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Research Projects

 

l            Interactive Level Set Method for Geometric Modeling

Principle investigator: Jieqing Feng

Sponsor: National Natural Science Foundation of China

Duration: 2004.1~2006.12

Grant No.: 69903006

 

l            Multiresolution B-spline Algebraic Surfaces and its Applications in Visualization

Principle investigator: Jieqing Feng

Sponsor: National Natural Science Foundation of China

Duration: 2000.1~2002.12

Grant No.: 60373036

 

 

Research Interests (To be added progressively)

 

l            Space Deformation

Space deformation is flexible and intuitive tools for shape modification and soft object animation. My space deformation researches focus on following two problems

(1)       How to make deformation control intuitive and convenient?

(2)      How to generate the satisfied rather than aliased deformation results?

 

l            2D Shape Blending

2D shape blending is to transform a source shape to a destination shape. The 2D shape is described by 2D polygons or curved polygons. There are two key problems in the 2D shape blending: corresponding problem and interpolation path problem. Our research is a new attempt to solve the second problem by using the visual feature concept.  

 

l            Level Set Methods for Geometric Modeling

Level set method is a powerful mathematical tool to deal with interface evolution. It has been introduced into geometric modeling area. Our ongoing research is to tackle two problems in practical application of level set methods

(1)      Can we make it real-time?

(2)     Can we capture geometric detail with acceptable cost?

 

l            3D Geological Modeling

Unlike traditional geometric modeling in CG and CAD, 3D modeling of geological structure is un-manifold, non-linear, complex and un-predictable. It seems that it is difficult to find a general solution for it, as NURBS to CAD/CAM. Thus our work is pertinence rather than generic. It is my new research direction.

 

l            Others

I like to investigate any problems of geometric modeling, graphics, and animation.