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Notice on the Academic Talk by Professor Wang Huamin from the Ohio State University in America

Report title:Data-Driven Physically Based Animation
Time: Tuesday, 6-14-2011, 2 pm
Place:Room 402, State Key Laboratory of CAD & CG, Library and Information Center Building B, Zhejiang University Zijin’gang Campus
Reporter: Dr. Wang Huamin
Host: Professor Zhou Kun

  Bio:Dr. Huamin Wang is an assistant professor (to be) in the department of Computer Science and Engineering at the Ohio State University. Before that, he finished his postdoctoral study in the department of Electronic Engineering and Computer Sciences, at the University of California, Berkeley. He received his Ph.D. from Georgia Institute of Technology in 2009, M.S. from Stanford University in 2004 and B.Eng. from Zhejiang University (Mixed Class 1998) in 2002.  He was a recipient of the NVIDIA fellowship award in 2005.
  Abstract:Although physically based animation is widely used to produce high-quality visual effects for movies and games nowadays, its computational and memory cost is still notoriously high, especially for real-time graphics and visualization applications. How can we make animations more realistic and more efficient at the same time? I believe the answer is to use real-world data. This talk introduces a data-driven framework that transfers details from real-world data into synthesized animations, so that they can be generated with both fidelity and efficiency. Animation examples that can benefit from this framework will be discussed in details with their potential applications in movie production, game development and scientific visualization.

UPDATED:2012-01-18