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关于捷克University of West Bohemia, Vaclav Skala教授学术报告的通知

题 目:Duality, Geometry and Precision of Computation in Computer Graphics
时 间:2012年11月23日星期五上午10:00
地 点:浙大紫金港校区图书信息中心B楼CAD&CG国家重点实验室402室
报告人:Vaclav Skala 教授
主持人:冯结青教授

Prof.Ing.Vaclav Skala, CSc.
FELLOW of the Eurographics Association http://www.eg.org/EG/About/organisation/fellows/eg_fellows_timeordered.htm
University of West Bohemia http://www.zcu.cz
Computer Science Dept. http://www-kiv.zcu.cz

Abstract:
Homogeneous coordinates and projective geometry are mostly connected with geometric transformations only. However the projective extension of the Euclidean system allows reformulation of geometrical problems which can be easily solved. In many cases quite complicated formulae are becoming simple from the geometrical and computational point of view. In addition they lead to simple parallelization and to matrix-vector operations which are convenient for matrix-vector hardware architecture like GPU.

In this short tutorial we will introduce "practical theory" of the projective space and homogeneous coordinates. We will show that a solution of linear system of equations is equivalent to generalized cross product and how this influences basic geometrical algorithms. The projective formulation is also convenient for computation of barycentric coordinates, as it is actually one cross-product implemented as one clock instruction on GPU. Additional speed up can be expected, too.

Moreover use of projective representation enables to postpone division operations in many geometrical problems, which increases robustness and stability of algorithms. There is no need to convert coordinates of points from the homogeneous coordinates to the Euclidean one as the projective formulation supports homogeneous coordinates natively.

The presented approach can be applied in computational problems, games and visualization applications as well.

[时间:2012-11-20 10:29 点击: 次]
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