266, 2023 [paper] [supp] [video] [project] |
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Automatic Mesh and Shader Level of DetailYuzhi Liang, Qi Song, Rui Wang, Yuchi Huo, Hujun Bao IEEE Transactions on Visualization and Computer Graphics, 29(10), 4284 - 4295, 2023. |
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ShaderTransformer: Predicting Shader Quality via One-shot Embedding for Fast SimplificationYuchi Huo, Shi Li, Yazhen Yuan, Xu Chen, Wenting Zheng, Hai Lin, Rui Wang, Hujun Bao In ACM SIGGRAPH 2022 Conference Proceedings (SIGGRAPH '22), Article 44, 1–9. [paper] [project] |
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A Compact Representation of Measured BRDFs Using Neural ProcessesChuankun Zheng, Ruzhang Zheng, Rui Wang, Shuang Zhao, Hujun Bao ACM Transactions on Graphics (TOG), 41(2) Article No. 14, 1-15, 2022. |
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Color Contrast Enhanced Rendering for Optical See-through Head-mounted DisplaysYunjin Zhang, Rui Wang, Yifan (Evan) Peng, Wei Hua, Hujun Bao IEEE Transactions on Visualization and Computer Graphics, 28(12), 4490-4502, 2022. [paper] [video] [project] |
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PowerNet: Learning-based Real-time Power-budget RenderingYunjin Zhang, Rui Wang, Yuchi Huo, Wei Hua, Hujun Bao IEEE Transactions on Visualization and Computer Graphics, 28(10), 3486-3498, 2022. [paper] [project] |
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Foveated light-field display and real-time rendering for virtual realityChen Gao, Yifan Peng, Rui Wang, Zhuopeng Zhang, Haifeng Li, and Xu Liu OSA Applied Optics, 60(28), 8634-8643, 2021. (Editor's Pick) [paper] [project] |
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Real-time Monte Carlo Denoising with Weight Sharing Kernel Prediction NetworkHangming Fan, Rui Wang, Yuchi Huo, Hujun Bao Computer Graphics Forum, 40(4), 15-27, 2021, Eurographics Symposium on Rendering 2021. Top Cited Paper in Computer Graphics Forum 2021-2022 (certificate). |
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Multi-resolution Terrain Rendering Using Summed-area TablesShi Li , Chuankun Zheng, Rui Wang, Yuchi Huo, Wenting Zheng, Hai Lin, Hujun Bao Computers & Graphics, Volume 95, Pages 130-140, April 2021. |
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Multi-Scale Hybrid Micro-Appearance Modeling and Realtime Rendering of Thin FabricsChao Xu, Rui Wang, Shuang Zhao, Hujun Bao IEEE Transactions on Visualization and Computer Graphics, 27(4), 2409-2420, 2021. |
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Automatic Band-Limited Approximation of Shaders Using Mean-Variance Statistics in Clamped DomainShi Li, Rui Wang, Yuchi Huo, Wenting Zheng, Wei Hua, Hujun Bao Computer Graphics Forum, 39(7): 181-192. Pacific Graphics 2020. |
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Tile Pair-Based Adaptive Multi-Rate Stereo ShadingYazhen Yuan, Rui Wang, Hujun Bao IEEE Transactions on Visualization and Computer Graphics, 26(6), 2303 - 2314, 2020 [paper] [supplemental document] [video] [project] |
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Spherical Gaussian-based Lightcuts for Glossy InterreflectionsYuchi Huo, Shihao Jin, Tao Liu, Wei Hua, Rui Wang, Hujun Bao Computer Graphics Forum, 39(6): 192-203, 2020. |
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A Practical Path Guiding Method for Participating MediaHong Deng, Beibei Wang, Rui Wang, and Nicolas Holzschuc Computational Visual Media, 6(1), 37-51, 2020. (Spotlight Paper) |
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Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement LearningYuchi Huo, Rui Wang, Ruzhang Zheng, Hualin Xu, Hujun Bao, Sung-Eui Yong ACM Transactions on Graphics (TOG), 39(1), Article 6, 2020. [paper] [supplemental document] [project] [cover image of TOG issue] |
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Adversarial Monte Carlo Denoising with Conditioned Auxiliary Feature ModulationBing Xu, Junfei Zhang, Rui Wang, Kun Xu, Yongliang Yang, Chuan Li, Rui Tang ACM Transactions on Graphics (TOG), 38(6), ACM SIGGRAPH Asia, 2019. [paper] [supplemental document] [code] [project] |
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Real-Time Rendering of Stereo-Consistent ContoursDejing He, Rui Wang, Hujun Bao IEEE VR, 2019. |
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On-the-Fly Power-Aware RenderingYunjin Zhang, Marta OrtinObon, Victor Arellano, Rui Wang, Diego Gutierrez, Hujun Bao Computer Graphics Forum, 37 (4), Eurographics Symposium on Rendering 2018. |
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Runtime Shader Simplification via Instant Search in Reduced Optimization SpaceYuanya Zheng, Rui Wang, Tianlei Hu, Hujun Bao Computer Graphics Forum, 37 (4), Eurographics Symposium on Rendering, 2018. |
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Real-Time Linear BRDF MIP-MappingChao Xu, Rui Wang, Shuang Zhao, Hujun Bao Computer Graphics Forum, Eurographics Symposium on Rendering, 2017. |
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ExploreTree: Interactive Tree Modeling in Semantic Trait Space with Online Intent LearningYinhui Yang, Rui Wang, Hongxin Zhang, Hujun Bao Graphical Models, Volume 91, Pages 39-51, May 2017. [paper] |
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Adaptive Matrix Column Sampling and Completion for Rendering Participating MediaYuchi Huo, Rui Wang, Tianlei Hu, Wei Hua, Hujun Bao ACM Transactions on Graphics (TOG), 35(6), 11 pages, ACM SIGGRAPH Asia 2016. |
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Real-time Rendering on A Power BudgetRui Wang, Bowen Yu, Julio Marco, Tianlei Hu, Diego Gutierrez, Hujun Bao ACM Transactions on Graphics (TOG), 35(4), 11 pages, ACM SIGGRAPH 2016. [paper] [video] [supplemental document] [project] |
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Grayscale Performance Enhancement for Time-multiplexing Light Field RenderingChen Su, Qing Zhong, Yifan Peng, Liang Xu, Haifeng Li, Rui Wang, Xu Liu Optics Express Vol. 23, Issue 25, pp. 32622-32632 (2015). |
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A Matrix Sampling-and-Recovery Approach for Many-Lights RenderingYuchi Huo, Rui Wang, Shihao Jin, Xinguo Liu, Hujun Bao ACM Transactions on Graphics (TOG), 34(6), 12 pages, ACM SIGGRAPH ASIA 2015. |
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Level-set-based partitioning and packing optimization of a printable modelMiaojun Yao, Zhili Chen, Linjie Luo, Rui Wang, Huamin Wang ACM Transactions on Graphics (TOG), 34(6), 11 pages, ACM SIGGRAPH ASIA 2015. |
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Realtime Rendering Glossy to Glossy Reflections in Screen SpaceChao Xu, Rui Wang, Hujun Bao Computer Graphics Forum, 34(7), p57-66, Pacific Graphics 2015. |
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Simplified and Tessellated Mesh for Realtime High Quality RenderingYazhen Yuan, Rui Wang, Jin Huang, Yanming Jia, Hujun Bao Computers & Graphics, 54, p135-144, CAD/GRAPHICS 2015. |
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Automatic Shader Simplification Using Surface Signal ApproximationRui Wang, Xianjin Yang, Yazhen Yuan, Wei Chen, Kavita Bala, Hujun Bao ACM Transactions on Graphics (TOG), 33(6), 11 pages, ACM SIGGRAPH ASIA 2014. [paper] [supplemental document] [video] [project] |
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Variational Tree SynthesisRui Wang, Yinhui Yang, Hongxin Zhang, Hujun Bao Computer Graphics Forum, 33(8), pp. 82-94, December 2014. [paper] |
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Parallel and Adaptive Visibility Sampling for Rendering Dynamic Scenes with Spatially-Varying ReflectanceRui Wang, Minghao Pan, Xiang Han, Weifeng Chen, Hujun Bao CAD/GRAPHICS 2013, Computers & Graphics, vol.38, pp. 374-381, February 2014. |
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GPU-based Out-of-Core Many-Lights RenderingRui Wang, Yuchi Huo, Yazhen Yuan, Kun Zhou, Wei Hua, Hujun Bao ACM Transactions on Graphics (TOG), 32(6), Article 210, 10 pages, ACM SIGGRAPH ASIA 2013. |
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Analytic Double Product Integrals for All-Frequency RelightingRui Wang, Minghao Pan, Weifeng Chen, Zhong Ren, Kun Zhou, Wei Hua, Hujun Bao IEEE Transactions on Visualization and Computer Graphics (TVCG), vol.19, no.7, pp. 1133-1142, July 2013. |
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Late-News Paper: Footprint of Scalable 3D Telecommunication: Using Integral Light Field Display and Kinect-based CaptureYifan Peng, Qing Zhong, Xiang Han, Li Yuan, Rui Wang, Hujun Bao, Haifeng Li, Xu Liu SID Symposium Digest of Technical Papers 44 (1), pp. 589-592, May 2013. |
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Self-calibration Three-dimensional Light Field Display Based on Scalable Multi-LCDsYifan Peng, Haifeng Li, Rui Wang, Qing Zhong, Xiang Han, Zisheng Cao, Xu Liu Journal of the Society for Information Display, Volume 20, Issue 12, pp. 653-660, December 2012. [paper] |
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Compressing Repeated Content within Large-scale Remote Sensing ImagesWei Hua, Rui Wang, Xusheng Zeng, Ying Tang, Huamin Wang, Hujun Bao The Visual Computer, 28(6-8), pp. 755-764, 2012 [paper] |
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Perceptually-motivated shape exaggerationXin Zhang, Wei Chen, Jing Fang, Rui Wang, Qunsheng Peng The Visual Computer, 26 (7-9), pp. 985-995, 2010 [paper] |
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An Efficient GPU-based Approach for Interactive Global IlluminationRui Wang, Rui Wang, Kun Zhou, Minghao Pan, Hujun Bao ACM Transactions on Graphics (TOG), 28(3), No. 91, ACM SIGGRAPH 2009 [paper] [video] [supplemental document] |
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Fast, Sub-pixel Antialiased Shadow MapsMinghao Pan, Rui Wang, Weifeng Chen, Kun Zhou, Hujun Bao Computer Graphics Forum, 28(7), pp. 1927-1934, Pacific Graphics 2009 |
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Real-Time KD-Tree Construction on Graphics HardwareKun Zhou, Qiming Hou, Rui Wang, Baining Guo ACM Transactions on Graphics (TOG), 27(5), No. 126, ACM SIGGRAPH Asia 2008 |
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Real-time Editing and Relighting of Homogeneous Translucent MaterialsRui Wang, Ewen Cheslack-Postava, Rui Wang, David Luebke, Qianyong Chen, Wei Hua, Qunsheng Peng, Hujun Bao The Visual Computer, 24 (7-9), pp. 565-575, 2008 |
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Precomputed Radiance Transfer Field for Rendering Interrelections of Dynamic ScenesMinghao Pan, Rui Wang, Xinguo Liu, Qunsheng Peng, Hujun Bao Computer Graphics Forum, 26(3), pp. 485-C493, Eurographic 2007 |
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Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic ExponentiationZhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike Sloan, Hujun Bao, Qunsheng Peng, Baining Guo ACM Transactions on Graphics (TOG), 25(3), pp. 977 - 986, ACM SIGGRAPH 2006 |
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Variational Sphere Set Approximation for Solid ObjectsRui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo The Visual Computer, 22(9-11), pp. 612-621, 2006 [paper] |
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Synthesizing trees by plantonsRui Wang, Wei Hua, Zilong Dong, Qunsheng Peng, Hujun Bao The Visual Computer, 22(4), pp. 238-248, 2006 |
ACM SIGGRAPH 2023. EUROGRAPHICS 2018, 2022, 2024. EGSR 2020, 2023. High Performance Graphics 2015, 2017-2023. PG 2023. CVM 2024. ACM SIGGRAPH Asia Poster/Brief, 2017-2021. Chinagraph 2012-2022. CAD/Graphics 2017-2023. GRAPP 2016-2019.
ACM Transactions on Graphics (ACM TOG), IEEE Transactions on Pattern Analysis and Machine Intelligence (IEEE PAMI), IEEE Transactions on Visualization and Computer Graphics (IEEE TVCG), Computational Visual Media (CVM), Computer Graphics Forum (CGF), Computers & Graphics (C&G), The Visual Computer (TVCJ).
ACM SIGGRAPH & ACM SIGGRAPH Asia, EUROGRAPHICS (EG), High Performance Graphics (HPG), Pacific Graphics (PG), Chinese Conference on Computer Graphics (Chinagraph)
Advanced Computer Graphics, 2014-2022.
Game Programming and Development, 2010-2022.
Digital Entertainment, 2010-2015.