My Favorite Publications (Since 2004)

Wei Chen, Aidong Lu, David S.Ebert. Shape-aware Volume Illustration. To appear Computer Graphics Forum (Proceedings of Eurographics 2007). [PDF, 3M]

Yu Guan, Wei Chen, Xiao Liang, Zi'ang Ding, Qunsheng Peng. Easy matting: A Stroke Based Approach for Continuous Image Matting. In Computer Graphics Forum (Proceedings of Eurographics 2006), 25(3):567-576. [PDF, 16M] [Video,86M]

Wei Chen, Liu Ren, Matthias Zwicker and Hanspeter Pfister, "Hardware-Accelerated Adaptive EWA Volume Splatting". In Proceedings of IEEE Visualization 2004, October.2004, Austin, USA. pp.67-74.[ PDF,2.5M][Video,96M]

Zhao Dong, Wei Chen, Hujun Bao, Hongxin Zhang and Qunsheng Peng. "Real-time Voxelization for Complex Polygonal Models". In Proceedings of Pacific Graphics 2004, October 2004, Seoul, Korea. pp.73-78. [PDF, 2.8M]

 

Other Selected Publications (Since 2004)

Long Zhang,Wei Chen, David S.Ebert, Qunsheng Peng. Conservative Voxelization. To appear The Visual Computer (Special Issue of Proceedings of Computer Graphics International 2007). [PDF, 1M] [Video,14M] [PPT,3M]

Long Zhang, Yubo Zhang, Zhongding Jiang, Luyin Li, Wei Chen, Qunsheng Peng. Precomputing Data-driven Tree Animation. Journal of Computer Animation and Virtual Worlds (Special Issue of Proceedings of CASA 2007).

Yu Guan, Wei Chen, Lincan Zou, Long Zhang, Qunsheng Peng. Modelling and Rendering of Realistic Waterfall Scenes with Dynamic Texture Sprites.In Journal of Computer Animation and Virtual Worlds, 2006, 17(5): 573 - 583.[PDF, 17M]

Guofeng Zhang, Xueying Qin, Xiaobo An, Wei Chen and Hujun Bao."As-Consistent-As-Possible Compositing of Virtual Objects And Video Sequences". In Journal of Computer Animation and Virtual Worlds 2006, 17(3-4):305-314, (Special Issue of Proceedings of CASA 2006) [PDF, 2M][Video, 20M]

Dong Xu, Wei Chen, Hongxin Zhang and Hujun Bao. Multi-level Differential Surface Representation Based on Local Transformations. In The Visual Computer, 2006, 22(1-2):493-505.[PDF, 2M]

Dong Xu, Wei Chen and Hujun Bao. Layer-based Surface Editting. In Third Eurographics Symposium on Geometry Processing (SGP), 2005. (Poster)[PDF, 4M]

Hongwei Lin, Wei Chen and Guojin Wang. Curve Reconstruction Based on Interval B-spline Curve. In The Visual Computer, Volume 21, Number 6, July 2005. pp.418 - 427. [PDF, 1M]

Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao and Qunsheng Peng. Interactive Collision Detection for Complex and Deformable Models Using Programmable Graphics Hardware. In Proceedings of the ACM symposium on Virtual Reality Software and Technology 2004, HongKong, October 2004. pp.10-15. [PDF, 1M]