Chapter 2. Graphics Rendering Pipeline
Chapter 6 . Advanced Lighting and Shading
Chapter 7 . Non-Photorealistic Rendering
Chapter 8. Image-Based Rendering
Chapter 9 . Acceleration Algorithms
Chapter 10 . Pipeline Optimization
Chapter 11. Polygonal Techniques
Chapter 12. Curves and Curved Surfaces
Chapter 13 . Intersection Test Methods
Chapter 14. Collision Detection
Chapter 16. The Future