My Favorite Publications (Since 2004)

Zhicheng Yan, Wei Chen, Aidong Lu, David S. Ebert. Context-Aware Volume Modeling of Skeletal Muscles. Provisionally accepted by Journal of Computer Graphics Forum (Special Issue of EuroVis 2009)

Yuyan Song, Wei Chen, Ross Maciejewski, Kelly Gaither, David S. Ebert.Bivariate Transfer Functions on Unstructured Grids. Provisionally accepted by Journal of Computer Graphics Forum (Special Issue of EuroVis 2009)

Long Zhang, Ying He, Xuexiang Xie, Wei Chen. Laplacian Lines for Real-Time Shape Illustration. Proceedings of ACM Symposium on Interactive 3D Graphics and Games 2009. [PDF, 7M]

Wei Chen, Xiao Liang, Ross Maciejewski, David S.Ebert. Shape Context Preserving Deformation of 2D Anatomical Illustrations. To appear Journal of Computer Graphics Forum. (Project webpage)

Wei Chen, Song Zhang, Stephan Correia, David S. Ebert. Abstractive Representation and Exploration of Hierarchically Clustered Diffusion Tensor Fiber Tracts. Journal of Computer Graphics Forum (Proceedings of EuroVis 2008), May 2008. [PDF, 1M] [Video,30M] (Computer Graphics Forum Featured Article)

Wei Chen, Aidong Lu, David S.Ebert. Shape-aware Volume Illustration. Journal of Computer Graphics Forum (Proceedings of Eurographics 2007), 26(3), September 2007, 705-714 [PDF, 3M]

Yu Guan, Wei Chen, Xiao Liang, Zi'ang Ding, Qunsheng Peng. Easy matting: A Stroke Based Approach for Continuous Image Matting. In Journal Computer Graphics Forum (Proceedings of Eurographics 2006), 25(3):567-576. [PDF, 16M] [Video,86M]

Wei Chen, Liu Ren, Matthias Zwicker and Hanspeter Pfister. Hardware-Accelerated Adaptive EWA Volume Splatting. In Proceedings of IEEE Visualization 2004, October.2004, Austin, USA. pp.67-74.[PDF,2.5M][Video,96M] (Project webpage)

Zhao Dong, Wei Chen, Hujun Bao, Hongxin Zhang and Qunsheng Peng. Real-time Voxelization for Complex Polygonal Models. In Proceedings of Pacific Graphics 2004, October 2004, Seoul, Korea. pp.73-78. [PDF, 2.8M]

 

Other Selected Publications (Since 2004)

Wei Chen, Song Zhang, Steve Correia, David F. Tate. Visualizing Diffusion Tensor Imaging Data with merging ellipsoids. To appear Proceedings of IEEE Pacific Visualization Symposium 2009. [PDF, 2M]

Yun Zeng, Dimitris Samaras, Wei Chen, Qunsheng Peng. Topology Cuts: A Novel Min-Cut/Max-Flow Algorithm for Topology Preserving Segmentation in N-D Images. Journal of Computer Vision and Image Understanding, 2008, 12(1), 81--90.

Guanghua Tan, Wei Chen, Ligang Liu. Image Driven Shape Deformation with Styles. Proceedings of Pacific Graphics 2008.

Chunxiao Liu, Yingzhen Yang, Qunsheng Peng, Jin Wang, Wei Chen. Distortion Optimization based Image Completion from a Large Displacement View. Journal Computer Graphics Forum (Proceedings of Pacific Graphics 2008), Vol 27 (7), 1055--1064.

Bill Andrews, Stefan Bruckner, Wei Chen , Carlos D. Correa, David S. Ebert, Mario Costa Sousa, Ivan Viola. Interactive Tools for Scientific and Medical Illustration Composition. In Eurographics Tutorials, 2008, Greece. [PDF, 1M]

Ross Maciejewski, Tobias Isenberg, William Andrews, David Ebert, Mario Costa-Sousa, Wei Chen. Measuring Stipple Aesthetics in Hand-Drawn and Computer-Generated Images.IEEE Computer Graphics and Applications, 28(2), March/April, Vol28(2), 62-74. [PDF,1M]

Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng Peng. GPU-based rendering for deformable translucent objects. The Visual Computer. 24(2), 95-103, Feb.2008. [PDF,1M]

Hongwei Lin, Wei Chen, Hujun Bao. Adaptive Patch-based Mesh Fitting for Reverse Engineering. Computer-Aided Design. 39(12), 1134-1142. 2007. [PDF,1M]

Long Zhang,Wei Chen, David S.Ebert, Qunsheng Peng. Conservative Voxelization. In The Visual Computer (Special Issue of Proceedings of Computer Graphics International 2007), 23(9), 783-792. [PDF, 1M] [Video,14M] [PPT,3M]

Long Zhang, Yubo Zhang, Zhongding Jiang, Luyin Li, Wei Chen, Qunsheng Peng. Precomputing Data-driven Tree Animation. Journal of Computer Animation and Virtual Worlds (Special Issue of Proceedings of CASA 2007), 18(4-5), 371-382.[PDF, 1M]

Xiang Zeng , Wei Chen, Qunsheng Peng. Efficiently Solving the Piecewise constant Mumford-Shah Model Using Graph Cuts. Technical Report, 2006. [PDF, 1.5M]

Yu Guan, Wei Chen, Lincan Zou, Long Zhang, Qunsheng Peng. Modelling and Rendering of Realistic Waterfall Scenes with Dynamic Texture Sprites.In Journal of Computer Animation and Virtual Worlds, 2006, 17(5): 573 - 583.[PDF, 17M]

Yi Gong, Yubo Zhang, Wei Chen, Qunsheng Peng. Dynamic Anisotropic Occlusion. In Proceedings of EUROGRAPHICS 2006 (Short Presentation).

Guofeng Zhang, Xueying Qin, Xiaobo An, Wei Chen and Hujun Bao. As-Consistent-As-Possible Compositing of Virtual Objects And Video Sequences. In Journal of Computer Animation and Virtual Worlds 2006, 17(3-4):305-314, (Special Issue of Proceedings of CASA 2006) [PDF, 2M][Video, 20M]

Dong Xu, Wei Chen, Hongxin Zhang and Hujun Bao. Multi-level Differential Surface Representation Based on Local Transformations. In The Visual Computer, 2006, 22(1-2):493-505.[PDF, 2M]

Xiang Zeng , Wei Chen, Qunsheng Peng. A Novel Unified Variational Image Editing Model. In Proceedings of Pacific Graphics 2005, (An extended version appears in Journal of Computer Science and Technology (JCST), 2006) [PDF,6M]

Ling Zhuang, Huafeng Liu, Wei Chen, Hujun Bao, Pengcheng Shi. Simultaneous Segmentation and Motion Recovery in 3D Cardiac Image Analysis. In ICCV 2005 Workshop: Computer Vision for Biomedical Image Applications, pp.499-507, 2005.

Dong Xu, Wei Chen and Hujun Bao. Layer-based Surface Editting. In Third Eurographics Symposium on Geometry Processing (SGP), 2005. (Poster)[PDF, 4M]

Hongwei Lin, Wei Chen and Guojin Wang. Curve Reconstruction Based on Interval B-spline Curve. In The Visual Computer, Volume 21, Number 6, July 2005. pp.418 - 427. [PDF, 1M]

Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao and Qunsheng Peng. Interactive Collision Detection for Complex and Deformable Models Using Programmable Graphics Hardware. In Proceedings of the ACM VRST (symposium on Virtual Reality Software and Technology) 2004, Hongkong, October 2004. pp.10-15. [PDF, 1M]