My Favorite Publications (Since 2004)
Zhicheng Yan, Wei Chen, Aidong Lu, David S. Ebert. Context-Aware Volume Modeling of Skeletal Muscles. Provisionally accepted by Journal of Computer Graphics Forum (Special Issue of EuroVis 2009)
Yuyan Song, Wei Chen, Ross Maciejewski, Kelly Gaither, David S. Ebert.Bivariate Transfer Functions on Unstructured Grids. Provisionally accepted by Journal of Computer Graphics Forum (Special Issue of EuroVis 2009)
Long Zhang, Ying He, Xuexiang Xie, Wei Chen. Laplacian Lines for Real-Time Shape Illustration. Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2009.
[PDF, 7M]
Wei
Chen, Xiao
Liang, Ross Maciejewski, David S.Ebert. Shape Context Preserving Deformation of
2D Anatomical Illustrations. To appear Journal of Computer Graphics Forum. (Project
webpage)
Wei
Chen, Song
Zhang, Stephan Correia, David S. Ebert. Abstractive Representation and
Exploration of Hierarchically Clustered Diffusion Tensor Fiber Tracts. Journal
of Computer Graphics Forum (Proceedings of EuroVis 2008), May 2008. [PDF,
1M] [Video,30M]
(Computer Graphics Forum Featured Article)
Wei
Chen, Aidong
Lu, David S.Ebert. Shape-aware Volume Illustration. Journal of Computer
Graphics Forum (Proceedings of Eurographics 2007), 26(3),
September 2007, 705-714 [PDF, 3M]
Yu
Guan, Wei Chen, Xiao Liang, Zi'ang Ding, Qunsheng Peng. Easy matting: A
Stroke Based Approach for Continuous Image Matting. In Journal Computer
Graphics Forum (Proceedings of Eurographics 2006),
25(3):567-576. [PDF,
16M] [Video,86M]
Wei
Chen, Liu
Ren, Matthias Zwicker and Hanspeter Pfister. Hardware-Accelerated Adaptive EWA
Volume Splatting. In Proceedings of IEEE Visualization 2004,
October.2004, Austin, USA. pp.67-74.[PDF,2.5M][Video,96M]
(Project
webpage)
Zhao
Dong, Wei Chen, Hujun Bao, Hongxin Zhang and Qunsheng Peng. Real-time
Voxelization for Complex Polygonal Models. In Proceedings of Pacific
Graphics 2004, October 2004, Seoul, Korea. pp.73-78. [PDF, 2.8M]
Other
Selected Publications (Since 2004)
Wei
Chen, Song
Zhang, Steve Correia, David F. Tate. Visualizing Diffusion Tensor Imaging Data
with merging ellipsoids. To appear Proceedings of IEEE Pacific Visualization
Symposium 2009. [PDF, 2M]
Yun
Zeng, Dimitris Samaras, Wei Chen, Qunsheng Peng. Topology Cuts: A Novel
Min-Cut/Max-Flow Algorithm for Topology Preserving Segmentation in N-D Images. Journal
of Computer Vision and Image Understanding, 2008, 12(1), 81--90.
Guanghua
Tan, Wei Chen, Ligang Liu. Image Driven Shape Deformation with Styles. Proceedings
of Pacific Graphics 2008.
Chunxiao
Liu, Yingzhen Yang, Qunsheng Peng, Jin Wang, Wei Chen. Distortion
Optimization based Image Completion from a Large Displacement View. Journal
Computer Graphics Forum (Proceedings of Pacific Graphics 2008),
Vol 27 (7), 1055--1064.
Bill
Andrews, Stefan Bruckner, Wei Chen , Carlos D. Correa, David S. Ebert,
Mario Costa Sousa, Ivan Viola. Interactive Tools for Scientific and Medical
Illustration Composition. In Eurographics Tutorials, 2008, Greece. [PDF,
1M]
Ross
Maciejewski, Tobias Isenberg, William Andrews, David Ebert, Mario Costa-Sousa, Wei
Chen. Measuring Stipple Aesthetics in Hand-Drawn and Computer-Generated
Images.IEEE Computer Graphics and Applications, 28(2), March/April,
Vol28(2), 62-74. [PDF,1M]
Yi
Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng Peng. GPU-based
rendering for deformable translucent objects. The Visual Computer.
24(2), 95-103, Feb.2008. [PDF,1M]
Hongwei
Lin, Wei Chen, Hujun Bao. Adaptive Patch-based Mesh Fitting for Reverse
Engineering. Computer-Aided Design. 39(12), 1134-1142. 2007. [PDF,1M]
Long
Zhang,Wei Chen, David S.Ebert, Qunsheng Peng. Conservative Voxelization.
In The Visual Computer (Special Issue of Proceedings of Computer
Graphics International 2007), 23(9), 783-792. [PDF,
1M] [Video,14M]
[PPT,3M]
Long
Zhang, Yubo Zhang, Zhongding Jiang, Luyin Li, Wei Chen, Qunsheng Peng.
Precomputing Data-driven Tree Animation. Journal of Computer Animation and
Virtual Worlds (Special Issue of Proceedings of CASA 2007), 18(4-5),
371-382.[PDF,
1M]
Xiang
Zeng , Wei Chen, Qunsheng Peng. Efficiently Solving the Piecewise
constant Mumford-Shah Model Using Graph Cuts. Technical Report, 2006.
[PDF,
1.5M]
Yu
Guan, Wei Chen, Lincan Zou, Long Zhang, Qunsheng Peng. Modelling and
Rendering of Realistic Waterfall Scenes with Dynamic Texture Sprites.In Journal
of Computer Animation and Virtual Worlds, 2006, 17(5): 573 - 583.[PDF, 17M]
Yi
Gong, Yubo Zhang, Wei Chen, Qunsheng Peng. Dynamic Anisotropic
Occlusion. In Proceedings of EUROGRAPHICS 2006 (Short Presentation).
Guofeng
Zhang, Xueying Qin, Xiaobo An, Wei Chen and Hujun Bao. As-Consistent-As-Possible
Compositing of Virtual Objects And Video Sequences. In Journal of Computer
Animation and Virtual Worlds 2006, 17(3-4):305-314, (Special Issue of
Proceedings of CASA 2006) [PDF, 2M][Video, 20M]
Dong
Xu, Wei Chen, Hongxin Zhang and Hujun Bao. Multi-level Differential
Surface Representation Based on Local Transformations. In The Visual
Computer, 2006, 22(1-2):493-505.[PDF, 2M]
Xiang
Zeng , Wei Chen, Qunsheng Peng. A Novel Unified Variational Image
Editing Model. In Proceedings of Pacific Graphics 2005, (An extended
version appears in Journal of Computer Science and Technology (JCST),
2006) [PDF,6M]
Ling
Zhuang, Huafeng Liu, Wei Chen, Hujun Bao, Pengcheng Shi. Simultaneous
Segmentation and Motion Recovery in 3D Cardiac Image Analysis. In ICCV
2005 Workshop: Computer Vision for Biomedical Image Applications,
pp.499-507, 2005.
Dong
Xu, Wei Chen and Hujun Bao. Layer-based Surface Editting. In Third
Eurographics Symposium on Geometry Processing (SGP), 2005. (Poster)[PDF, 4M]
Hongwei
Lin, Wei Chen and Guojin Wang. Curve Reconstruction Based on Interval
B-spline Curve. In The Visual Computer, Volume 21, Number 6, July 2005.
pp.418 - 427. [PDF, 1M]
Wei
Chen, Huagen
Wan, Hongxin Zhang, Hujun Bao and Qunsheng Peng. Interactive Collision
Detection for Complex and Deformable Models Using Programmable Graphics
Hardware. In Proceedings of the ACM VRST (symposium on Virtual Reality
Software and Technology) 2004, Hongkong, October 2004. pp.10-15. [PDF, 1M]