Cartoon Style Conversion
A computational approach to style
conversion of cartoon animation. Our system works
in two stages: the internal color shading phase, in which characters painted by
the conventional
method are segmented into their constituent regions and edges first,
textures painted using
different media are then added to the identified regions, and the line
rendering phase, in
which curvature of edges detected during the first phase is calculated and
used to pick
up turning points from edges, strokes with defined shapes and textures are then
placed in the
positions determined by turning points along the contour as well as internal
lines of characters.
Our system obviates the tedium of creating more expressive rendering by hand,
and keeps
frame-to-frame coherence in the resultant animations.
静止图片
动画效果 (文件类型 *.avi)
Flat style
Chinese Ink
Crayon style