Keynote I: S.K. Chang, University of Pittsburgh

This talk will introduce slow intelligence system for environment-aware software engineering, which is the methodology and practice to design a complex information system or modify a legacy system in a changing environment. A slow intelligence system (SIS) is a general-purpose system characterized by being able to improve performance over time through a process involving enumeration, propagation, adaptation, elimination and concentration. An SIS is characterized by employing super components, i.e., multiple components that can be activated either sequentially or in parallel to search for better solutions. A SIS continuously learns, searches for new solutions and propagates and shares its experience with peers. Finally the concept of knowledge nuggets is introduced for experience sharing.

Bio: Dr. Chang received the B.S.E.E. degree from National Taiwan University in 1965. He received the M.S. and Ph.D. degrees from the University of California, Berkeley, in 1967 and 1969, respectively. He was a research scientist at IBM Watson Research Center from 1969 to 1975. From 1975 to 1982 he was Associate Professor and then Professor at the Department of Information Engineering, University of Illinois at Chicago. From 1982 to 1986 he was Professor and Chairman of the Department of Electrical and Computer Engineering, Illinois Institute of Technology. From 1986 to 1991 he was Professor and Chairman of the Department of Computer Science, University of Pittsburgh. He is currently Professor and Director of the Center for Parallel, Distributed and Intelligent Systems, University of Pittsburgh. He was consultant for IBM, AT&T Bell Laboratories, Standard Oil, Honeywell, Naval Research Laboratory and Siemens. Dr. Chang is also a Fellow of IEEE.

Keynote II: Machiko Kusahara, Waseda University

In the era of the “make!” and “fab” movements, the role and function of art and artists need to be reexamined. Device Art is a concept and practice launched in 2004 by leading media artists, engineers, and theorists, funded by Core Research for Evolutional Science and Technology (CREST) of Japan Science and Technology Agency. Using both latest and everyday technologies and material, these media artworks and gadgets enable users/viewers/interactors to enjoy and understand what media technologies mean to us. The talk will introduce works by artists including Hiroo Iwata, Masahiko Inami, Sachiko Kodama, Maywa Denki, Kazuhiko Hachiya, Ryota Kuwakubo, and how elements in Japanese culture such as playfulness, mitate (kind of metaphor), importance of tools and materials are integrated in designing their works to make them highly successful -- sometimes even as extremely popular commercial products.

Bio: Machiko Kusahara is a scholar in media art, digital media culture and media history. She came into the field of digital media in early 1980s as a curator, critic and theorist in computer graphics and digital art. Since then she curated, organized, gave lectures and wrote internationally in media art and digital culture, serving as a jury for SIGGRAPH, Ars Electronica, ISEA, Japan Media Arts Festival, International Animation Festival Hiroshima, among many others. She was also involved in launching Tokyo Metropolitan Museum of Photography and NTT InterCommunication Center in Tokyo. After teaching at Kobe University’s Faculty of Engineering and at UCLA’s Dept. Design Media Arts, she has been a professor at the School of Culture, Media and Society of Waseda University, Tokyo. Prof. Kusahara holds a Ph. D. in Engineering from University of Tokyo for her theoretical study on interplay between media culture, technology, art and society.