Selected Publication
| 2008 | |
| Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo: Example-based dynamic skinning in real time. ACM Trans. Graph. 27(3): (2008) | |
| Li-Yi Wei, Jianwei Han, Kun Zhou, Hujun Bao, Baining Guo, Heung-Yeung Shum: Inverse texture synthesis. ACM Trans. Graph. 27(3): (2008) | |
| Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baining Guo, Heung-Yeung Shum: Real-time smoke rendering using compensated ray marching. ACM Trans. Graph. 27(3): (2008) | |
| Jin Huang, Muyang Zhang, Jin Ma, Xinguo Liu, Leif Kobbelt, Hujun Bao: Spectral quadrangulation with orientation and alignment control. ACM Trans. Graph. 27(5): 147 (2008) | |
| 2007 | |
| Guofeng Zhang, Xueying Qin, Wei Hua, Tien-Tsin Wong, Pheng-Ann Heng, Hujun Bao: Robust Metric Reconstruction from Challenging Video Sequences. CVPR 2007 | |
| Guofeng Zhang, Jiaya Jia, Wei Xiong, Tien-Tsin Wong, Pheng-Ann Heng, Hujun Bao: Moving Object Extraction with a Hand-held Camera. ICCV 2007: 1-8 | |
| Deng Cai, Xiaofei He, Kun Zhou, Jiawei Han, Hujun Bao: Locality Sensitive Discriminant Analysis. IJCAI 2007: 708-713 | |
| Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo: Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics. ACM Trans. Graph. 26(3): 81 (2007) | |
| Minghao Pan, Rui Wang, Xinguo Liu, Qunsheng Peng, Hujun Bao: Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes. Comput. Graph. Forum 26(3): 485-493 (2007) | |
| Hongwei Lin, Wei Chen, Hujun Bao: Adaptive patch-based mesh fitting for reverse engineering. Computer-Aided Design 39(12): 1134-1142 (2007) | |
| Guofeng Zhang, Wei Hua, Xueying Qin, Tien-Tsin Wong, Hujun Bao: Stereoscopic Video Synthesis from a Monocular Video. IEEE Trans. Vis. Comput. Graph. 13(4): 686-696 (2007) | |
| 2006 | |
| Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Li-Yi Wei, Shang-Hua Teng, Hujun Bao, Baining Guo, Heung-Yeung Shum: Subspace gradient domain mesh deformation. ACM Trans. Graph. 25(3): 1126-1134 (2006) | |
| Jiaping Wang, Xin Tong, Stephen Lin, Minghao Pan, Chao Wang, Hujun Bao, Baining Guo, Heung-Yeung Shum: Appearance manifolds for modeling time-variant appearance of materials. ACM Trans. Graph. 25(3): 754-761 (2006) | |
| Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike J. Sloan, Hujun Bao, Qunsheng Peng, Baining Guo: Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation. ACM Trans. Graph. 25(3): 977-986 (2006) | |
| Dong Xu, Hongxin Zhang, Qing Wang, Hujun Bao: Poisson shape interpolation. Graphical Models 68(3): 268-281 (2006) | |
| 2005 | |
| Kun Zhou, Jin Huang, John Snyder, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum: Large mesh deformation using the volumetric graph Laplacian. ACM Trans. Graph. 24(3): 496-503 (2005) | |
| Yanyun Chen, Lin Xia, Tien-Tsin Wong, Xin Tong, Hujun Bao, Baining Guo, Heung-Yeung Shum: Visual simulation of weathering by gamma-ton tracing. ACM Trans. Graph. 24(3): 1127-1133 (2005) | |
| Dong Xu, Hongxin Zhang, Qing Wang, Hujun Bao: Poisson shape interpolation. Symposium on Solid and Physical Modeling 2005: 267-274 | |
| 2004 | |
| Yizhou Yu, Kun Zhou, Dong Xu, Xiaohan Shi, Hujun Bao, Baining Guo, Heung-Yeung Shum: Mesh editing with poisson-based gradient field manipulation. ACM Trans. Graph. 23(3): 644-651 (2004) | |
| Zhao Dong, Wei Chen, Hujun Bao, Hongxin Zhang, Qunsheng Peng: Real-time Voxelization for Complex Polygonal Models. Pacific Conference on Computer Graphics and Applications 2004: 43-50 | |
| Guiqing Li, Hujun Bao, Weiyin Ma: A unified approach for fairing arbitrary polygonal meshes. Graphical Models 66(3): 160-179 (2004) | |
| before 2004 | |
| Zhongding Jiang, Tien-Tsin Wong, Hujun Bao: Practical Super-Resolution from Dynamic Video Sequences. CVPR (2) 2003: 549-554 | |
| Ying Tang, Jin Wang, Hujun Bao, Qunsheng Peng: RBF-based constrained texture mapping. Computers & Graphics 27(3): 415-422 (2003) | |
| Xinguo Liu, Hujun Bao, Heung-Yeung Shum, Qunsheng Peng: A Novel Volume Constrained Smoothing Method for Meshes. Graphical Models 64(3-4): 169-182 (2002) | |
| Youdong Liang, Hujun Bao, Weihua Zhou: A Morphing with Geometric Continuity between Two Arbitrary Planar Polygons. Pacific Conference on Computer Graphics and Applications 2002: 448-449 | |
| Yigang Wang, Hujun Bao, Qunsheng Peng: Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification. Comput. Graph. Forum 17(3): 187-194 (1998) | |
| Hujun Bao, Qunsheng Peng: Interactive 3D Morphing. Comput. Graph. Forum 17(3): 23-30 (1998) | |
| Hujun Bao, Xiaogang Jin, Qunsheng Peng: A progressive radiosity algorithm based on piecewise polynomial intensity distribution. Computers & Graphics 21(3): 281-288 (1997) | |
| Hujun Bao, Jianguo Ying, Qunsheng Peng: Shading with Curve Light Sources. Comput. Graph. Forum 14(3): 217-228 (1995) | |
| Hujun Bao, Qunsheng Peng: A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces. Comput. Graph. Forum 12(3): 399-408 (1993) | |
| Please refer to DBLP index or ACM Database. |
Affiliations:
Contact:
- ADD: State Key Lab of CAD&CG, Zhejiang University, 310058, Hangzhou, China
- TEL: +86-571-88206679
- FAX: +86-571-88206680
- MAIL: bao AT cad . zju . edu . cn